Guardsman
The common soldier of the Imperium. Lasguns, grenades, bayonets, cover, suppression, squad tactics, and surviving battles that should have killed you before the first order was given.
Choose your place in the endless wars of the far future. Stand in the mud with a lasgun, hunt heresy in the dark, enforce Imperial law, channel the Warp, preach holy fire, or kill from the shadows before anyone knows the war has begun.
Bolt & Blade does not ask what fantasy archetype you are. It asks what the Imperium made you into. These classes represent the human face of the Imperium in Version 1.0: soldiers, zealots, lawkeepers, psykers, assassins, priests, commanders, and agents of sanctioned paranoia.
The common soldier of the Imperium. Lasguns, grenades, bayonets, cover, suppression, squad tactics, and surviving battles that should have killed you before the first order was given.
Authority, investigation, interrogation, forbidden knowledge, command, social pressure, and sanctioned paranoia. The Inquisitor knows what others are not allowed to know.
A human soul touched by the Warp and chained to Imperial service. Telepathy, biomancy, pyromancy, divination, psychic force, and the constant risk that reality answers back.
Imperial law in armor. Shotguns, shock mauls, suppression shields, riot control, breaching tactics, intimidation, arrests, and brutal urban combat.
Discipline, fear, courage, and the occasional bolt round. The Commissar gives orders, breaks panic, executes cowardice, and makes doomed soldiers hold the line.
Faith as a weapon. Sermons, relics, zeal, holy fury, martyrdom, morale, fire, and keeping doomed people fighting through pure religious violence.
An Adepta Sororitas warrior of faith, discipline, flame, and bolter fire. Power armor, Acts of Faith, martyrdom, sacred wrath, and absolute devotion.
The Adepta Sororitas are an all-female Imperial military order.
Precision murder in service to the Imperium. Stealth, infiltration, poisons, sniper shots, blades, sabotage, disguise, and eliminating the one person in the room who cannot be allowed to keep breathing.
Forge World classes represent humans reshaped by the Machine Cult: augmented soldiers, machine-rite savants, battlefield engineers, cybernetic killers, voltaic zealots, and handlers of servitors and sacred automata.
The cybernetic soldier of the Machine Cult. Rad-scarred lungs, targeting optics, bionic limbs, disciplined firepower, and absolute obedience to machine-command.
A scholar-priest of machinery, data, and sacred maintenance. Auspex readings, logic engines, forbidden schematics, battlefield analysis, and the rites required to coax broken systems back to life.
The keeper of sacred machinery under fire. Repairs vehicles, blesses weapons, restores armor, deploys servo-skulls, patches cybernetics, and keeps the holy engines moving while everything explodes.
A surgical killer of the forge temples. Speed, blades, infiltration, data-theft, assassination, impossible movement, and too many augmented limbs moving too quickly.
A fanatical living conduit of sacred current. Shock fields, voltaic fury, machine-mysticism, unarmored zeal, and religious devotion transformed into lightning and violence.
A handler of servitors, drones, battle-automata, and lesser machine intelligences. Command protocols, repairs, battlefield control, and terrifying helper units with saws.
Astartes classes represent transhuman warriors built for war. Each class reflects a battlefield role within an Astartes strike force, from adaptable bolter discipline to jump-pack assault, heavy fire support, battlefield medicine, machine rites, psychic warfare, and spiritual command.
The adaptable core of an Astartes strike force. Bolter, blade, grenades, battlefield discipline, squad tactics, and the ability to answer almost any threat with controlled violence.
Jump-pack fury, chainsword charges, bolt pistols, brutal melee, and the terrifying art of crossing open ground under fire because the enemy deserves to die up close.
The answer to armor, monsters, hordes, and anything foolish enough to stand in the open. Heavy weapons, suppression, armor-cracking firepower, and battlefield control.
A warrior-healer responsible for combat medicine, gene-seed recovery, biological knowledge, stimms, emergency surgery, and keeping brothers alive long enough to finish the mission.
An Astartes trained in machine rites, wargear maintenance, vehicle support, servo-arms, battlefield engineering, repairs, and communion with machine spirits.
A transhuman psyker trained to weaponize the Warp without being devoured by it. Psychic force, warding, divination, telepathy, anti-daemon power, and dangerous reality-breaking strength.
The black-armored voice of wrath, faith, and duty. Litanies, morale, fearlessness, melee presence, spiritual violence, and the ability to make warriors fight harder than survival allows.
Wealth, contacts, xenos dealings, dueling, voidship authority, exotic gear, and dangerous independence.
Boarding actions, shotguns, void armor, breaching shields, ship combat, close-quarters violence, and survival in the metal corridors between stars.
Hot-shot weapons, carapace armor, grav-chute drops, precision strikes, special operations, and missions where failure is not recorded because no one survives to report it.