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Lexicanum

Powers

Psychic disciplines, acts of faith, machine rites, litanies, corrupt boons, and other forces that bend the battlefield.

// Codex Doctrine · Power Lists, Not Progression

The Powers codex catalogs the special ability systems of Bolt & Blade: the psychic, the sanctified, the machine-blessed, and the forbidden. These are power lists, not class progression trees. Attributes and proficiencies live under Core Rules. Class features, Doctrine Trees, Orders, Mandates, Edicts, Protocols, and similar class mechanics belong to the class that grants them on the Classes page. If a character can learn, invoke, Push, empower, chant, channel, or bargain for a special effect, it may appear here.

Power Systems

05 Systems Catalogued

Faith and Creed: Creed is character identity. Faith-based powers such as Litanies and Acts of Faith are listed here as power systems, but a character’s Creed belongs in character creation and class identity.

How to Read a Power Entry

Reference

Future Power Systems

02 Systems · Future
Future xenos pathsComing Later

Xenos Powers

Alien power systems for the xenos paths to come — reserved until those species are sanctioned for play.

Future traitor pathsComing Later

Chaos Gifts

The marks, mutations, and blessings of the Ruinous Powers — reserved for future Chaos and traitor character options.

Class Mechanics Live With Their Classes

Crosslinks

Orders, Mandates, Enforcement Protocols, Edicts, Execution Protocols, Doctrine Trees, and every other class progression mechanic are documented on the class that grants them:

Bolt & Blade is fan-made homebrew for private tabletop play and is not affiliated with or endorsed by Games Workshop.