Veteran
- +10 Vitality
- +1 to one attack bonus
- +1 to one relevant save
- Add one relevant proficiency or trait
Classified hostile morphologies, heretic combatant profiles, xenos threat patterns, and warp entity contact risks — catalogued for the game master who has to field them tonight. Read as an Imperial threat archive: harsh, biased, and useful.
The Bestiary is the enemy codex of Bolt & Blade: fast threats to drop into a session, premade stat blocks, Threat Ratings, enemy families, battlefield roles, tags, tactics, morale, and templates. Enemies are not built like player characters — they use simplified GM-facing profiles built to answer five questions: how hard is it to hit, how long does it stay up, what does it do, how does it behave, and why does it feel like Bolt & Blade.
| Threat Rating | Meaning |
|---|---|
| TR 1–2 | Rabble, grunts, lesser beasts, disposable cultists |
| TR 3–4 | Trained troops, specialists, minor leaders |
| TR 5–8 | Elites, monsters, heavy infantry, lesser daemons |
| TR 9–12 | Champions, major monsters, daemon engines, powerful psykers |
| TR 13–16 | Greater daemons, warlords, major xenos horrors, heavy war engines |
| TR 17–20+ | C'tan shards, titan-scale threats, campaign-ending horrors |
Threat Rating is a GM-facing guide. Encounter danger also depends on battlefield layout, cover, objectives, enemy tactics, morale, corruption risk, reinforcements, and whether the party is supposed to kill the threat or merely survive it.
| Enemy Kind | Defense | Vitality |
|---|---|---|
| Rabble / Civilian threat | 9–11 | 4–8 |
| Basic cultist / ganger | 10–12 | 6–10 |
| Trained trooper | 12–14 | 10–18 |
| Specialist | 12–15 | 14–24 |
| Minor leader | 13–15 | 20–35 |
| Enemy Kind | Defense | Vitality |
|---|---|---|
| Elite human | 14–16 | 30–50 |
| Monster / brute | 13–16 | 45–80 |
| Lesser daemon | 14–17 | 35–70 |
| Astartes-level enemy | 16–19 | 70–120 |
| Heavy machine / walker | 16–20 | 80–160 |
| Enemy Kind | Defense | Vitality |
|---|---|---|
| Greater daemon / major monster | 18–22 | 180–300 |
| Major war engine | 18–24 | 250–500 |
| C'tan shard / cosmic threat | 20–26 | 300+ or objective-based |
Some threats should not be designed as “kill it by reducing Vitality.” C'tan shards, titan-scale threats, reality wounds, and major daemons may require objectives, rituals, containment, escape, banishment, or survival timers.
Tags drive the Enemy Archive’s quick search below and mark template eligibility.
Templates modify a base enemy quickly: Traitor Guardsman + Nurgle-Marked = Plague-Touched Traitor Guardsman. Chaos Marine + Khorne-Marked = Blood-Mad Heretic Astartes. Cult Demagogue + Tzeentch-Marked = Warp-Cabal Prophet.
Further templates awaiting drafts: Daemon-Touched, Elite Guard, Sniper, Heavy Weapon, Explosive Specialist, Medic, Tech Specialist, Fanatic, Cowardly, Horde, Boss, Nemesis.
A Mob represents several weak enemies treated as one battlefield unit, so the GM never runs twenty cultists one by one.
A sanctioned encounter builder — Threat Rating budgets, objective pressure, reinforcement clocks, and morale math — is planned once the archive’s threat math is proven at the table. Until then, build encounters from Threat Ratings, roles, and the golden rule: the party does not always need to kill the threat. Cross-reference Combat, Corruption, and Wargear.