Field Benediction of Function
Choose one weapon, armor, augmetic, or machine within touch. Its next roll, save, attack, or defense-related use gains +1.
The keeper of sacred machinery under fire. Repairs vehicles, blesses weapons, restores armor, deploys servo-skulls, patches cybernetics, and keeps the holy engines moving while everything explodes.
The machine is wounded. You are the sutures.
The Enginseer is a battlefield tech-priest of repair, warplate, weapons, vehicles, and machine survival.
Where the Tech-Adept interprets and accesses machines, the Enginseer keeps them alive under fire. They bless barrels, weld wounds shut, coax engines through impossible damage, and punish anyone foolish enough to interrupt maintenance.
The class fantasy is simple:
An Enginseer survives through Intellect, Toughness, repair rites, servo-tools, machine authority, sacred maintenance, and the belief that every battlefield is just a workshop with worse lighting.
The Enginseer should not play like a generic battlefield mechanic. The class should create moments like:
Repair Rites are the Enginseer signature class mechanic.
A Repair Rite restores, stabilizes, reinforces, blesses, or weaponizes technology under battlefield conditions.
Rite DC = 8 + Proficiency Bonus + Intellect modifier
Repair Rites are special. Enginseers do not gain a new Rite every level.
Machine Integrity represents temporary reinforced function granted to weapons, armor, augmetics, vehicles, servitors, or machines.
The machine does not fail. It merely requests more devotion.
| Enginseer Level | Repair Rites Known |
|---|---|
| 1 | 3 |
| 5 | 4 |
| 9 | 5 |
| 13 | 6 |
| 17 | 7 |
This progression is a working draft. Final class balance may change after all classes are designed.
Choose one weapon, armor, augmetic, or machine within touch. Its next roll, save, attack, or defense-related use gains +1.
Restore limited function to one damaged weapon, armor system, door, engine, vehicle, servo-skull, or battlefield device for one scene.
One ally within touch gains temporary Vitality equal to your Proficiency Bonus and +1 Defense against the next attack before your next turn.
When a weapon would Overheat or malfunction within 30 feet, use your Reaction to delay that consequence until after the action resolves.
Make a servo-assisted shove, brace, repair, lift, or strike. Gain +2 to the check, or deal additional damage equal to your Proficiency Bonus on a hit.
Force a hostile machine, turret, trap, servo, or vehicle system to make a resistance check against your Rite DC. On failure, it stalls, loses Reaction, or becomes Exposed until your next turn.
A vehicle, drone, servitor, or heavy machine within touch gains Advantage on its next save or check to keep functioning under stress.
Enginseer progression uses Rite Trees.
Each rank costs 1 Rite Point and requires the previous rank in that tree unless future rules say otherwise.
Enginseers gain 1 Rite Point at every even level.
| Enginseer Level | Rite Points Gained |
|---|---|
| 2 | +1 |
| 4 | +1 |
| 6 | +1 |
| 8 | +1 |
| 10 | +1 |
| 12 | +1 |
| 14 | +1 |
| 16 | +1 |
| 18 | +1 |
| 20 | +1 |
This progression is a working draft. Final class balance may change after all classes are designed.
Gain +1 to Tech checks made to repair, patch, stabilize, or jury-rig under pressure.
Once per scene, repair a minor malfunction, jam, damaged tool, or broken system as a Bonus Action.
When scavenging a battlefield, wreck, machine corpse, or vehicle, find one useful repair component if plausible.
Once per safe rest, prevent a machine or weapon from failing, breaking, or shutting down for one scene.
Once per safe rest, restore one broken machine, weapon, armor system, door, or vehicle to limited function even if it should not work. The GM defines the cost or instability.
The battlefield provides parts if you are not sentimental.