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Lexicanum

Necron Warrior

A basic machine-dead infantry threat that refuses finality.

Threat File — Necron Warrior

TR 5 · Necrons
NecronReanimationRangedStat Block Priority: Medium
Necron WarriorTR 5Xenos, Machine · Trooper
NecronReanimationRanged
Defense 14 · Vitality 30 · Move 25 ft. · Initiative +0
STR +2AGI +0TGH +4INT +0WIL +2PRS -2

Saves: Toughness +6

Senses: Sees normally in total darkness

// Traits

Reanimation Protocols. When the necron warrior is reduced to 0 Vitality, it collapses instead of dying. At the start of its next turn, roll 1d6: on a 5–6 it reassembles with 10 Vitality; otherwise it phases out to the tomb. Disintegration, total destruction of the body, or an action spent smashing the wreckage prevents the roll.

Machine-Dead. Immune to poison, disease, and fear. It does not tire, breathe, or panic.

// Actions

Gauss Flayer. Ranged Attack: +5 to hit, range 60/180 ft., one target. Hit: 1d10 + 2 energy damage. On a critical hit, the beam strips the target's protection: the target loses 1 Defense until its armor is repaired.

Flayer Bayonet. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 + 2 slashing damage.

Morale: Does not make Morale checks; machine mind. If the tomb's command protocols judge the engagement wasteful, the unit phases out — repositioning, not fear.

Tactics: Advance in silent ranks, fire methodically, ignore casualties, and let reanimation grind the enemy's confidence down.

Enemy Dossier

GM Reference

A Necron Warrior is the walking dead of a machine dynasty: a mind ground down to obedience inside a metal body that repairs its own death. It advances at the same speed whether it is winning or being annihilated.

// Battlefield Use

Use this enemy when the party should feel that attrition is on the enemy's side — every kill provisional, every rank silent, every step forward inevitable.

// Threat Profile

High durability for a line trooper, armor-stripping gauss fire, reanimation economy, total morale immunity, slow and methodical.

// Signature Traits

Reanimation Protocols. Reduced to 0 Vitality, it collapses instead of dying; unless the wreckage is destroyed or smashed, it may reassemble a round later.

Machine-Dead. Immune to fear, poison, disease, and Morale; it does not tire, hesitate, or care.

// Signature Actions

Gauss Flayer. Ranged beam that flays matter in layers; critical hits strip Defense from armor until repaired.

Silent Advance. Moves and fires with mechanical discipline, holding formation regardless of casualties.

Morale: None. If command protocols judge the fight wasteful, the unit phases out — a logistics decision, not a retreat.

Tactics: Advance in ranks, focus fire methodically, and let the party learn that dropping a warrior is not the same as removing it. Force the choice: spend actions destroying wreckage, or watch the dead stand back up behind you. The horror is bookkeeping — theirs is better than yours.

// Variants
Tomb-Fresh Warrior (degraded, slower)Veteran Phalanx WarriorGauss Reaper Warrior (close-range)Warrior with Technomancer support

Full Stat Block Priority: Medium

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