Litany of Living Current
Your next melee or electro-weapon attack deals additional lightning damage equal to your Proficiency Bonus.
A fanatical living conduit of sacred current. Shock fields, voltaic fury, machine-mysticism, unarmored zeal, and religious devotion transformed into lightning and violence.
The Motive Force walks in flesh.
The Electro-Priest is a living shrine to the Motive Force: lightning-veined zealot, conductor of sacred charge, and ecstatic destroyer of flesh and metal.
An Electro-Priest does not calmly invoke power. They become power: voltage in the blood, hymns in the nerves, hands bright with killing current.
The class fantasy is simple:
An Electro-Priest survives through Willpower, Toughness, sacred electricity, pain, charge, zeal, and the belief that the Omnissiah's truth is best understood while glowing.
The Electro-Priest should not play like a generic energy caster. The class should create moments like:
Canticles are the Electro-Priest signature class mechanic.
A Canticle channels sacred electricity through body, weapon, nerve, and battlefield.
Canticle DC = 8 + Proficiency Bonus + Willpower modifier
If the Canticle is purely physical shock contact, the GM may allow Toughness or Strength.
Canticles are special. Electro-Priests do not gain a new Canticle every level.
Charge represents stored sacred current.
The body is a battery. The soul is the switch.
| Electro-Priest Level | Canticles Known |
|---|---|
| 1 | 3 |
| 5 | 4 |
| 9 | 5 |
| 13 | 6 |
| 17 | 7 |
This progression is a working draft. Final class balance may change after all classes are designed.
Your next melee or electro-weapon attack deals additional lightning damage equal to your Proficiency Bonus.
When a creature hits you in melee, use your Reaction to deal lightning damage equal to your Proficiency Bonus. Spend 1 Charge to make it lose its Reaction.
Gain temporary Vitality equal to your Proficiency Bonus + Willpower modifier. Spend 1 Charge to affect an adjacent ally.
Choose one machine, armored target, or cybernetic creature within 30 feet. It must make a Toughness Save or become Exposed until your next turn.
Force a machine, drone, turret, servo, or vehicle system to make a resistance check. On failure, it stalls or loses Reactions until your next turn.
Sense active power sources, machines, hidden conduits, charged weapons, or unstable energy within range for one minute.
Move 5 feet without triggering Reactive Fire from one shocked, damaged, machine, or conductive enemy.
Electro-Priest progression uses Canticle Trees.
Canticle Trees replace the idea of a locked subclass plus scattered feature choices. An Electro-Priest does not choose one permanent subclass and then receive a random pile of features. Instead, they earn Canticle Points and spend them across Electro-Priest Canticle Trees.
A player may specialize deeply in one tree or spread points across several to become a broader arc-thrower, melee siphon, charged skirmisher, martyr, or choir-leading conduit.
Each rank costs 1 Canticle Point and requires the previous rank in that tree unless future rules say otherwise.
Electro-Priests gain 1 Canticle Point at every even level.
| Electro-Priest Level | Canticle Points Gained |
|---|---|
| 2 | +1 |
| 4 | +1 |
| 6 | +1 |
| 8 | +1 |
| 10 | +1 |
| 12 | +1 |
| 14 | +1 |
| 16 | +1 |
| 18 | +1 |
| 20 | +1 |
This progression is a working draft. Final class balance may change after all classes are designed.
When you deal lightning damage at range, add +1 damage once per turn.
When you hit with a lightning attack, deal damage equal to your Proficiency Bonus to a second nearby enemy once per scene.
Enemies damaged by your lightning cannot take Reactions until your next turn if they fail a Toughness Save.
Once per safe rest, increase the area or number of targets of a lightning Canticle by one step.
Once per safe rest, choose a 15-foot zone. Enemies make Toughness Saves or take lightning damage equal to your level and become Exposed.
Lightning is more polite when it has a choir.