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Lexicanum

Skitarii

The cybernetic soldier of the Machine Cult. Rad-scarred lungs, targeting optics, bionic limbs, disciplined firepower, and absolute obedience to machine-command.

Forge World ClassesAugmented Battleline SoldierAvailable in 1.0

Class Dossier — Skitarii

Working Draft · v0.1

Skitarii

The Omnissiah aims. The weapon obeys.

Forge-Bound ClassAvailable in 1.0Working Draft

The Skitarii is a soldier of the Machine Cult: half-human, half-weapon platform, wholly owned by war logic.

A Skitarii does not simply shoot. They receive target cant, synchronize optics, obey noospheric commands, advance through rad-haze, and turn the battlefield into a solved equation written in blood and shell impacts.

The class fantasy is simple:

A Skitarii survives through Agility, Intellect, targeting systems, machine discipline, weapon protocols, battlefield calculation, and devotion to the Omnissiah.

// Design Philosophy

The Skitarii should not play like a normal rifleman. The class should create moments like:

  • I acquire the target and fire through the smoke.
  • I advance because the protocol says casualties are acceptable.
  • I mark the monster for the cohort.
  • I ignore the toxin because my lungs are no longer a theological requirement.
  • I let the Omnissiah decide which shot matters.

Signature Mechanic — Battle Protocols

Signature Mechanic

Battle Protocols are the Skitarii signature class mechanic.

A Battle Protocol is a machine-cult combat routine: target cant, weapon synchronization, auspex correction, rad-hardened advance, galvanic timing, or noospheric command pulse.

// Rules Draft
  • A Skitarii starts with 3 Battle Protocols at level 1.
  • Battle Protocols use limited Protocol Uses.
  • Protocol Uses are restored after a safe rest.
  • Draft Protocol Uses: Proficiency Bonus per safe rest.
  • Protocols that force a target to resist use the Skitarii Protocol DC.

Protocol DC = 8 + Proficiency Bonus + Intellect modifier

If the Protocol is primarily physical or reflexive, the GM may allow Agility instead.

Battle Protocols are special. Skitarii do not gain a new Protocol every level.

Target Locks

Target Lock

A Target Lock is a creature, vehicle, weapon team, machine, or battlefield zone tagged by the Skitarii's optics or noospheric routines.

// Rules Draft
  • By default, a Skitarii may have one active Target Lock at a time.
  • Some Protocols are stronger against a Target Locked enemy.
  • Target Lock usually lasts until the end of the scene, until the target drops to 0 Vitality, or until the Skitarii locks a new target.

The flesh sees movement. The machine sees permission.

Battle Protocols Known Progression
Skitarii LevelBattle Protocols Known
13
54
95
136
177

This progression is a working draft. Final class balance may change after all classes are designed.

Battle Protocols

Working Draft
Battle Protocol

Acquire Target

Mark one visible enemy, vehicle, machine, or weapon team as Target Locked. The first attack made by you against that target before the end of your next turn gains +2 to hit.

Battle Protocol

Rad-Hardened Advance

Until the start of your next turn, gain Advantage on Toughness Saves against poison, radiation, toxins, disease, smoke, chemical fog, or corrupted atmosphere. If you move toward a Target Locked enemy, gain +2 Defense against Reactive Fire.

Battle Protocol

Galvanic Correction

Before making a ranged attack, activate this Protocol to ignore Light Cover. If the target is Target Locked, add your Proficiency Bonus to damage on a hit.

Battle Protocol

Noospheric Ping

Choose one visible enemy or machine. Allies within 30 feet who can receive your signal gain +1 to Awareness or attack rolls against it until the start of your next turn.

Battle Protocol

Binary Discipline

When you fail a Willpower Save against fear, Pinned, psychic dread, or morale-breaking effects, reroll the save. If the effect came from a machine, daemon-engine, or corrupted technology, gain +2 on the reroll.

Battle Protocol

Taser Vector

Your next melee attack with a Taser Goad or electro-weapon gains +2 to hit. If it hits a Target Locked enemy, that enemy loses its Reaction until the start of your next turn.

Battle Protocol

Calculated Sacrifice

When you would take damage while advancing toward a Target Locked enemy or objective, reduce the damage by 1d10 + your Skitarii level. Afterward, you become Exposed until the start of your next turn.

Doctrine Trees

Progression System

Skitarii progression uses Doctrine Trees.

Doctrine Trees represent different Skitarii combat routines, cohort patterns, and sacred battlefield functions.

Each rank costs 1 Doctrine Point and requires the previous rank in that tree unless future rules say otherwise.

// Doctrine Points Progression

Skitarii gain 1 Doctrine Point at every even level.

Doctrine Points
Skitarii LevelDoctrine Points Gained
2+1
4+1
6+1
8+1
10+1
12+1
14+1
16+1
18+1
20+1

This progression is a working draft. Final class balance may change after all classes are designed.

Doctrine: Rad-haze, close advance, poisoned battlefields, and unclean proximity.

Role: Mid-range aggressive infantry and hazardous-zone fighter.

Rank 1Rad-Sealed Lungs

Gain +1 to Toughness Saves against toxins, radiation, poison, disease, smoke, and hostile atmosphere.

Rank 2Poisoned Advance

When you move toward a Target Locked enemy through smoke, gas, radiation, corruption, or hazardous terrain, Reactive Fire against you has Disadvantage.

Rank 3Rad-Saturation Fire

When you hit a Target Locked enemy with a radium weapon, it has Disadvantage on its next Toughness Save before the end of your next turn.

Rank 4Hostile Atmosphere Doctrine

Once per safe rest, ignore the first condition or penalty from poison, radiation, smoke, or battlefield toxins for one scene.

Rank 5The Air Belongs to Mars

Once per safe rest, choose a 15-foot zone within range. Enemies in the zone must make a Toughness Save against your Protocol DC or become Exposed and lose Reactions until the start of your next turn.

The air is killing everyone. You were modified to consider this acceptable.

Doctrine: Patience, long rifles, battlefield observation, and killing by calculation.

Role: Long-range precision and overwatch specialist.

Doctrine: Sensors, target revelation, weak points, hidden enemies, and machine sight.

Role: Scout, detector, and target support.

Doctrine: Cohort control, noospheric signals, target sharing, and command pulses.

Role: Squad support and battlefield coordination.

Doctrine: Durable advance, armored discipline, body shielding, and refusing organic panic.

Role: Defensive infantry and objective holder.

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