Cogitator OnlineArchive LexicanumRecords // Class File · SicarianMachine-Spirit Nominal
Signal ▮▮▮▯▯Session 0x1F3AClearance Vermillion00:00:00 M41.026
Lexicanum

Sicarian

A surgical killer of the forge temples. Speed, blades, infiltration, data-theft, assassination, impossible movement, and too many augmented limbs moving too quickly.

Forge World ClassesCybernetic AssassinAvailable in 1.0

Class Dossier — Sicarian

Working Draft · v0.1

Sicarian

The flesh was slow. The knife was upgraded.

Forge-Bound ClassAvailable in 1.0Working Draft

The Sicarian is a surgical killer rebuilt for speed, silence, and terror.

A Sicarian does not sneak like an ordinary infiltrator. They ghost through data shadows, move on impossible legs, disrupt nerve signals, and turn precision violence into a sacred algorithm.

The class fantasy is simple:

A Sicarian survives through Agility, Intellect, cybernetic speed, stealth systems, kill algorithms, and the Omnissiah's opinion that mercy is inefficient.

// Design Philosophy

The Sicarian should not play like a generic stealth killer. The class should create moments like:

  • I start the fight already behind them.
  • I was never on their sensors.
  • I cut the vox operator first. Now no one is in command.
  • I put the blade where the armor sings open.
  • I leave through the wound and vanish before the body drops.
  • The alarm begins after the corpse.

Signature Mechanic — Kill Algorithms

Signature Mechanic

Kill Algorithms are the Sicarian signature class mechanic.

A Kill Algorithm is a preloaded execution routine, infiltration vector, neural disruption pattern, acrobatic strike sequence, or machine-perfect target removal path.

// Rules Draft
  • A Sicarian starts with 3 Kill Algorithms at level 1.
  • Algorithms use limited Algorithm Uses.
  • Algorithm Uses are restored after a safe rest.
  • Draft Algorithm Uses: Proficiency Bonus per safe rest.
  • Algorithms that force resistance use the Sicarian Algorithm DC.

Algorithm DC = 8 + Proficiency Bonus + Agility modifier

If the Algorithm is primarily technical or disruption-based, the GM may allow Intellect instead.

Kill Algorithms are special. Sicarians do not gain a new Kill Algorithm every level.

Data-Shadow

Data-Shadow

Data-Shadow represents the Sicarian's stealth profile, sensor distortion, and noospheric absence.

// Rules Draft
  • When the Sicarian starts a scene unseen, concealed, in darkness, in smoke, above or below the enemy, or outside expected approach routes, they may begin in Data-Shadow.
  • While in Data-Shadow, the first Stealth check, attack, or movement through a threatened zone gains +2.
  • Data-Shadow usually ends after attacking, taking obvious action, or being clearly detected.

The enemy cannot fear what their sensors refuse to admit.

Kill Algorithms Known Progression
Sicarian LevelKill Algorithms Known
13
54
95
136
177

This progression is a working draft. Final class balance may change after all classes are designed.

Kill Algorithms

Working Draft
Kill Algorithm

Execute Vector

Your next melee or close-range attack gains +2 to hit if you moved at least 10 feet, attacked from stealth, or attacked from an unexpected angle.

Kill Algorithm

Data-Shadow Slip

Move 5 feet into cover, darkness, smoke, concealment, or behind a larger creature without triggering Reactive Fire from one enemy.

Kill Algorithm

Neural Stutter

After hitting a target with a taser, transonic, flechette, or data-spike attack, force it to make a Toughness Save or lose its Reaction until your next turn.

Kill Algorithm

Surgical Silence

Gain Advantage on one Stealth check. If you succeed by 5 or more, you may also move half your Movement without breaking concealment.

Kill Algorithm

Transonic Pattern

Your next melee attack ignores one source of armor-based Defense or deals extra damage equal to your Proficiency Bonus.

Kill Algorithm

Kill the Signal

Target one enemy leader, vox unit, drone, sensor, or data-node. On success, nearby enemies cannot benefit from command, shared targeting, or reaction coordination until your next turn.

Kill Algorithm

Exit Through the Wound

After reducing a target to 0 Vitality, move up to half your Movement without triggering Opportunity Strike from that target or one adjacent enemy.

Doctrine Trees

Progression System

Sicarian progression uses Doctrine Trees.

Doctrine Trees replace the idea of a locked subclass plus scattered feature choices. A Sicarian does not choose one permanent subclass and then receive a random pile of features. Instead, they earn Doctrine Points and spend them across Sicarian Doctrine Trees.

A player may specialize deeply in one tree or spread points across several to become a broader infiltrator, blade-duelist, neural disruptor, armor-breaker, or data-ghost saboteur.

Each rank costs 1 Doctrine Point and requires the previous rank in that tree unless future rules say otherwise.

// Doctrine Points Progression

Sicarians gain 1 Doctrine Point at every even level.

Doctrine Points
Sicarian LevelDoctrine Points Gained
2+1
4+1
6+1
8+1
10+1
12+1
14+1
16+1
18+1
20+1

This progression is a working draft. Final class balance may change after all classes are designed.

Doctrine: Stealth, disruption, scouting, sensor ghosts, and sudden violence.

Role: Infiltration and first-strike specialist.

Rank 1Sensor Ghost

Gain +1 to Stealth checks against machines, sensors, drones, auspex, and guards using technological detection.

Rank 2Static Entry

When you begin combat in Data-Shadow, your first attack or Algorithm gains +2 to hit or +2 to its DC.

Rank 3Panic in the Vox

After you strike from stealth, one enemy within 30 feet must make a Willpower Save or lose its Reaction.

Rank 4Ghost Step

Once per safe rest, enter Data-Shadow even while observed if smoke, darkness, machinery, crowding, or battlefield chaos exists.

Rank 5The Base Was Already Breached

Once per safe rest, declare a prior infiltration advantage: unlocked route, disabled sensor, planted relay, hidden weapon, or known patrol gap. GM defines limits.

The alarm begins after the corpse.

Doctrine: Blades, speed, limb severing, and close-range execution.

Role: Melee striker and elite duelist.

Doctrine: Neural disruption, fear, signal collapse, and anti-command pressure.

Role: Debuffer and command disruptor.

Doctrine: Armor cuts, vibration blades, elite target removal, and precision damage.

Role: Anti-elite melee specialist.

Doctrine: Sabotage, identity erasure, false tracks, and machine-blind movement.

Role: Mission utility and sabotage infiltrator.

Linked Rites & Archives

Bolt & Blade is fan-made homebrew for private tabletop play and is not affiliated with or endorsed by Games Workshop.