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Lexicanum

Enemy Archive

The catalogue itself — every classified hostile on record, from cult rabble to bound star-god shards. How Threat Ratings, roles, tags, and templates work is codified under Threat Doctrine.

Most Bestiary entries begin as compact enemy dossiers. A dossier gives the GM enough information to understand the threat, choose tactics, and improvise a stat block if needed. Full stat blocks will be expanded over time for common troops, elite threats, bosses, and campaign-defining horrors.

Enemy Archive

365 Threats Catalogued
Archive //
Threat //Priority //

Chaos & Heretics

The first enemy is often human. The second is what they invited in.

Heretics are not merely rebels. They are infection vectors: political, spiritual, biological, psychic, and military.

Undivided Chaos
TR 1Full Stat Block

Chaos Cult Rabble

Human · Grunt
HumanHereticUndividedHordeCowardly
Defense 10 · Vitality 5 · Move 30 ft.

Disposable cultists with bad weapons, worse faith, and dangerous numbers.

Open Threat File ▸
TR 1Full Stat Block

Chaos Cultist

Human · Trooper
HumanHereticUndividedRangedMelee
Defense 11 · Vitality 8 · Move 30 ft.

Basic armed heretic with enough training to use cover badly.

Open Threat File ▸
TR 2Full Stat Block

Cult Enforcer

Human · Brute
HumanHereticUndividedMeleeIntimidation
Defense 12 · Vitality 16 · Move 30 ft.

A larger cult bully used to keep weaker heretics pointed forward.

Open Threat File ▸
TR 2Full Stat Block

Cult Gunman

Human · Gunner
HumanHereticUndividedRangedCover
Defense 12 · Vitality 10 · Move 30 ft.

A cult shooter using autoguns, stubbers, or stolen las weapons.

Open Threat File ▸
TR 2Full Stat Block

Cult Knife-Swarm

Human, Horde · Horde, Melee
HumanHereticUndividedHordeAmbush
Defense 11 · Vitality 26 · Move 30 ft.

A rush of blades, masks, and ecstatic bad decisions.

Open Threat File ▸
TR 4Full Stat Block

Cult Demagogue

Human · Leader
HumanHereticUndividedLeaderFearMorale
Defense 13 · Vitality 26 · Move 30 ft.

A charismatic heretic who keeps the mob brave and stupid.

Open Threat File ▸
TR 4Full Stat Block

Cult Icon-Bearer

Human · Support
HumanHereticUndividedIconMoraleCorruption
Defense 13 · Vitality 22 · Move 30 ft.

Carries a cursed symbol that steadies allies and unsettles enemies.

Open Threat File ▸
TR 5Full Stat Block

Chaos Witch

Human · Psyker
HumanHereticPsychicCorruptionWarp
Defense 13 · Vitality 30 · Move 30 ft.

An unsanctioned psyker leaking power, lies, and Perils.

Open Threat File ▸
TR 5Full Stat Block

Dark Apostle's Acolyte

Human · Leader, Support
HumanHereticUndividedLeaderMorale
Defense 15 · Vitality 38 · Move 30 ft.

A lesser preacher of ruin who turns fear into obedience.

Open Threat File ▸
TR 5Full Stat Block

Ritual Butcher

Human · Brute, Specialist
HumanHereticUndividedMeleeRitualFear
Defense 14 · Vitality 40 · Move 30 ft.

A blade-cult executioner whose violence advances rituals.

Open Threat File ▸
TR 3Full Stat Block

Warp-Touched Mutant

Human, Corrupted · Skirmisher
HumanMutantCorruptedMeleeUnstable
Defense 12 · Vitality 16 · Move 30 ft.

A warped human with unpredictable mutations and poor survival instincts.

Open Threat File ▸
TR 4Full Stat Block

Mutant Brute

Human, Corrupted · Brute
HumanMutantCorruptedMeleeMonster
Defense 13 · Vitality 35 · Move 25 ft.

A swollen mutant built for smashing doors, shields, and people.

Open Threat File ▸
TR 5Full Stat Block

Chaos Spawnling

Corrupted, Horror · Monster
CorruptedMutationHorrorMeleeUnstable
Defense 13 · Vitality 45 · Move 35 ft.

A lesser body-horror result of mutation run wild.

Open Threat File ▸
TR 7Full Stat Block

Chaos Spawn

Corrupted, Horror · Monster
CorruptedMutationHorrorMeleeFear
Defense 15 · Vitality 75 · Move 30 ft.

A full warp-mutated horror with too many limbs and no useful self left.

Open Threat File ▸
TR 3Full Stat Block

Heretek Assistant

Human, Forge-Bound · Specialist
HumanHeretekMachineTechSupport
Defense 13 · Vitality 18 · Move 30 ft.

A machine-cult traitor with tools, scrapcode, and bad loyalties.

Open Threat File ▸
TR 8Full Stat Block

Heretek Magos

Human, Forge-Bound · Specialist, Leader
HeretekMachineLeaderTechCorrupted
Defense 17 · Vitality 70 · Move 25 ft.

A rogue tech-priest surrounded by weaponized bad ideas.

Open Threat File ▸
TR 10Full Stat Block

Dark Mechanicum Warpsmith-Adept

Forge-Bound, Corrupted · Leader, Specialist
HeretekMachineCorruptedTechBoss
Defense 18 · Vitality 130 · Move 30 ft.

A corrupted machine-priest who binds engines, daemons, and flesh with equal contempt.

Open Threat File ▸

Traitor Guard

Soldiers who remember doctrine but forgot loyalty.

TR 2Full Stat Block

Traitor Guard Infantry

Human · Trooper
HumanHereticLasgunCoverSquad
Defense 12 · Vitality 12 · Move 30 ft.

Trained soldiers who know enough doctrine to be dangerous.

Open Threat File ▸
TR 3Full Stat Block

Traitor Guard Sergeant

Human · Leader
HumanHereticLeaderSquadMorale
Defense 13 · Vitality 20 · Move 30 ft.

A squad leader who keeps traitors firing instead of fleeing.

Open Threat File ▸
TR 4Full Stat Block

Traitor Guard Heavy Gunner

Human · Heavy, Suppressor
HumanHereticHeavySuppressionFire Lane
Defense 13 · Vitality 22 · Move 25 ft.

A heavy weapon operator who locks down corridors and open ground.

Open Threat File ▸
TR 4Full Stat Block

Traitor Guard Grenadier

Human · Specialist
HumanHereticExplosiveSmokeBreach
Defense 13 · Vitality 20 · Move 30 ft.

Uses grenades to flush cover, blind lanes, and break formations.

Open Threat File ▸
TR 4Full Stat Block

Traitor Guard Sniper

Human · Sniper
HumanHereticSniperStealthRanged
Defense 13 · Vitality 18 · Move 30 ft.

A patient killer who punishes exposed movement.

Open Threat File ▸
TR 5Full Stat Block

Traitor Guard Officer

Human · Leader
HumanHereticOfficerMoraleOrders
Defense 14 · Vitality 32 · Move 30 ft.

A corrupted officer who coordinates squads and retreats intelligently.

Open Threat File ▸
TR 6Full Stat Block

Traitor Guard Commissar

Human · Leader
HumanHereticOfficerFearMorale
Defense 15 · Vitality 40 · Move 30 ft.

A fallen discipline officer who makes cowardice fatal for both sides.

Open Threat File ▸
TR 6Full Stat Block

Traitor Guard Psyker

Human · Psyker
HumanHereticPsychicWarpCorruption
Defense 13 · Vitality 30 · Move 30 ft.

A battlefield witch using stolen doctrine and unstable power.

Open Threat File ▸
TR 6Full Stat Block

Traitor Guard Ogryn Brute

Elite Human · Brute
HumanHereticBruteMeleeHeavy
Defense 14 · Vitality 65 · Move 25 ft.

A huge abhuman shock brute used to smash lines and soak fire.

Open Threat File ▸
TR 7Full Stat Block

Traitor Guard Armored Sentinel

Vehicle · Walker
HumanHereticVehicleWalkerHeavy
Defense 17 · Vitality 70 · Move 40 ft.

A light war walker used for patrol, pursuit, and heavy weapon support.

Open Threat File ▸
TR 8Full Stat Block

Traitor Guard Command Squad

Human · Leader, Squad
HumanHereticLeaderEliteSquad
Defense 15 · Vitality 110 · Move 30 ft.

A coordinated traitor command element with specialists and protection.

Open Threat File ▸

Chaos God-Aligned Cults

The ruinous powers do not recruit. They cultivate symptoms.

Khorne-Devoted CultsMelee, charge pressure, anti-psyker hatred, bloodshed, morale shock.
TR 1Full Stat Block

Blood-Mad Cultist

Human · Grunt
KhorneMeleeFanatic
Defense 10 · Vitality 6 · Move 35 ft.

A rabid devotee who runs toward violence like it owes them money.

Open Threat File ▸
TR 3Full Stat Block

Khorne Cult Berserker

Human · Brute
KhorneMeleeCharge
Defense 12 · Vitality 20 · Move 35 ft.

A charging melee threat that rewards bloodshed and punishes hesitation.

Open Threat File ▸
TR 3Full Stat Block

Chain-Axe Devotee

Human · Trooper
KhorneChainMelee
Defense 12 · Vitality 18 · Move 30 ft.

A chain-weapon fanatic who tries to solve cover with screaming.

Open Threat File ▸
TR 5Full Stat Block

Blood Pit Champion

Human · Champion
KhorneDuelistMelee
Defense 15 · Vitality 42 · Move 30 ft.

A pit-proven murderer who demands attention in close combat.

Open Threat File ▸
TR 6Full Stat Block

Skull-Taker Aspirant

Human · Elite
KhorneMeleeFear
Defense 15 · Vitality 55 · Move 30 ft.

An aspiring butcher whose trophies are also morale weapons.

Open Threat File ▸
TR 6Full Stat Block

Khorne Mutant Brute

Mutant · Brute
KhorneCorruptedMonster
Defense 14 · Vitality 70 · Move 30 ft.

A warped slab of muscle and hatred.

Open Threat File ▸
TR 3Full Stat Block

Frenzied Traitor Guardsman

Human · Trooper
KhorneRangedReckless
Defense 12 · Vitality 16 · Move 30 ft.

A trained soldier who abandoned caution but kept the gun.

Open Threat File ▸
TR 5Full Stat Block

Khorne Icon-Bearer

Human · Support
KhorneIconMorale
Defense 14 · Vitality 35 · Move 30 ft.

Carries a blood-smeared icon that drives nearby cultists forward.

Open Threat File ▸
TR 7Full Stat Block

Blood-Rite Butcher

Human · Specialist
KhorneRitualMelee
Defense 15 · Vitality 60 · Move 30 ft.

A ritual killer whose attacks advance slaughter rites.

Open Threat File ▸
TR 9Full Stat Block

Khorne Warband Chieftain

Human · Boss
KhorneLeaderMelee
Defense 17 · Vitality 100 · Move 30 ft.

A human war-leader ruling by strength, fear, and fresh skulls.

Open Threat File ▸
Nurgle-Devoted CultsDisease, rot, endurance, poison, despair, attrition.
TR 1Full Stat Block

Plague Cultist

Human · Grunt
NurgleDiseaseCorrupted
Defense 10 · Vitality 10 · Move 25 ft.

A sickly cultist whose body is already a weapon.

Open Threat File ▸
TR 1Full Stat Block

Pox-Ridden Rabble

Human, Horde · Horde
NurgleDiseaseHorde
Defense 9 · Vitality 20 · Move 20 ft.

A coughing, smiling crowd that should not be touched.

Open Threat File ▸
TR 3Full Stat Block

Rot-Bearer

Human · Trooper
NurgleDiseaseAura
Defense 12 · Vitality 26 · Move 25 ft.

A tougher plague devotee spreading despair and infection.

Open Threat File ▸
TR 4Full Stat Block

Filth Preacher

Human · Leader
NurgleMoraleDespair
Defense 13 · Vitality 28 · Move 25 ft.

A foul preacher who makes surrender sound like peace.

Open Threat File ▸
TR 6Full Stat Block

Plague Surgeon Heretek

Heretek · Specialist
NurgleDiseaseMedical
Defense 14 · Vitality 45 · Move 25 ft.

A diseased butcher-medic improving rot with tools.

Open Threat File ▸
TR 6Full Stat Block

Nurgle Mutant Brute

Mutant · Brute
NurgleCorruptedMonster
Defense 13 · Vitality 80 · Move 20 ft.

A bloated horror that refuses to die politely.

Open Threat File ▸
TR 4Full Stat Block

Blight Grenadier

Human · Specialist
NurglePoisonGrenade
Defense 13 · Vitality 22 · Move 30 ft.

Throws toxic and disease-bearing munitions into cover.

Open Threat File ▸
TR 3Full Stat Block

Toxic Traitor Guardsman

Human · Trooper
NurglePoisonRanged
Defense 13 · Vitality 16 · Move 25 ft.

A traitor soldier with contaminated ammunition and no urgency.

Open Threat File ▸
TR 2Full Stat Block

Poxwalker

Human, Corrupted · Grunt
NurgleUndead-LikeHorde
Defense 9 · Vitality 14 · Move 20 ft.

A shambling plague corpse that exists to make distance matter.

Open Threat File ▸
TR 4Full Stat Block

Poxwalker Mob

Human, Horde · Horde
NurgleHordeDisease
Defense 9 · Vitality 70 · Move 20 ft.

A mass of infected bodies that turns contact into attrition.

Open Threat File ▸
TR 5Full Stat Block

Plague Bell Icon-Bearer

Human · Support
NurgleIconMorale
Defense 13 · Vitality 35 · Move 25 ft.

A bell-bearing vector of despair and disease.

Open Threat File ▸
TR 8Full Stat Block

Nurgle Cult Patriarch

Human · Leader
NurgleBossDisease
Defense 16 · Vitality 90 · Move 20 ft.

A bloated cult leader whose presence makes rot feel merciful.

Open Threat File ▸
Tzeentch-Devoted CultsPsychic tricks, mutation, deception, teleportation, false information, Perils bait.
TR 1Full Stat Block

Tzeentch Cultist

Human · Grunt
TzeentchDeceptionRanged
Defense 10 · Vitality 6 · Move 30 ft.

A low cultist who may know one useful lie.

Open Threat File ▸
TR 3Full Stat Block

Warp-Scribe

Human · Specialist
TzeentchLoreRitual
Defense 12 · Vitality 16 · Move 30 ft.

A scribe of impossible symbols and hazardous notes.

Open Threat File ▸
TR 5Full Stat Block

Twist-Seer

Human · Psyker
TzeentchPsychicDivination
Defense 13 · Vitality 32 · Move 30 ft.

A minor seer who makes the future worse by naming it.

Open Threat File ▸
TR 4Full Stat Block

Blue-Flame Acolyte

Human · Specialist
TzeentchFlamePsychic
Defense 13 · Vitality 24 · Move 30 ft.

A warpflame user who burns bodies and certainty.

Open Threat File ▸
TR 3Full Stat Block

Tzeentchian Trick Gunner

Human · Gunner
TzeentchRangedIllusion
Defense 13 · Vitality 16 · Move 30 ft.

A shooter protected by misdirection and bad angles.

Open Threat File ▸
TR 4Full Stat Block

Mirror-Masked Liar

Human · Specialist
TzeentchGuileDeception
Defense 14 · Vitality 20 · Move 30 ft.

A social threat that turns witnesses into problems.

Open Threat File ▸
TR 5Full Stat Block

Mutation-Touched Adept

Human, Corrupted · Specialist
TzeentchMutationWarp
Defense 14 · Vitality 36 · Move 30 ft.

A scholar with gifts that should have remained theoretical.

Open Threat File ▸
TR 7Full Stat Block

Warpfire Witch

Human · Psyker
TzeentchPsychicFlame
Defense 15 · Vitality 55 · Move 30 ft., fly 40 ft. (wings of blue flame)

A dangerous witch specializing in flame, mutation, and Perils.

Open Threat File ▸
TR 5Full Stat Block

Tzeentch Icon-Bearer

Human · Support
TzeentchIconMutation
Defense 14 · Vitality 38 · Move 30 ft.

A bearer of shifting signs that twist battlefield outcomes.

Open Threat File ▸
TR 9Full Stat Block

Cabal Magister

Human · Boss
TzeentchLeaderPsychic
Defense 17 · Vitality 90 · Move 30 ft.

A cult mastermind who weaponizes secrets, mutations, and timing.

Open Threat File ▸
Slaanesh-Devoted CultsSpeed, charm, pain, sonic attacks, dueling, morale corruption.
TR 1Full Stat Block

Slaaneshi Cultist

Human · Grunt
SlaaneshSpeedMelee
Defense 12 · Vitality 6 · Move 35 ft.

A fast, reckless devotee chasing sensation into gunfire.

Open Threat File ▸
TR 3Full Stat Block

Excess Duelist

Human · Skirmisher
SlaaneshDuelistMelee
Defense 15 · Vitality 18 · Move 35 ft.

A fast blade fighter who makes pain look graceful.

Open Threat File ▸
TR 4Full Stat Block

Pain-Singer

Human · Specialist
SlaaneshSonicFear
Defense 13 · Vitality 22 · Move 30 ft.

A voice-trained cultist who weaponizes sound and panic.

Open Threat File ▸
TR 5Full Stat Block

Chem-Rapture Assassin

Human · Assassin
SlaaneshPoisonSpeed
Defense 15 · Vitality 30 · Move 35 ft.

A drugged killer built for one ecstatic burst.

Open Threat File ▸
TR 5Full Stat Block

Siren Preacher

Human · Leader
SlaaneshCharmMorale
Defense 14 · Vitality 36 · Move 30 ft.

A cult leader who makes obedience feel like indulgence.

Open Threat File ▸
TR 4Full Stat Block

Bliss-Knife Devotee

Human · Skirmisher
SlaaneshMeleePain
Defense 14 · Vitality 24 · Move 35 ft.

A knife fighter who turns wounds into tactical openings.

Open Threat File ▸
TR 5Full Stat Block

Slaaneshi Icon-Bearer

Human · Support
SlaaneshIconMorale
Defense 14 · Vitality 38 · Move 30 ft.

Carries a symbol that turns fear into obsession.

Open Threat File ▸
TR 6Full Stat Block

Excruciator Adept

Human · Specialist
SlaaneshPainFear
Defense 15 · Vitality 45 · Move 30 ft.

A pain technician with combat applications.

Open Threat File ▸
TR 7Full Stat Block

Perfumed Killer

Human · Assassin
SlaaneshStealthSpeed
Defense 16 · Vitality 50 · Move 35 ft.

A beautiful disaster with poisoned blades and no conscience.

Open Threat File ▸
TR 9Full Stat Block

Rapture Cult Magister

Human · Boss
SlaaneshLeaderControl
Defense 18 · Vitality 95 · Move 35 ft.

A cult master who controls enemies through desire, terror, and pain.

Open Threat File ▸

Traitor Astartes

The Emperor's angels, inverted.

A single traitor Astartes is not a soldier. It is a localized military disaster with centuries of practice.

Undivided Traitor Astartes
TR 8Full Stat Block

Chaos Space Marine

Astartes · Trooper
UndividedArmorRangedMelee
Defense 17 · Vitality 90 · Move 30 ft.

A transhuman traitor with armor, discipline, and contempt.

Open Threat File ▸
TR 10Full Stat Block

Chaos Marine Champion

Astartes · Champion
UndividedLeaderMelee
Defense 18 · Vitality 100 · Move 30 ft.

A veteran killer who demands a duel and does not need one.

Open Threat File ▸
TR 11Full Stat Block

Chaos Marine Chosen

Astartes · Elite
UndividedVeteranArmor
Defense 18 · Vitality 115 · Move 30 ft.

An elite traitor marine with better wargear and older sins.

Open Threat File ▸
TR 9Full Stat Block

Chaos Marine Havoc

Astartes · Heavy
UndividedHeavySuppression
Defense 17 · Vitality 95 · Move 25 ft.

A heavy weapons traitor who turns corridors into death math.

Open Threat File ▸
TR 12Full Stat Block

Chaos Marine Terminator

Astartes · Heavy Elite
UndividedTerminatorArmor
Defense 20 · Vitality 140 · Move 20 ft.

A walking relic of armored treason.

Open Threat File ▸
TR 12Full Stat Block

Chaos Marine Sorcerer

Astartes · Psyker
UndividedPsychicCorruption
Defense 17 · Vitality 105 · Move 30 ft.

A traitor psyker with armor and no restraint worth trusting.

Open Threat File ▸
TR 14Full Stat Block

Chaos Lord

Astartes · Boss
UndividedLeaderNemesis
Defense 19 · Vitality 200 · Move 30 ft.

A warlord who is both strategic problem and murder engine.

Open Threat File ▸
TR 16+Full Stat Block

Daemon Prince Ascendant

Daemon, Astartes · Boss
UndividedDaemonFlight
Defense 21 · Vitality 260 · Move 40 ft., fly 60 ft.

A former mortal becoming something the battlefield rejects.

Open Threat File ▸
TR 11Full Stat Block

Dark Apostle

Astartes · Leader
UndividedMoraleCorruption
Defense 17 · Vitality 110 · Move 30 ft.

A preacher of ruin who turns warriors into zealots.

Open Threat File ▸
TR 10Full Stat Block

Possessed Marine

Astartes, Daemon · Monster
UndividedPossessedMonster
Defense 16 · Vitality 105 · Move 35 ft.

A traitor marine wearing a daemon from the inside.

Open Threat File ▸
TR 12Full Stat Block

Greater Possessed

Astartes, Daemon · Brute
UndividedPossessedBrute
Defense 17 · Vitality 150 · Move 25 ft.

A larger possession event pretending to be infantry.

Open Threat File ▸
TR 10Full Stat Block

Warp Talon

Astartes · Skirmisher
UndividedJumpMelee
Defense 18 · Vitality 90 · Move 30 ft., jump 60 ft.

A clawed jump attacker who punishes backlines.

Open Threat File ▸
TR 9Full Stat Block

Raptor

Astartes · Skirmisher
UndividedJumpRanged
Defense 17 · Vitality 85 · Move 30 ft., jump 60 ft.

A jump infantry terror weapon with bolters and speed.

Open Threat File ▸
TR 9Full Stat Block

Chaos Biker

Astartes, Vehicle · Skirmisher
UndividedFastRanged
Defense 17 · Vitality 95 · Move 50 ft. (mounted)

A high-speed traitor cavalry threat.

Open Threat File ▸
TR 13Full Stat Block

Obliterator

Astartes · Heavy Monster
UndividedWeapon-MutationHeavy
Defense 19 · Vitality 180 · Move 20 ft.

A weapon-mutated horror that grows the gun it needs.

Open Threat File ▸
TR 11Full Stat Block

Mutilator

Astartes · Melee Monster
UndividedWeapon-MutationMelee
Defense 18 · Vitality 130 · Move 20 ft.

A close-range flesh-armory of changing blades.

Open Threat File ▸
TR 13Full Stat Block

Helbrute

Vehicle, Astartes Horror · Walker
UndividedWalkerHeavy
Defense 19 · Vitality 190 · Move 30 ft.

A screaming sarcophagus of armored hatred.

Open Threat File ▸

Daemons & Warp Entities

Not all enemies are alive enough to kill properly.

Daemons should feel like a tactical threat and a spiritual contamination event.

Undivided / General Warp Entities
TR 2Full Stat Block

Warp Imp

Daemon · Grunt
WarpSkirmisherCorruption
Defense 12 · Vitality 6 · Move 30 ft.

A lesser warp nuisance that becomes dangerous in numbers.

Open Threat File ▸
TR 4Full Stat Block

Lesser Warp Horror

Daemon · Horror
WarpFearCorruption
Defense 14 · Vitality 26 · Move 30 ft.

A minor manifestation that damages morale and reality.

Open Threat File ▸
TR 5Full Stat Block

Possessing Spirit

Warp Entity · Controller
PossessionPsychic
Defense 15 · Vitality 34 · Move 40 ft. (hovering, unhoused)

A bodiless threat looking for a mouth and hands.

Open Threat File ▸
TR 5Full Stat Block

Shadow in the Vox

Warp Entity · Specialist
VoxFearCorruption
Defense 15 · Vitality 30 · Move 0 ft. (exists within the vox network; relocates between connected systems at will)

A voice in the comms that knows names it should not.

Open Threat File ▸
TR 7Full Stat Block

Daemonhost, Minor

Human, Daemon · Boss
PossessedCorruption
Defense 16 · Vitality 70 · Move 30 ft. (hovering when a ward of motion breaks)

A contained catastrophe with failing containment.

Open Threat File ▸
TR 11Full Stat Block

Daemonhost, Major

Human, Daemon · Boss
PossessedPsychic
Defense 18 · Vitality 140 · Move 30 ft., hover (its feet have not touched the floor in years)

A bound horror straining the shape of its host.

Open Threat File ▸
TR 8Full Stat Block

Warp Rift Entity

Warp Entity · Hazard
WarpZoneCorruption
Defense 14 · Vitality 80 · Move 0 ft. (it may drift up to 5 ft. per round; it is mostly a place)

A localized tear that behaves like a hostile creature.

Open Threat File ▸
TR 6Full Stat Block

Soul-Eater Shade

Daemon · Skirmisher
FearPsychicCorruption
Defense 16 · Vitality 45 · Move 40 ft. (silent; ignores difficult terrain in dim light or darkness)

A shadow predator that feeds on will and panic.

Open Threat File ▸
TR 10Full Stat Block

Nameless Thing Behind the Door

Horror · Boss
FearCorruptionAmbush
Defense 17 · Vitality 110 · Move 20 ft. (while the door holds, 0 ft.; only what it extends moves)

A scenario horror best revealed slowly and regretted immediately.

Open Threat File ▸
TR 13Full Stat Block

Greater Warp Horror

Daemon · Monster
FearCorruptionBoss
Defense 19 · Vitality 200 · Move 40 ft. (it is larger every time you look)

A major daemon-form that distorts the battlefield.

Open Threat File ▸
TR 15Full Stat Block

Unbound Nightmare

Warp Entity · Boss
RealityFearCorruption
Defense 20 · Vitality 240 · Move 40 ft., hover (movement is a courtesy it extends to observers; it is often simply elsewhere)

A reality-hostile entity that should come with objectives.

Open Threat File ▸

Renegade Imperials and Imperial Adversaries

Sometimes the enemy still wears the correct uniform.

Imperial enemies should be useful for intrigue, civil conflict, corrupt officials, rival authorities, and morally ugly missions.

TR 1Full Stat Block

Hive Ganger

Human · Grunt
ImperialCriminalMelee
Defense 10 · Vitality 6 · Move 30 ft.

A desperate street fighter with cheap weapons.

Open Threat File ▸
TR 2Full Stat Block

Hive Ganger Gunner

Human · Gunner
ImperialCriminalRanged
Defense 11 · Vitality 8 · Move 30 ft.

A hive criminal with a gun and a bad angle.

Open Threat File ▸
TR 4Full Stat Block

Hive Gang Boss

Human · Leader
ImperialCriminalLeader
Defense 14 · Vitality 30 · Move 30 ft.

A local criminal commander with muscle and contacts.

Open Threat File ▸
TR 4Full Stat Block

Noble House Duelist

Human · Duelist
ImperialNobleMelee
Defense 15 · Vitality 22 · Move 30 ft.

A trained noble killer hiding behind etiquette.

Open Threat File ▸
TR 5Full Stat Block

Noble House Assassin

Human · Assassin
ImperialNobleStealth
Defense 14 · Vitality 28 · Move 30 ft.

A quiet house weapon aimed at political problems.

Open Threat File ▸
TR 3Full Stat Block

Corrupt Enforcer

Human · Trooper
ImperialCorruptRanged
Defense 13 · Vitality 18 · Move 30 ft.

A bribed lawman with institutional access.

Open Threat File ▸
TR 6Full Stat Block

Corrupt Arbites Officer

Human · Leader
ImperialCorruptAuthority
Defense 16 · Vitality 45 · Move 30 ft.

A dangerous legal authority turned hostile.

Open Threat File ▸
TR 2Full Stat Block

Rogue Guardsman

Human · Trooper
ImperialDeserterRanged
Defense 12 · Vitality 12 · Move 30 ft.

A deserter who kept the rifle and lost the oath.

Open Threat File ▸
TR 6Full Stat Block

Rogue Storm Trooper-Type

Elite Human · Elite
ImperialArmorRanged
Defense 16 · Vitality 40 · Move 30 ft.

A highly trained soldier outside proper command.

Open Threat File ▸
TR 5Full Stat Block

Rival Inquisitorial Agent

Human · Specialist
ImperialInquisitionGuile
Defense 14 · Vitality 30 · Move 30 ft.

An agent from another agenda with overlapping authority.

Open Threat File ▸
TR 7Full Stat Block

Rival Interrogator

Human · Leader
ImperialInquisitionAuthority
Defense 15 · Vitality 55 · Move 30 ft.

A dangerous investigator who thinks they are right.

Open Threat File ▸
TR 12Full Stat Block

Radical Inquisitor

Human · Boss
ImperialRadicalForbidden
Defense 16 · Vitality 90 · Move 30 ft.

A high-authority threat using tools no one should trust.

Open Threat File ▸
TR 3Full Stat Block

Ecclesiarchy Fanatic

Human · Fanatic
ImperialFaithMelee
Defense 12 · Vitality 16 · Move 30 ft.

A violent zealot who may be technically loyal and still a problem.

Open Threat File ▸
TR 4Full Stat Block

Penitent Mob

Human, Horde · Horde
ImperialFaithHorde
Defense 10 · Vitality 50 · Move 20 ft.

A mass of self-punishing zealots pointed at the wrong target.

Open Threat File ▸
TR 7Full Stat Block

Rogue Psyker

Human · Psyker
ImperialPsychicPerils
Defense 13 · Vitality 45 · Move 30 ft.

A dangerous unsanctioned or escaped psychic threat.

Open Threat File ▸
TR 5Full Stat Block

Unsanctioned Witch

Human · Psyker
ImperialPsychicCorruption
Defense 12 · Vitality 20 · Move 30 ft.

A lower-tier psychic threat with unstable power.

Open Threat File ▸
TR 4Full Stat Block

Possession Victim

Human, Daemon · Horror
PossessedHorrorCorruption
Defense 12 · Vitality 28 · Move 30 ft.

A body losing an argument with something inside it.

Open Threat File ▸
TR 4Full Stat Block

Mutant Underhive Brute

Human, Mutant · Brute
ImperialBruteMelee
Defense 13 · Vitality 35 · Move 25 ft.

A physically dangerous underhive mutant.

Open Threat File ▸
TR 5Full Stat Block

Abhuman Mercenary

Elite Human · Brute
ImperialMercenaryHeavy
Defense 14 · Vitality 45 · Move 30 ft.

A heavy-hitting hired fighter with awkward legal status.

Open Threat File ▸

Machines, Servitors & Automata

Not every machine spirit remains cooperative.

TR 1Full Stat Block

Servo-Skull Swarm

Machine, Swarm · Swarm
MachineFlyingSwarm
Defense 12 · Vitality 12 · Move fly 40 ft.

A cloud of small machine observers turned hostile.

Open Threat File ▸
TR 3Full Stat Block

Gun-Servitor

Machine · Gunner
MachineRangedServitor
Defense 13 · Vitality 20 · Move 20 ft.

A lobotomized weapons platform with simple target logic.

Open Threat File ▸
TR 4Full Stat Block

Combat Servitor

Machine · Brute
MachineMeleeServitor
Defense 14 · Vitality 30 · Move 25 ft.

A blunt-force industrial body made for violence.

Open Threat File ▸
TR 6Full Stat Block

Heavy Combat Servitor

Machine · Heavy
MachineHeavyServitor
Defense 16 · Vitality 60 · Move 20 ft.

A larger servitor carrying serious firepower.

Open Threat File ▸
TR 5Full Stat Block

Murder-Servitor

Machine · Assassin
MachineMeleeAmbush
Defense 15 · Vitality 40 · Move 30 ft.

A close-range servitor modified for quiet killing.

Open Threat File ▸
TR 3Full Stat Block

Medical Servitor Gone Wrong

Machine · Specialist
MachineMedicalHorror
Defense 12 · Vitality 18 · Move 25 ft.

A malfunctioning care unit with surgical enthusiasm.

Open Threat File ▸
TR 3Full Stat Block

Servo-Turret

Machine · Gunner
MachineTurretRanged
Defense 13 · Vitality 20 · Move 0 ft. (fixed emplacement)

A fixed defensive gun platform.

Open Threat File ▸
TR 6Full Stat Block

Heavy Servo-Turret

Machine · Heavy
MachineTurretHeavy
Defense 17 · Vitality 55 · Move 0 ft. (fixed emplacement)

A heavy emplacement that controls a lane.

Open Threat File ▸
TR 5Full Stat Block

Security Automata

Machine · Defender
MachineArmorRanged
Defense 15 · Vitality 45 · Move 30 ft.

A patrol automaton with simple defense protocols.

Open Threat File ▸
TR 9Full Stat Block

Heretek Murder Engine

Machine · Monster
HeretekMachineMelee
Defense 17 · Vitality 100 · Move 40 ft.

A machine made from parts that should not agree.

Open Threat File ▸
TR 10Full Stat Block

Daemon-Infested Machine

Machine, Daemon · Horror
CorruptedMachineHorror
Defense 17 · Vitality 120 · Move 30 ft.

A machine spirit and daemon competing through violence.

Open Threat File ▸
TR 4Full Stat Block

Corrupted Manufactorum Arm

Machine, Hazard · Hazard
MachineHazardCorrupted
Defense 14 · Vitality 30 · Move 0 ft. (anchored; threatens a 20-foot zone)

Industrial equipment behaving like a predator.

Open Threat File ▸
TR 8Full Stat Block

Rogue Cogitator Defense Grid

Machine · Controller
MachineTechZone
Defense 15 · Vitality 70 · Move 0 ft. (facility-wide presence; Vitality is its cogitator core)

A hostile system controlling doors, guns, and alarms.

Open Threat File ▸
TR 12Full Stat Block

Archeotech Guardian

Machine · Boss
MachineAncientArmor
Defense 19 · Vitality 150 · Move 35 ft.

A relic machine that outclasses modern doctrine.

Open Threat File ▸
TR 14Full Stat Block

Maniple Automata Horror

Machine · Boss
MachineHeavyAncient
Defense 20 · Vitality 220 · Move 30 ft.

A large ancient automata threat requiring planning.

Open Threat File ▸

Vehicles & War Engines

Some enemies require anti-armor fire, sabotage, boarding action, or the good sense to leave.

Threat pattern: Titan-scale threats are not ordinary fights. They should use objectives, weak points, boarding actions, sabotage, evacuation, artillery, or survival clocks.

TR 1Full Stat Block

Civilian Groundcar

Vehicle · Vehicle
VehicleCivilian
Defense 10 · Vitality 8 · Move 60 ft. (wheeled; roads only at full speed)

A fragile vehicle mostly useful as cover, obstacle, or getaway.

Open Threat File ▸
TR 4Full Stat Block

Armored Patrol Car

Vehicle · Patrol
VehiclePatrolRanged
Defense 14 · Vitality 30 · Move 60 ft. (wheeled)

A light armored vehicle with a mounted weapon.

Open Threat File ▸
TR 3Full Stat Block

Cargo Hauler

Vehicle · Transport
VehicleTransport
Defense 12 · Vitality 34 · Move 50 ft. (wheeled; turns wide, stops slowly)

A bulky industrial hauler that becomes terrain when wrecked.

Open Threat File ▸
TR 7Full Stat Block

Sentinel-Type Walker

Vehicle, Walker · Scout
VehicleWalkerScout
Defense 16 · Vitality 65 · Move 40 ft. (walker; ignores difficult terrain)

A light walker for patrols, pursuit, and heavy weapon support.

Open Threat File ▸
TR 13Full Stat Block

Leman-Style Battle Tank

Vehicle · War Engine
VehicleTankHeavy
Defense 20 · Vitality 220 · Move 40 ft. (tracked; crushes light cover in its path)

A heavy battle tank best handled with anti-armor plans.

Open Threat File ▸
TR 10Full Stat Block

Chimera-Style Troop Carrier

Vehicle · Transport
VehicleArmorTransport
Defense 17 · Vitality 110 · Move 50 ft. (tracked)

An armored carrier delivering infantry and covering them.

Open Threat File ▸
TR 9Full Stat Block

Heretek Walker

Vehicle, Walker · Walker
HeretekVehicleWalker
Defense 17 · Vitality 100 · Move 40 ft. (walker; ignores difficult terrain)

A corrupted walker with unsafe weapon behavior.

Open Threat File ▸
TR 6Full Stat Block

Ork Trukk

Vehicle · Transport
OrkVehicleTransport
Defense 13 · Vitality 50 · Move 70 ft. (wheeled; turns are optional and occasionally accidental)

A fast ramshackle transport packed with bad news.

Open Threat File ▸
TR 12Full Stat Block

Ork Battlewagon

Vehicle · Heavy
OrkVehicleHeavy
Defense 18 · Vitality 160 · Move 50 ft. (tracked; anything it rams is reprocessed into terrain)

A rolling scrap fortress full of shouting.

Open Threat File ▸
TR 10Full Stat Block

T'au Devilfish-Type Transport

Vehicle · Transport
T'auVehicleTransport
Defense 17 · Vitality 110 · Move 60 ft. (grav; ignores terrain entirely)

A disciplined grav transport used to reposition fire teams.

Open Threat File ▸
TR 13Full Stat Block

T'au Hammerhead-Type Gunship

Vehicle · Heavy
T'auVehicleHeavy
Defense 19 · Vitality 190 · Move 60 ft. (grav; relocates along terrain the party cannot use)

A grav tank with a weapon that hates armor.

Open Threat File ▸
TR 13Full Stat Block

Aeldari Grav-Tank-Type

Vehicle · Fast
AeldariVehicleFast
Defense 21 · Vitality 180 · Move 80 ft. (grav; ignores terrain and approach doctrine)

A fast xenos skimmer that refuses predictable lanes.

Open Threat File ▸
TR 8Full Stat Block

Drukhari Raider-Type

Vehicle · Fast Transport
DrukhariVehicleFast
Defense 16 · Vitality 60 · Move 80 ft. (grav; ignores terrain)

A cruel skimmer used for raids and abductions.

Open Threat File ▸
TR 12Full Stat Block

Necron Barge-Type

Vehicle · Machine
NecronVehicleMachine
Defense 19 · Vitality 150 · Move 30 ft. (grav; advances at ceremonial pace)

An ancient anti-gravity platform with impossible weapons.

Open Threat File ▸
TR 11Full Stat Block

Daemon Engine, Lesser

Vehicle, Daemon · War Engine
DaemonVehicleCorrupted
Defense 18 · Vitality 140 · Move 50 ft. (charges through terrain rather than around it)

A small daemon-bound war machine with teeth and guns.

Open Threat File ▸
TR 15Full Stat Block

Daemon Engine, Greater

Vehicle, Daemon · Boss
DaemonVehicleBoss
Defense 21 · Vitality 280 · Move 40 ft. (destroys cover, vehicles, and formations in its path)

A major daemon engine that should be an encounter centerpiece.

Open Threat File ▸
TR 17+Full Stat Block

Knight-Type War Engine

Vehicle · War Engine
ImperialVehicleTitanic
Defense 23 · Vitality 400 · Move 60 ft. (titanic stride; moves through buildings and cover)

A towering war engine that requires objectives, sabotage, or heavy support.

Open Threat File ▸
TR 20+Full Stat Block

Titan-Scale Threat

Vehicle · War Engine
TitanicBossObjective
Defense 26 · Vitality 600 · Move 100 ft. (god-engine tread; its route destroys the map)

A battlefield event with legs and guns.

Open Threat File ▸

Aeldari

Grace, arrogance, and murder at impossible speed.

Aeldari forces are fast, precise, psychic, and irritatingly difficult to pin down. Assume any open angle is already a mistake.

Threat pattern: Fast, precise, fragile if pinned, dangerous if allowed to choose the angle.

TR 3Full Stat Block

Aeldari Guardian

Xenos · Trooper
XenosAeldariRangedFast
Defense 13 · Vitality 15 · Move 35 ft.

A disciplined citizen-soldier with high mobility and accurate fire.

Open Threat File ▸
TR 3Full Stat Block

Aeldari Storm Guardian

Xenos · Skirmisher
XenosAeldariMeleeFast
Defense 13 · Vitality 15 · Move 35 ft.

A close-range fighter who punishes isolated targets.

Open Threat File ▸
TR 5Full Stat Block

Aeldari Ranger

Xenos · Sniper
XenosAeldariSniperStealth
Defense 14 · Vitality 22 · Move 35 ft.

A concealed marksman who punishes exposed movement.

Open Threat File ▸
TR 6Full Stat Block

Aeldari Dire Avenger-Type

Xenos · Elite Trooper
XenosAeldariEliteRanged
Defense 15 · Vitality 40 · Move 35 ft.

An elite disciplined shooter with lethal mid-range volleys.

Open Threat File ▸
TR 7Full Stat Block

Aeldari Howling Banshee-Type

Xenos · Skirmisher, Melee
XenosAeldariMeleeFearSpeed
Defense 16 · Vitality 42 · Move 40 ft.

A screaming assault specialist who disrupts reactions and morale.

Open Threat File ▸
TR 7Full Stat Block

Aeldari Striking Scorpion-Type

Xenos · Ambusher
XenosAeldariStealthMeleeAmbush
Defense 16 · Vitality 58 · Move 35 ft.

A hidden melee killer built for ambush and close-range execution.

Open Threat File ▸
TR 8Full Stat Block

Aeldari Fire Dragon-Type

Xenos · Heavy, Specialist
XenosAeldariMeltaAnti-Armor
Defense 16 · Vitality 50 · Move 35 ft.

A short-range armor killer that deletes hard targets.

Open Threat File ▸
TR 8Full Stat Block

Aeldari Dark Reaper-Type

Xenos · Heavy, Gunner
XenosAeldariHeavyRanged
Defense 16 · Vitality 52 · Move 25 ft.

A long-range heavy weapons specialist that punishes open ground.

Open Threat File ▸
TR 7Full Stat Block

Aeldari Swooping Hawk-Type

Xenos · Skirmisher
XenosAeldariFlyingRanged
Defense 16 · Vitality 38 · Move 30 ft., fly 60 ft.

A mobile aerial shooter that harasses and repositions constantly.

Open Threat File ▸
TR 9Full Stat Block

Aeldari Warp Spider-Type

Xenos · Skirmisher
XenosAeldariTeleportAmbush
Defense 17 · Vitality 70 · Move 25 ft.

A teleporting shock fighter that refuses fair positioning.

Open Threat File ▸
TR 9Full Stat Block

Aeldari Warlock

Xenos · Psyker, Support
XenosAeldariPsychicSupport
Defense 16 · Vitality 60 · Move 35 ft.

A battlefield psyker who buffs allies and warps outcomes.

Open Threat File ▸
TR 12Full Stat Block

Aeldari Farseer

Xenos · Psyker, Leader
XenosAeldariPsychicDivinationLeader
Defense 18 · Vitality 95 · Move 35 ft.

A powerful seer who manipulates timing, danger, and tactical certainty.

Open Threat File ▸
TR 11Full Stat Block

Aeldari Autarch

Xenos · Leader
XenosAeldariLeaderEliteTactical
Defense 18 · Vitality 100 · Move 35 ft.

A highly mobile commander coordinating elite xenos killers.

Open Threat File ▸
TR 10Full Stat Block

Aeldari Wraithguard-Type

Xenos, Construct · Heavy Elite
XenosAeldariConstructHeavyDurable
Defense 18 · Vitality 120 · Move 25 ft.

A ghost-warrior construct with terrifying durability and heavy firepower.

Open Threat File ▸
TR 14Full Stat Block

Aeldari Wraithlord-Type

Xenos, Construct · Monster
XenosAeldariConstructMonsterHeavy
Defense 20 · Vitality 220 · Move 40 ft.

A towering construct that combines heavy weapons and monstrous melee.

Open Threat File ▸
TR 17+Full Stat Block

Aeldari Avatar-Type War Incarnation

Xenos, Horror · Boss
XenosAeldariBossFireMeleeFear
Defense 23 · Vitality 320 · Move 40 ft.

A walking war-god manifestation that should be treated as a campaign-level threat.

Open Threat File ▸

Drukhari

Raiders, slavers, flesh-thieves, and professional nightmares.

Drukhari threats favor speed, pain, poison, ambush, and extraction. If they are not trying to kill you, they may be trying to take you alive. This is worse.

Threat pattern: Fast, cruel, poison-heavy, capture-focused, morale-breaking.

TR 3Full Stat Block

Drukhari Kabalite Warrior

Xenos · Trooper
DrukhariPoisonRanged
Defense 13 · Vitality 14 · Move 30 ft.

A poison-armed raider with disciplined cruelty.

Open Threat File ▸
TR 4Full Stat Block

Drukhari Raider Gunner

Xenos · Gunner
DrukhariVehicleRanged
Defense 13 · Vitality 16 · Move 30 ft.

A skimmer gunner supporting fast abduction raids.

Open Threat File ▸
TR 5Full Stat Block

Drukhari Sybarite

Xenos · Leader
DrukhariLeaderPoison
Defense 15 · Vitality 32 · Move 30 ft.

A cruel squad leader who treats pain as command language.

Open Threat File ▸
TR 8Full Stat Block

Drukhari Incubus-Type

Xenos · Elite Melee
DrukhariMeleeArmor
Defense 17 · Vitality 65 · Move 30 ft.

A heavily trained melee killer with terrifying discipline.

Open Threat File ▸
TR 12Full Stat Block

Drukhari Archon-Type

Xenos · Boss
DrukhariLeaderDuelist
Defense 18 · Vitality 105 · Move 30 ft.

A raid master with lethal defenses and worse plans.

Open Threat File ▸
TR 5Full Stat Block

Drukhari Wych

Xenos · Skirmisher
DrukhariMeleeSpeed
Defense 15 · Vitality 32 · Move 35 ft.

A fast arena killer built to punish slow targets.

Open Threat File ▸
TR 7Full Stat Block

Drukhari Hekatrix-Type

Xenos · Champion
DrukhariMeleeDuelist
Defense 16 · Vitality 48 · Move 35 ft.

A superior Wych duelist who controls close combat tempo.

Open Threat File ▸
TR 6Full Stat Block

Drukhari Beastmaster

Xenos · Specialist
DrukhariBeastController
Defense 15 · Vitality 36 · Move 30 ft., fly 40 ft. (skyboard)

A handler using monsters as tactical tools.

Open Threat File ▸
TR 6Full Stat Block

Drukhari Hellion-Type

Xenos · Skirmisher
DrukhariFlyingSpeed
Defense 15 · Vitality 32 · Move 30 ft., fly 50 ft. (skyboard)

A skyboard raider who attacks from obnoxious angles.

Open Threat File ▸
TR 7Full Stat Block

Drukhari Reaver-Type

Xenos · Skirmisher
DrukhariVehicleFast
Defense 16 · Vitality 40 · Move fly 90 ft. (jetbike)

A jetbike threat specializing in drive-by pain.

Open Threat File ▸
TR 7Full Stat Block

Drukhari Scourge-Type

Xenos · Gunner
DrukhariFlyingHeavy
Defense 15 · Vitality 40 · Move 30 ft., fly 60 ft.

A flying heavy weapon raider.

Open Threat File ▸
TR 6Full Stat Block

Drukhari Haemonculus Acolyte

Xenos · Specialist
DrukhariPoisonFleshcraft
Defense 14 · Vitality 42 · Move 30 ft.

A junior fleshcrafting sadist with surgical weapons.

Open Threat File ▸
TR 11Full Stat Block

Drukhari Haemonculus

Xenos · Boss
DrukhariFleshcraftHorror
Defense 17 · Vitality 130 · Move 30 ft.

A flesh artist whose inventions are worse than death.

Open Threat File ▸
TR 5Full Stat Block

Wrack-Type Torture Servitor

Xenos · Brute
DrukhariPainDurable
Defense 13 · Vitality 55 · Move 25 ft.

A modified pain-servant that will not stop cleanly.

Open Threat File ▸
TR 9Full Stat Block

Grotesque-Type Flesh Brute

Xenos · Monster
DrukhariBruteHorror
Defense 15 · Vitality 110 · Move 30 ft.

A huge fleshcrafted brute built for terror and impact.

Open Threat File ▸
TR 12Full Stat Block

Pain Engine-Type Horror

Xenos, Machine, Horror · Monster
DrukhariMachineMonster
Defense 18 · Vitality 150 · Move 30 ft. (hovers)

A machine-flesh torture engine used as a battlefield nightmare.

Open Threat File ▸

T'au Empire

Disciplined firepower, drones, battlesuits, and optimism with railguns.

T'au forces are dangerous because they coordinate. Break their marker networks, drones, and firing lanes before their ideology becomes artillery.

Threat pattern: Coordinated ranged fire, drones, marker support, battlesuits, fallback discipline.

TR 3Full Stat Block

T'au Fire Warrior

Xenos · Trooper
T'auRangedSquad
Defense 13 · Vitality 14 · Move 30 ft.

A disciplined rifle trooper dangerous in coordinated volleys.

Open Threat File ▸
TR 4Full Stat Block

T'au Breacher

Xenos · Trooper
T'auClose RangeRanged
Defense 13 · Vitality 20 · Move 30 ft.

A close-range fire warrior built for room-clearing volleys.

Open Threat File ▸
TR 4Full Stat Block

T'au Pathfinder

Xenos · Scout
T'auMarkerlightRecon
Defense 13 · Vitality 16 · Move 35 ft.

A scout that sets up better shots for the whole cadre.

Open Threat File ▸
TR 4Full Stat Block

T'au Markerlight Spotter

Xenos · Specialist
T'auMarkerlightSupport
Defense 12 · Vitality 14 · Move 30 ft.

A support trooper who makes everyone else more accurate.

Open Threat File ▸
TR 3Full Stat Block

T'au Drone Swarm

Machine, Horde · Horde
T'auDroneHorde
Defense 13 · Vitality 30 · Move Fly 40 ft. (hover)

A clustered drone unit that harasses and blocks angles.

Open Threat File ▸
TR 2Full Stat Block

Gun Drone

Machine · Gunner
T'auDroneRanged
Defense 12 · Vitality 8 · Move Fly 40 ft. (hover)

A small autonomous gun platform.

Open Threat File ▸
TR 2Full Stat Block

Shield Drone

Machine · Defender
T'auDroneShield
Defense 13 · Vitality 12 · Move Fly 40 ft. (hover)

A drone designed to absorb or redirect incoming attacks.

Open Threat File ▸
TR 2Full Stat Block

Marker Drone

Machine · Specialist
T'auDroneMarkerlight
Defense 12 · Vitality 6 · Move Fly 40 ft. (hover)

A drone that marks targets for coordinated fire.

Open Threat File ▸
TR 7Full Stat Block

Stealth Suit Operator

Xenos · Elite
T'auStealthBattlesuit
Defense 16 · Vitality 55 · Move 30 ft.

A hidden battlesuit operator controlling ambush angles.

Open Threat File ▸
TR 9Full Stat Block

Crisis Suit Pilot

Xenos · Heavy Elite
T'auBattlesuitHeavy
Defense 17 · Vitality 90 · Move 40 ft. (jump jets)

A mobile battlesuit with modular heavy weapons.

Open Threat File ▸
TR 11Full Stat Block

Broadside-Type Heavy Suit

Xenos · Heavy
T'auBattlesuitHeavy
Defense 18 · Vitality 130 · Move 20 ft.

A heavy suit that dominates long sightlines.

Open Threat File ▸
TR 12Full Stat Block

Ghostkeel-Type Stealth Suit

Xenos · Heavy Elite
T'auBattlesuitStealth
Defense 18 · Vitality 140 · Move 40 ft. (jet-assisted)

A large stealth battlesuit that should not be allowed to choose range.

Open Threat File ▸
TR 14Full Stat Block

Riptide-Type Battlesuit

Xenos · War Engine
T'auBattlesuitHeavy
Defense 20 · Vitality 230 · Move 40 ft. (thruster jump 60 ft.)

A major battlesuit threat that anchors encounters.

Open Threat File ▸
TR 7Full Stat Block

T'au Fireblade-Type Commander

Xenos · Leader
T'auLeaderRanged
Defense 15 · Vitality 50 · Move 30 ft.

A cadre fire coordinator improving nearby rifle teams.

Open Threat File ▸
TR 8Full Stat Block

T'au Ethereal-Type Leader

Xenos · Leader
T'auMoraleSupport
Defense 14 · Vitality 40 · Move 30 ft.

A morale and command figure best treated as a priority target.

Open Threat File ▸
TR 13Full Stat Block

T'au Commander Battlesuit

Xenos · Boss
T'auBattlesuitLeader
Defense 19 · Vitality 190 · Move 40 ft. (jump jets)

A skilled battlesuit commander with mobility and heavy weapons.

Open Threat File ▸

Kroot & Auxiliaries

Auxiliaries, trackers, mercenaries, and inconveniently useful xenos.

Threat pattern: Ambush, tracking, fieldcraft, pack movement, melee threat.

Orks

A mobile ecology of violence, scrap, noise, and enthusiasm.

Orks are not careless. They are simply delighted by risk. Do not mistake joy for incompetence.

Threat pattern: Mob pressure, charge, crude firepower, morale through violence.

TR 1Full Stat Block

Grot

Xenos · Grunt
OrkCowardlyRanged
Defense 10 · Vitality 5 · Move 30 ft.

A small coward with a weapon and survival instincts.

Open Threat File ▸
TR 2Full Stat Block

Grot Mob

Xenos, Horde · Horde
OrkHordeCowardly
Defense 10 · Vitality 30 · Move 30 ft.

A mass of grots that becomes brave by accident.

Open Threat File ▸
TR 3Full Stat Block

Ork Boy

Xenos · Trooper
OrkMeleeRanged
Defense 12 · Vitality 16 · Move 30 ft.

A baseline ork fighter who likes war too much.

Open Threat File ▸
TR 5Full Stat Block

Ork Boy Mob

Xenos, Horde · Horde
OrkHordeMelee
Defense 12 · Vitality 80 · Move 30 ft.

A mob of orks whose numbers are the tactic.

Open Threat File ▸
TR 3Full Stat Block

Shoota Boy

Xenos · Gunner
OrkRangedLoud
Defense 12 · Vitality 16 · Move 30 ft.

An enthusiastic shooter with volume-based accuracy.

Open Threat File ▸
TR 3Full Stat Block

Slugga-Choppa Boy

Xenos · Trooper
OrkMeleeCharge
Defense 12 · Vitality 16 · Move 30 ft.

A charging ork with pistol and blade.

Open Threat File ▸
TR 6Full Stat Block

Ork Nob

Xenos · Brute
OrkMeleeLeader
Defense 14 · Vitality 45 · Move 30 ft.

A bigger ork who proves authority by hitting things.

Open Threat File ▸
TR 8Full Stat Block

Ork Boss Nob

Xenos · Leader
OrkBruteLeader
Defense 15 · Vitality 70 · Move 30 ft.

A large squad leader who keeps the mob aggressive.

Open Threat File ▸
TR 12Full Stat Block

Ork Warboss

Xenos · Boss
OrkBossMelee
Defense 18 · Vitality 150 · Move 30 ft.

A major ork leader built for direct violence.

Open Threat File ▸
TR 9Full Stat Block

Mega-Armored Nob

Xenos · Heavy Elite
OrkArmorHeavy
Defense 18 · Vitality 95 · Move 20 ft.

A heavily armored brute with ugly weapons.

Open Threat File ▸
TR 6Full Stat Block

Painboy

Xenos · Specialist
OrkMedicalHorrible
Defense 14 · Vitality 40 · Move 30 ft.

A battlefield medic whose patients may prefer death.

Open Threat File ▸
TR 9Full Stat Block

Weirdboy

Xenos · Psyker
OrkPsychicUnstable
Defense 14 · Vitality 60 · Move 30 ft.

An unstable ork psyker powered by the mob's excitement.

Open Threat File ▸
TR 5Full Stat Block

Tankbusta

Xenos · Specialist
OrkAnti-ArmorExplosive
Defense 13 · Vitality 32 · Move 30 ft.

A specialist who hates vehicles with admirable focus.

Open Threat File ▸
TR 5Full Stat Block

Burna Boy

Xenos · Specialist
OrkFlameHorde
Defense 13 · Vitality 32 · Move 30 ft.

A flame-weapon ork used to clear cover.

Open Threat File ▸
TR 5Full Stat Block

Loota

Xenos · Heavy Gunner
OrkHeavyRanged
Defense 13 · Vitality 34 · Move 25 ft.

A looted heavy weapon shooter with dangerous randomness.

Open Threat File ▸
TR 5Full Stat Block

Stormboy

Xenos · Skirmisher
OrkJumpMelee
Defense 14 · Vitality 32 · Move 30 ft. (rokkit jump 60 ft.)

A rocket-assisted lunatic with surprising discipline by ork standards.

Open Threat File ▸
TR 6Full Stat Block

Kommando

Xenos · Ambusher
OrkStealthAmbush
Defense 14 · Vitality 40 · Move 30 ft.

A stealth ork. This should worry everyone.

Open Threat File ▸
TR 7Full Stat Block

Flash Git

Xenos · Gunner
OrkRangedElite
Defense 15 · Vitality 50 · Move 30 ft.

A wealthy gun-obsessed ork with better dakka.

Open Threat File ▸
TR 3Full Stat Block

Squig Beast

Beast · Beast
OrkBeastMelee
Defense 12 · Vitality 18 · Move 40 ft.

A bite-first organism with legs.

Open Threat File ▸
TR 4Full Stat Block

Attack Squig

Beast · Charge
OrkBeastCharge
Defense 13 · Vitality 26 · Move 40 ft.

A directed bite missile.

Open Threat File ▸
TR 10Full Stat Block

Deff Dread-Type Walker

Vehicle, Walker · Walker
OrkWalkerMelee
Defense 18 · Vitality 130 · Move 25 ft.

A stomping ork walker packed with blades and guns.

Open Threat File ▸
TR 7Full Stat Block

Killa Kan-Type Walker

Vehicle, Walker · Walker
OrkWalkerRanged
Defense 16 · Vitality 60 · Move 25 ft.

A smaller ork walker piloted with questionable consent.

Open Threat File ▸
TR 12Full Stat Block

Ork Battlewagon

Vehicle · Heavy
OrkVehicleHeavy
Defense 19 · Vitality 160 · Move 50 ft.

A rolling scrap fortress full of shouting.

Open Threat File ▸
TR 16+Full Stat Block

Stompa-Type Idol Engine

Vehicle, War Engine · Boss
OrkTitanicBoss
Defense 22 · Vitality 300 · Move 30 ft.

A massive idol-engine of war, guns, smoke, and bad engineering.

Open Threat File ▸

Tyranids

The hunger beyond hatred.

Tyranids are not evil. They are worse: purposeful appetite.

Threat pattern: Synapse, swarm behavior, biological weapons, morale immunity under control.

TR 2Full Stat Block

Ripper Swarm

Xenos, Swarm · Swarm
TyranidHordeSwarm
Defense 10 · Vitality 24 · Move 20 ft., climb 20 ft.

A carpet of teeth used to consume and clog.

Open Threat File ▸
TR 2Full Stat Block

Termagant

Xenos · Grunt
TyranidRangedHorde
Defense 11 · Vitality 8 · Move 30 ft.

A small ranged organism best handled before it gathers.

Open Threat File ▸
TR 2Full Stat Block

Hormagaunt

Xenos · Grunt
TyranidMeleeFast
Defense 12 · Vitality 8 · Move 40 ft.

A fast melee organism built to close distance.

Open Threat File ▸
TR 4Full Stat Block

Gaunt Brood

Xenos, Horde · Horde
TyranidHordeSynapse
Defense 12 · Vitality 50 · Move 30 ft.

A brood that becomes much worse under synapse control.

Open Threat File ▸
TR 3Full Stat Block

Gargoyle

Xenos · Skirmisher
TyranidFlyingRanged
Defense 13 · Vitality 14 · Move 20 ft., fly 60 ft.

A winged gaunt harassing exposed targets.

Open Threat File ▸
TR 6Full Stat Block

Warrior

Xenos · Elite
TyranidSynapseMeleeRanged
Defense 15 · Vitality 55 · Move 30 ft.

A synapse node and dangerous all-rounder.

Open Threat File ▸
TR 8Full Stat Block

Warrior Prime-Type

Xenos · Leader
TyranidSynapseLeader
Defense 16 · Vitality 78 · Move 30 ft.

A stronger warrior directing lesser organisms.

Open Threat File ▸
TR 6Full Stat Block

Genestealer

Xenos · Skirmisher
TyranidAmbushMelee
Defense 15 · Vitality 48 · Move 40 ft., climb 40 ft.

A fast ambush killer that punishes isolation.

Open Threat File ▸
TR 9Full Stat Block

Lictor

Xenos · Assassin
TyranidStealthAmbush
Defense 17 · Vitality 85 · Move 40 ft., climb 40 ft.

A stealth predator designed to remove key targets.

Open Threat File ▸
TR 7Full Stat Block

Ravener

Xenos · Skirmisher
TyranidBurrowingMelee
Defense 15 · Vitality 60 · Move 30 ft., burrow 30 ft.

A burrowing shock organism that attacks from beneath.

Open Threat File ▸
TR 9Full Stat Block

Zoanthrope

Xenos · Psyker
TyranidPsychicSynapse
Defense 16 · Vitality 70 · Move 30 ft. (hover)

A floating psychic artillery beast.

Open Threat File ▸
TR 8Full Stat Block

Venomthrope

Xenos · Specialist
TyranidPoisonAura
Defense 15 · Vitality 65 · Move 30 ft. (hover)

A toxic support organism that makes approach miserable.

Open Threat File ▸
TR 8Full Stat Block

Biovore-Type Artillery Beast

Xenos · Artillery
TyranidArtillerySpore
Defense 14 · Vitality 60 · Move 20 ft.

A biological artillery platform deploying spore threats.

Open Threat File ▸
TR 8Full Stat Block

Pyrovore-Type Flame Beast

Xenos · Brute
TyranidFlameMonster
Defense 15 · Vitality 80 · Move 20 ft.

A flame-spewing beast for clearing positions.

Open Threat File ▸
TR 9Full Stat Block

Tyrant Guard

Xenos · Defender
TyranidGuardHeavy
Defense 18 · Vitality 110 · Move 30 ft.

A bodyguard organism for synapse monsters.

Open Threat File ▸
TR 12Full Stat Block

Carnifex

Xenos · Monster
TyranidMonsterBrute
Defense 17 · Vitality 180 · Move 30 ft.

A living battering ram with many possible weapons.

Open Threat File ▸
TR 13Full Stat Block

Screamer-Killer-Type

Xenos · Monster
TyranidFearMelee
Defense 18 · Vitality 200 · Move 30 ft.

A carnifex-style horror specialized in panic and melee.

Open Threat File ▸
TR 15Full Stat Block

Hive Tyrant

Xenos · Boss
TyranidSynapseLeader
Defense 20 · Vitality 260 · Move 30 ft.

A major synapse commander and combat monster.

Open Threat File ▸
TR 16Full Stat Block

Winged Hive Tyrant

Xenos · Boss
TyranidFlyingSynapse
Defense 20 · Vitality 280 · Move 30 ft., fly 80 ft.

A flying command monster with huge reach.

Open Threat File ▸
TR 17+Full Stat Block

Norn-Type Emissary Horror

Xenos · Boss
TyranidMonsterPsychic
Defense 22 · Vitality 340 · Move 40 ft.

A high-tier bio-horror built around mission objectives.

Open Threat File ▸
TR 18+Full Stat Block

Bio-Titan Larval Horror

Xenos, War Engine · War Engine
TyranidTitanicMonster
Defense 24 · Vitality 500 · Move 40 ft.

A titan-scale biological disaster.

Open Threat File ▸

Genestealer Cults

The enemy has your neighbor's face and a god under the floor.

Genestealer cult threats should feel like infiltration first, uprising second, apocalypse third.

Threat pattern: Infiltration, ambush, uprising, hybrids, psychic patriarch influence.

TR 2Full Stat Block

Cult Neophyte

Human · Trooper
Genestealer CultRanged
Defense 12 · Vitality 12 · Move 30 ft.

A hidden cult soldier with familiar weapons.

Open Threat File ▸
TR 4Full Stat Block

Neophyte Mob

Human, Horde · Horde
Genestealer CultHorde
Defense 11 · Vitality 44 · Move 30 ft.

A mob of insurgents rising from the workforce.

Open Threat File ▸
TR 4Full Stat Block

Acolyte Hybrid

Human, Xenos Hybrid · Melee
Genestealer CultMelee
Defense 14 · Vitality 26 · Move 30 ft., climb 30 ft.

A hybrid shock fighter with too many truths in the body.

Open Threat File ▸
TR 5Full Stat Block

Hybrid Metamorph

Human, Xenos Hybrid · Mutant
Genestealer CultMutation
Defense 14 · Vitality 35 · Move 35 ft.

A more mutated hybrid with close-range horror traits.

Open Threat File ▸
TR 6Full Stat Block

Purestrain Genestealer

Xenos · Skirmisher
Genestealer CultAmbushMelee
Defense 16 · Vitality 45 · Move 40 ft., climb 40 ft.

A pure ambush predator and party anxiety generator.

Open Threat File ▸
TR 6Full Stat Block

Aberrant

Hybrid · Brute
Genestealer CultBrute
Defense 13 · Vitality 60 · Move 25 ft.

A malformed heavy hitter used for impact.

Open Threat File ▸
TR 9Full Stat Block

Abominant

Hybrid · Boss
Genestealer CultBruteLeader
Defense 16 · Vitality 110 · Move 25 ft.

A monstrous cult brute-leader.

Open Threat File ▸
TR 5Full Stat Block

Cult Iconward

Hybrid · Support
Genestealer CultIconMorale
Defense 14 · Vitality 34 · Move 30 ft.

A cult banner-bearer improving morale and fanaticism.

Open Threat File ▸
TR 8Full Stat Block

Magus

Hybrid · Psyker
Genestealer CultPsychicLeader
Defense 14 · Vitality 46 · Move 30 ft.

A psychic cult leader guiding the infection.

Open Threat File ▸
TR 8Full Stat Block

Primus

Hybrid · Leader
Genestealer CultLeaderTactical
Defense 15 · Vitality 50 · Move 30 ft.

A tactical uprising commander.

Open Threat File ▸
TR 7Full Stat Block

Sanctus Sniper

Hybrid · Sniper
Genestealer CultSniperStealth
Defense 14 · Vitality 32 · Move 30 ft.

A hidden assassin with a very specific target.

Open Threat File ▸
TR 8Full Stat Block

Kelermorph-Type Gunfighter

Hybrid · Gunslinger
Genestealer CultRangedLeader
Defense 15 · Vitality 50 · Move 35 ft.

A mythic cult gunfighter inspiring rebellion.

Open Threat File ▸
TR 6Full Stat Block

Nexos-Type Coordinator

Hybrid · Specialist
Genestealer CultCoordination
Defense 13 · Vitality 30 · Move 30 ft.

A command node for ambushes and insurgency.

Open Threat File ▸
TR 6Full Stat Block

Biophagus

Hybrid · Specialist
Genestealer CultMutationMedical
Defense 13 · Vitality 38 · Move 30 ft.

A cult flesh-worker improving hybrids.

Open Threat File ▸
TR 13Full Stat Block

Patriarch

Xenos · Boss
Genestealer CultPsychicMonster
Defense 18 · Vitality 200 · Move 30 ft., climb 30 ft.

The psychic brood-father and center of the infection.

Open Threat File ▸
TR 7Full Stat Block

Cult Insurrection Cell

Human, Horde, Specialist · Horde
Genestealer CultHordeAmbush
Defense 12 · Vitality 70 · Move 30 ft.

A coordinated uprising cell with weapons, plans, and numbers.

Open Threat File ▸

Necrons

The dead do not rest. They litigate ownership.

Necrons are machine-dead xenos with impossible technology and an offensive relationship with history.

Threat pattern: Reanimation, machine bodies, morale immunity, ancient weapons, phase tricks.

TR 5Full Stat Block

Necron Warrior

Xenos, Machine · Trooper
NecronReanimationRanged
Defense 14 · Vitality 30 · Move 25 ft.

A basic machine-dead infantry threat that refuses finality.

Open Threat File ▸
TR 8Full Stat Block

Warrior Phalanx

Xenos, Machine, Horde · Horde
NecronReanimationHorde
Defense 14 · Vitality 90 · Move 20 ft.

A wall of reanimating warriors and gauss fire.

Open Threat File ▸
TR 7Full Stat Block

Immortal

Xenos, Machine · Elite
NecronArmorRanged
Defense 16 · Vitality 48 · Move 25 ft.

A heavier infantry construct with better weapons.

Open Threat File ▸
TR 8Full Stat Block

Deathmark-Type Sniper

Xenos, Machine · Sniper
NecronSniperTeleport
Defense 15 · Vitality 42 · Move 30 ft.

A phase-sniper that attacks from impossible angles.

Open Threat File ▸
TR 6Full Stat Block

Flayed One

Xenos, Machine · Skirmisher
NecronMeleeHorror
Defense 14 · Vitality 38 · Move 30 ft.

A skin-draped machine horror with ambush tendencies.

Open Threat File ▸
TR 8Full Stat Block

Flayed One Pack

Xenos, Machine, Horde · Horde
NecronHordeHorror
Defense 14 · Vitality 95 · Move 30 ft.

A pack of flayed horrors emerging too close.

Open Threat File ▸
TR 9Full Stat Block

Lychguard-Type

Xenos, Machine · Defender
NecronGuardMelee
Defense 18 · Vitality 95 · Move 25 ft.

A heavy bodyguard construct with elite melee defense.

Open Threat File ▸
TR 10Full Stat Block

Triarch Praetorian-Type

Xenos, Machine · Elite
NecronFlyingElite
Defense 17 · Vitality 90 · Move 25 ft., fly 40 ft. (gravity displacement)

A mobile elite enforcer with ancient authority.

Open Threat File ▸
TR 11Full Stat Block

Necron Lord

Xenos, Machine · Leader
NecronLeaderReanimation
Defense 18 · Vitality 115 · Move 30 ft.

A local noble-command node for machine infantry.

Open Threat File ▸
TR 14Full Stat Block

Overlord

Xenos, Machine · Boss
NecronBossLeader
Defense 19 · Vitality 210 · Move 30 ft.

A major Necron leader with authority and brutal wargear.

Open Threat File ▸
TR 10Full Stat Block

Cryptek

Xenos, Machine · Specialist
NecronTechArcane Science
Defense 16 · Vitality 75 · Move 30 ft.

A technologist using science that looks like sorcery.

Open Threat File ▸
TR 10Full Stat Block

Technomancer-Type

Xenos, Machine · Specialist
NecronRepairMachine
Defense 16 · Vitality 80 · Move 30 ft. (hovering)

A repair and resurrection specialist.

Open Threat File ▸
TR 11Full Stat Block

Chronomancer-Type

Xenos, Machine · Specialist
NecronTimeControl
Defense 17 · Vitality 85 · Move 30 ft. (hovering)

A time-manipulating threat that disrupts turns and outcomes.

Open Threat File ▸
TR 11Full Stat Block

Psychomancer-Type

Xenos, Machine · Specialist
NecronFearMind
Defense 16 · Vitality 85 · Move 30 ft. (hovering)

A fear and mind-disruption specialist.

Open Threat File ▸
TR 10Full Stat Block

Skorpekh Destroyer-Type

Xenos, Machine · Brute
NecronMeleeDestroyer
Defense 16 · Vitality 110 · Move 40 ft.

A destroyer cult melee machine.

Open Threat File ▸
TR 10Full Stat Block

Lokhust Destroyer-Type

Xenos, Machine · Heavy
NecronHeavyRanged
Defense 17 · Vitality 95 · Move fly 40 ft. (hovering)

A mobile heavy weapon destroyer.

Open Threat File ▸
TR 3Full Stat Block

Canoptek Scarab Swarm

Machine, Swarm · Swarm
NecronSwarmMachine
Defense 12 · Vitality 26 · Move 25 ft., fly 25 ft. (hovering)

A crawling machine swarm that strips and interferes.

Open Threat File ▸
TR 9Full Stat Block

Canoptek Wraith-Type

Machine · Skirmisher
NecronPhaseMachine
Defense 17 · Vitality 80 · Move 40 ft. (hovering)

A phasing machine predator that ignores normal lanes.

Open Threat File ▸
TR 8Full Stat Block

Canoptek Spyder-Type

Machine · Specialist
NecronRepairSwarm
Defense 16 · Vitality 75 · Move fly 25 ft. (hovering)

A support machine creating or repairing scarabs.

Open Threat File ▸
TR 12Full Stat Block

Canoptek Doomstalker-Type

Machine · Heavy
NecronHeavyArtillery
Defense 18 · Vitality 150 · Move 30 ft.

A tall heavy weapons construct guarding tomb sites.

Open Threat File ▸
TR 16Full Stat Block

Monolith-Type War Engine

Vehicle, War Engine · War Engine
NecronVehicleTeleport
Defense 21 · Vitality 300 · Move fly 15 ft. (hovering)

A massive tomb war engine and teleport anchor.

Open Threat File ▸

C'tan Shards

Star-gods broken into weapons, prisons, and mistakes.

C'tan shards are not normal enemies. They are campaign events with stat blocks attached. The correct answer to a C'tan encounter is often not "fight harder." It may be "run, contain, sabotage, delay, bargain with terrible people, or survive long enough for someone else to fire the impossible weapon."

Threat pattern: Reality distortion, objective encounters, containment, cosmic horror. C'tan should not be simple "reduce Vitality to zero" enemies: build encounters around containment pylons, reality anchors, Necron control mechanisms, evacuation timers, banishment procedures, survival objectives, weaponized terrain, sacrifice choices, and failed containment escalation.

TR 15Full Stat Block

C'tan Shard, Bound and Damaged

C'tan · Boss
C'tanContainedReality
Defense 20 · Vitality 200 · Move 30 ft., fly 30 ft. (drifting)

A weakened star-god fragment still capable of ruining physics.

Open Threat File ▸
TR 17Full Stat Block

C'tan Shard, Minor

C'tan · Boss
C'tanCosmic HorrorReality
Defense 22 · Vitality 300 · Move 40 ft. (hovering, ignores difficult terrain)

A lesser shard that should be treated as an objective encounter.

Open Threat File ▸
TR 18Full Stat Block

C'tan Shard of Burning Hunger

C'tan · Boss
C'tanFireConsumption
Defense 23 · Vitality 320 · Move 40 ft. (hovering, ignores difficult terrain)

A shard themed around stellar appetite and burning matter.

Open Threat File ▸
TR 18Full Stat Block

C'tan Shard of Starless Night

C'tan · Boss
C'tanDarknessFear
Defense 23 · Vitality 320 · Move 40 ft. (hovering, ignores difficult terrain)

A darkness-warping shard that eats light and courage.

Open Threat File ▸
TR 19Full Stat Block

C'tan Shard of the Broken Sun

C'tan · Boss
C'tanSolarDevastation
Defense 24 · Vitality 360 · Move 30 ft. (hovering, ignores difficult terrain)

A catastrophic solar fragment with overwhelming destructive output.

Open Threat File ▸
TR 19Full Stat Block

C'tan Shard of Entropy

C'tan · Boss
C'tanDecayMatter
Defense 24 · Vitality 360 · Move 30 ft. (hovering, ignores difficult terrain)

A shard that unravels matter, armor, and assumptions.

Open Threat File ▸
TR 20Full Stat Block

C'tan Shard of False Time

C'tan · Boss
C'tanTimeReality
Defense 25 · Vitality 400 · Move 40 ft. (hovering, ignores difficult terrain)

A time-distorting shard that breaks normal encounter rhythm.

Open Threat File ▸
TR 20+Full Stat Block

C'tan Shard of the Void Dragon-Type

C'tan · Boss
C'tanMachineLightning
Defense 26 · Vitality 480 · Move 40 ft. (hovering, ignores difficult terrain)

A machine-warping god-fragment of terrible scale.

Open Threat File ▸
TR 18Full Stat Block

C'tan Shard, Escaping Containment

C'tan · Boss
C'tanObjectiveEscalation
Defense 22 · Vitality 300 · Move 30 ft. (hovering; see Failing Bindings)

A shard encounter built around stopping the escape, not dueling it.

Open Threat File ▸
TR 20+Full Stat Block

C'tan Shard, Fully Manifesting

C'tan · Boss
C'tanCampaign Threat
Defense 26 · Vitality 500 · Move 50 ft. (hovering, ignores difficult terrain)

A campaign-ending threat that should redefine the mission.

Open Threat File ▸

Leagues / Kin

Stubborn voidborn powers with better guns than manners.

Depending on who writes the report, Kin are abhuman, xenos, sanctioned, tolerated, suspicious, or overdue for confiscation.

TR 4Full Stat Block

Kin Warrior

Kin · Trooper
KinArmorRanged
Defense 15 · Vitality 22 · Move 25 ft.

A disciplined armored fighter with reliable firepower.

Open Threat File ▸
TR 7Full Stat Block

Kin Hearthguard-Type

Kin · Elite
KinArmorHeavy
Defense 17 · Vitality 60 · Move 25 ft.

A heavily armored elite Kin combatant.

Open Threat File ▸
TR 6Full Stat Block

Kin Pioneer-Type

Kin · Skirmisher
KinVehicleFast
Defense 15 · Vitality 40 · Move 50 ft. (Sagitaur quad; 25 ft. dismounted)

A fast outrider used for scouting and flanking.

Open Threat File ▸
TR 8Full Stat Block

Kin Thunderkyn-Type Heavy

Kin · Heavy
KinHeavyRanged
Defense 16 · Vitality 70 · Move 20 ft.

A heavy weapon specialist with stubborn positioning.

Open Threat File ▸
TR 6Full Stat Block

Kin Ironkin Automata

Machine, Kin · Machine
KinMachineRanged
Defense 15 · Vitality 45 · Move 30 ft.

A machine intelligence combatant with Kin integration.

Open Threat File ▸
TR 9Full Stat Block

Kin Grimnyr-Type Psyker

Kin · Psyker
KinPsychicSupport
Defense 16 · Vitality 75 · Move 25 ft.

A psychic support figure using controlled warp-adjacent power.

Open Threat File ▸
TR 10Full Stat Block

Kin Champion

Kin · Champion
KinMeleeArmor
Defense 18 · Vitality 110 · Move 25 ft.

A heavily armored melee champion with serious resilience.

Open Threat File ▸
TR 11Full Stat Block

Kin Kahl-Type Leader

Kin · Leader
KinLeaderRanged
Defense 18 · Vitality 120 · Move 25 ft.

A Kin commander with disciplined fire support.

Open Threat File ▸
TR 14Full Stat Block

Kin Land Fortress-Type Vehicle

Vehicle, War Engine · Vehicle
KinVehicleHeavy
Defense 21 · Vitality 300 · Move 20 ft. (tracked; ignores difficult terrain)

A mobile fortress with heavy guns and stubborn doctrine.

Open Threat File ▸

Beasts & Death World Horrors

Not every threat has politics. Some just have teeth.

Death world fauna should be used for survival missions, failed colonies, underhive hunts, hostile ecosystems, derelicts, and worlds the Munitorum insists are "settled."

TR 1Full Stat Block

Sump Rat Swarm

Beast, Swarm · Swarm
BeastHordeDisease
Defense 10 · Vitality 14 · Move 30 ft.

A dirty swarm that makes wounds and panic worse.

Open Threat File ▸
TR 2Full Stat Block

Ash Waste Jackal

Beast · Skirmisher
BeastFastPack
Defense 13 · Vitality 12 · Move 45 ft.

A pack predator from open wastes.

Open Threat File ▸
TR 2Full Stat Block

Void Leech

Beast, Hazard · Parasite
BeastParasiteVoid
Defense 13 · Vitality 7 · Move 20 ft. (climbs on any surface, unaffected by zero gravity)

A small void creature that feeds through seals and panic.

Open Threat File ▸
TR 2Full Stat Block

Corpse Grub Swarm

Beast, Swarm · Swarm
BeastHordeDisease
Defense 9 · Vitality 18 · Move 10 ft.

A flesh-eating swarm found where bodies are stored badly.

Open Threat File ▸
TR 3Full Stat Block

Rad-Wolf

Beast · Skirmisher
BeastRadiationPack
Defense 13 · Vitality 20 · Move 40 ft.

A radioactive pack hunter.

Open Threat File ▸
TR 8Full Stat Block

Ambull-Type Burrower

Beast · Monster
BeastBurrowingBrute
Defense 16 · Vitality 75 · Move 30 ft., burrow 30 ft.

A burrowing monster that turns floors into threats.

Open Threat File ▸
TR 10Full Stat Block

Catachan-Style Devil Beast

Beast · Monster
BeastAmbushApex
Defense 17 · Vitality 110 · Move 40 ft., climb 30 ft.

A death-world apex predator with ambush horror energy.

Open Threat File ▸
TR 6Full Stat Block

Sump Crocodilian

Beast · Brute
BeastAmbushAquatic
Defense 15 · Vitality 60 · Move 20 ft., swim 40 ft.

A heavy ambush predator for sewers, swamps, and sump canals.

Open Threat File ▸
TR 4Full Stat Block

Carnivorous Flora Patch

Hazard, Beast · Hazard
BeastHazardRestraint
Defense 11 · Vitality 35 · Move 0 ft.

A terrain hazard that grabs and digests.

Open Threat File ▸
TR 5Full Stat Block

Spore Cloud Organism

Hazard, Beast · Hazard
BeastPoisonArea
Defense 12 · Vitality 40 · Move 20 ft. (drifting, ignores ground terrain)

A hazardous organism using toxic clouds and spores.

Open Threat File ▸
TR 7Full Stat Block

Void Predator

Beast · Monster
BeastVoidAmbush
Defense 16 · Vitality 65 · Move 30 ft., climb 30 ft. (any surface, unaffected by zero gravity)

A creature adapted to derelicts, hulls, and hard vacuum weirdness.

Open Threat File ▸
TR 6Full Stat Block

Hull-Crawler Horror

Beast, Horror · Ambusher
BeastDerelictAmbush
Defense 15 · Vitality 50 · Move 30 ft., climb 30 ft. (full speed through crawlspaces, vents, and cable trunking)

A derelict-ship predator that comes from maintenance spaces.

Open Threat File ▸
TR 13Full Stat Block

Death World Apex Beast

Beast · Boss
BeastApexMonster
Defense 19 · Vitality 220 · Move 50 ft.

A campaign-level wildlife threat that owns the terrain.

Open Threat File ▸

Bolt & Blade is fan-made homebrew for private tabletop play and is not affiliated with or endorsed by Games Workshop.