Wargear
The weapons, armor, relics, tools, and forbidden devices that keep you alive until the galaxy notices.
How Wargear Works
Six RulesWargear is governed by availability, restriction, proficiency, issue source, traits, and risk.
The Governing Rules
| Rule | Meaning |
|---|
| Availability | How difficult the item is to acquire or justify. |
| Restriction | Which race/path, class, faction, or authority can normally access it. |
| Proficiency | Whether the character knows how to use it properly. |
| Issue Source | Who provides it: Munitorum, Inquisition, Ecclesiarchy, Mechanicus, Chapter, black market, and worse. |
| Traits | Special rules like Ammo, Recharge, Burst, Overheat, Power Field, Heavy Weapon. |
| Risk | Some gear is unstable, corrupting, illegal, sacred, heretek, xenos, or politically suicidal. |
Wargear is access, not shopping. A character may know an item exists without having any right to carry it.
How to Read Restriction Tags
Restriction tags are not all hard locks.
A tag tells you why an item belongs in the world: who normally carries it, who can justify having it, who issued it, and what trouble follows if the wrong person is caught with it.
Some tags are mechanical requirements. Some are story permissions. Some are warnings.
A Guardsman can physically pull the trigger on a boltgun. That does not mean the Munitorum, the Ecclesiarchy, or the Inquisition will be happy about where he got it.
Use restriction tags to answer three questions:
- 1. Can my character use this?
- 2. Who would have issued this to me?
- 3. What happens if I have it without permission?
Class Tags
Class tags show which character classes are normally trained, equipped, or expected to use an item. A class tag does not always mean other characters can never use it, but it tells the GM and player who the item was designed for.
Example: a suppression shield may list Arbites because Arbites are trained and issued that gear. Another character might use one through story access, but it is not normal kit.
Race / Path Tags
Race / Path tags show whether an item fits a broad character type such as Human, Forge-Bound Human, or Astartes. Some of these are hard restrictions because the item is physically incompatible, gene-locked, sacred, or built for a different body.
Example: Astartes power armor is Astartes only. It is not just rare armor; it is built for transhuman physiology.
Authority / Source Tags
Authority tags show who normally controls, issues, maintains, or authorizes an item. These tags are about permission and story access, not just physical use.
Example: a plasma gun might be Munitorum Issue, Inquisition Issue, or Mechanicus Issue. That means the weapon probably came from a regiment, an inquisitorial patron, a forge temple, battlefield salvage, or theft.
Access Is Story. If a character has wargear outside their normal tags, that is not automatically a problem with the rules. It is a story hook. Maybe it was issued for one mission. Maybe it was stolen. Maybe it belonged to someone dead. Maybe a patron wants it returned. Maybe carrying it is evidence. The tag tells the table what kind of questions the item creates.
Race / Path Tags
HumanForge-Bound HumanAstartesFuture: XenosFuture: HereticFuture: Traitor Astartes
Human Class Tags
GuardsmanInquisitorPsykerArbitesCommissarMinistorum PriestSister of BattleAssassin
Forge World Class Tags
SkitariiTech-AdeptEnginseerSicarianElectro-PriestCybernetica Datasmith
Astartes Class Tags
Tactical MarineAssault MarineDevastator MarineApothecaryTechmarineLibrarianChaplain
Authority / Source Tags
Authority / Source tags describe which institution, patron, market, or forbidden source normally controls access to an item. They do not always stop a character from using the item, but they explain who can issue it legitimately and what consequences may follow if the character has it without permission.
Munitorum IssueInquisition IssueEcclesiarchy IssueMechanicus IssueChapter IssueArbites IssueBlack MarketRelicForbiddenXenosHeretekCorrupted
Restriction Types
| Restriction Type | Meaning | Examples |
|---|
| Hard Restricted | The item normally cannot be used unless the character meets the requirement. This is usually physical, biological, sacred, gene-locked, or highly specialized. | Astartes power armor, Sororitas power armor, servo-arm, psychic hood |
| Soft Restricted | The item can be used, but requires story access, training, patronage, battlefield salvage, theft, or consequences. | Boltgun, plasma gun, power sword, carapace armor, rosarius-pattern relic |
| Forbidden | The item can be used, but doing so may trigger Corruption, suspicion, faction consequences, investigation, or worse. | Xenos weapon, heretek device, daemon blade, warp focus |
Rare IssueSoft Restricted
Example: Boltgun
Class tags: Inquisitor, Sister of Battle, Astartes.
Authority / Source tags: Inquisition Issue, Ecclesiarchy Issue, Chapter Issue.
An Astartes may carry a boltgun as standard wargear. A Sister of Battle may carry one through Ecclesiarchy issue. An Inquisitor may requisition one through authority. A Guardsman can physically use one, but if he has one, the question becomes: who gave it to him, who wants it back, and who is going to ask?
Tags are not just restrictions. Tags are permission, training, faction access, suspicion, and plot hooks. Restrictions should support story, not kill fun — if the table wants someone to carry something they should not have, that is not a rules failure. That is a plot hook.
How to Read a Wargear Entry
FormatsReading the Entry
Wargear entries are written to answer three questions:
- 1. What does it do?
- 2. Who normally has access to it?
- 3. What problems does it create if the wrong person carries it?
Some fields are mechanical. Others are narrative. A weapon's Damage tells you what dice to roll. Its Availability tells you how rare it is. Its Restrictions tell you who can normally justify carrying it. Its Notes tell you what kind of trouble follows it into the story.
A wargear entry is not a shop receipt. It is a battlefield record, supply tag, authorization stamp, and warning label.
Entry Fields
| Field | What It Means |
|---|
| Name | The item's name. |
| Category | The broad type of item, such as Bolt Weapon, Medium Armor, Tool, Relic, Augmetic, or Forbidden Wargear. |
| Damage | The dice and damage type used when the item hits or affects a target. Weapons use this field. |
| Defense | The protection value provided by armor or defensive gear. Armor uses this field instead of Damage. |
| Range | The item's effective range. For weapons, this usually shows normal range and long range. |
| Type | The armor or item type, such as Light Armor, Medium Armor, Heavy Armor, Tool, Field Kit, or Relic. |
| Traits | Special rules attached to the item, such as Magazine, Recharge, Burst, Overheat, Chain, Power Field, or Forbidden. |
| Availability | How difficult the item is to acquire or justify. Common Issue is easy. Rare Issue, Relic, and Forbidden items require story access or consequences. |
| Restrictions | Who normally has access to the item. This may include race/path, class, faction, or authority tags. Restrictions are not always hard locks. |
| Ammo | Magazine capacity and feed type. Attacks consume rounds; Reloading is a Bonus Action. Las weapons feed from rechargeable power packs. |
| Uses | How often the item can be used, if limited. Some tools may be at-will; others may have charges, doses, or scene limits. |
| Effect | What the item does if it is not a weapon or armor. Tools, relics, augmetics, and field gear usually use this field. |
| Notes | Extra context, story hooks, limitations, warnings, or flavor that matters during play. |
Weapon Entries
Weapon entries focus on combat performance. Players should look at:
- Damage
- Range
- Traits
- Ammo
- Availability
- Restrictions
A Boltgun deals strong damage and has dangerous traits, but its Rare Issue availability and authority restrictions mean it is not ordinary battlefield kit for most humans.
Armor Entries
Armor entries focus on protection and access. Players should look at:
- Defense
- Type
- Traits
- Availability
- Restrictions
- Notes
Carapace Armor gives better protection than common flak armor, but it is Restricted Issue. Arbites, Inquisitorial agents, elite troops, or military specialists can justify it more easily than an ordinary civilian.
Wargear Entries
Wargear entries cover tools, relics, augmetics, field gear, and special devices. Players should look at:
- Effect
- Uses
- Availability
- Restrictions
- Notes
An Auspex is not mainly a weapon. Its value comes from what it detects, who knows how to use it, and what the GM decides it reveals at the worst possible time.
Not Every Field Appears Every Time. Weapons, armor, relics, tools, augmetics, and forbidden items do not all use the same fields. A weapon may have Damage and Range. Armor may have Defense and Type. A tool may have Effect and Uses. Read only the fields that apply to the item.
Restrictions Are Story Hooks. If your character has an item outside their normal restrictions, ask why. Was it issued for a mission? Stolen from a corpse? Gifted by a patron? Bought through the black market? Taken from a xenos ruin? The answer matters.
▸ Example Weapon Entry
Weapon Entry Format
| Field | Example |
|---|
| Name | Boltgun |
| Category | Bolt Weapon |
| Damage | 1d12 piercing |
| Range | 100/400 |
| Traits | Ammo, Detonator, Heavy Recoil |
| Availability | Rare Issue |
| Restrictions | Astartes, Inquisition, Ecclesiarchy |
| Ammo | Magazine 24 |
| Notes | Explosive shells, politically loud, difficult to justify for ordinary troops |
▸ Example Armor Entry
Armor Entry Format
| Field | Example |
|---|
| Name | Carapace Armor |
| Defense | 15 + Agility modifier (max 2, provisional) |
| Type | Medium Armor |
| Traits | Durable, bulky (provisional) |
| Availability | Restricted Issue |
| Restrictions | Arbites, Inquisition, elite Guardsman, military specialists |
| Notes | Standard for lawkeepers and elite formations |
▸ Example Field Wargear Entry
Wargear Entry Format
| Field | Example |
|---|
| Name | Auspex |
| Category | Tool |
| Effect | Detect motion or life signs nearby |
| Uses | At-will, or limited once equipment rules land |
| Availability | Restricted Issue |
| Restrictions | Inquisition, Mechanicus, Arbites, military specialists |
| Notes | The auspex always finds something at the worst time |