Sample Completed Character Sheet
A filled example sheet — a Guardsman mustered and ready — showing what a finished character looks like at the table.
The paper that serves the table: character sheets, quick-reference cards, printables, worked examples, and the future Forge VTT link. Rules explains the procedures — this archive is what you download, print, and keep at hand.
Nothing here changes the rules; everything here makes them faster at the table. Records marked In Preparation are being transcribed and will unlock as the working drafts are sanctioned. No accounts, no uploads — static files, freely taken.
The paper your character lives on — blank sheets for the table, a completed example, and a guide to reading every block.
The official Bolt & Blade character sheet, blank and print-ready: identity, attributes, Fate, Corruption, wounds, weapons, and powers.
A filled example sheet — a Guardsman mustered and ready — showing what a finished character looks like at the table.
How to read the sheet, section by section: identity, the six attributes, combat core, Fate, Corruption, wounds, weapons, wargear, features, powers, and proficiencies.
One-glance cards for the rules the table reaches for mid-fight.
Every Fate spend and the burn rule on one card: reroll, reduce damage, stabilize, ask the GM, and the permanent price of surviving.
Touched, Marked, Claimed, Lost — the four stages, their effects, and how Corruption is gained at a glance.
The full d20 Perils table for psykers who Push — printable and laminate-worthy, because it comes up more than anyone wants.
The Ammo Die steps and every weapon trait — Burst, Torrent, Detonator, Overheat, Chain, Power Field — on one card.
Table tools for the GM: trackers, tables, and screen inserts built for the way Bolt & Blade fights.
The d10 injury table for massive damage — maiming, cracked skulls, shredded gear, and adrenal miracles — sized for the GM screen.
Run forty cultists without forty rolls: a tracker sheet for Mob multipliers, morale, and Tide thresholds.
Landscape inserts covering cover & exposure, conditions, Fate, and Perils — the procedures a GM checks most.
Worked examples that show the system in motion before your table rolls its first d20.
A short transcript of a firefight — cover, suppression, a Fate spend, and a psyker who should not have Pushed.
A ready-to-run squad of pregenerated characters spanning Human, Forge-Bound, and Astartes paths.
Sanctioned exports for virtual tabletops, prepared for the hour the Forge VTT link goes live.
The Bolt & Blade system module for Forge VTT: sheets, rolls, Fate, Corruption, and the Ammo Die at the virtual table.
Chapter-neutral tokens, portraits, and handout art for online play. No official iconography — our own grim.