Psychic Powers
Disciplined contact with the Warp. Psychic Powers have base effects and may be Pushed for greater impact, risking Perils when the veil answers back.
Psychic disciplines, acts of faith, machine rites, litanies, corrupt boons, and other forces that bend the battlefield.
The Powers codex catalogs the special ability systems of Bolt & Blade: the psychic, the sanctified, the machine-blessed, and the forbidden. These are power lists, not class progression trees. Attributes and proficiencies live under Core Rules. Class features, Doctrine Trees, Orders, Mandates, Edicts, Protocols, and similar class mechanics belong to the class that grants them on the Classes page. If a character can learn, invoke, Push, empower, chant, channel, or bargain for a special effect, it may appear here.
Disciplined contact with the Warp. Psychic Powers have base effects and may be Pushed for greater impact, risking Perils when the veil answers back.
Moments of impossible resolve, sacred timing, disciplined fury, martyr's refusal, and holy violence made real through absolute Conviction.
Invocations of the Machine Cult: awakening machine-spirits, calming weapons, repairing sacred works, commanding servitors, and rebuking scrapcode in the name of the Omnissiah.
Battle-prayers, sermons, catechisms, oaths, and sacred condemnations that steel allies, restore the wounded, shame fear, and sanctify violence.
Dark gifts, desperate bargains, forbidden insight, black survival, and warp-touched advantages offered as Corruption climbs.
Faith and Creed: Creed is character identity. Faith-based powers such as Litanies and Acts of Faith are listed here as power systems, but a character’s Creed belongs in character creation and class identity.
Alien power systems for the xenos paths to come — reserved until those species are sanctioned for play.
The marks, mutations, and blessings of the Ruinous Powers — reserved for future Chaos and traitor character options.
Orders, Mandates, Enforcement Protocols, Edicts, Execution Protocols, Doctrine Trees, and every other class progression mechanic are documented on the class that grants them: