Execute Vector
Your next melee or close-range attack gains +2 to hit if you moved at least 10 feet, attacked from stealth, or attacked from an unexpected angle.
A surgical killer of the forge temples. Speed, blades, infiltration, data-theft, assassination, impossible movement, and too many augmented limbs moving too quickly.
The flesh was slow. The knife was upgraded.
The Sicarian is a surgical killer rebuilt for speed, silence, and terror.
A Sicarian does not sneak like an ordinary infiltrator. They ghost through data shadows, move on impossible legs, disrupt nerve signals, and turn precision violence into a sacred algorithm.
The class fantasy is simple:
A Sicarian survives through Agility, Intellect, cybernetic speed, stealth systems, kill algorithms, and the Omnissiah's opinion that mercy is inefficient.
The Sicarian should not play like a generic stealth killer. The class should create moments like:
Kill Algorithms are the Sicarian signature class mechanic.
A Kill Algorithm is a preloaded execution routine, infiltration vector, neural disruption pattern, acrobatic strike sequence, or machine-perfect target removal path.
Algorithm DC = 8 + Proficiency Bonus + Agility modifier
If the Algorithm is primarily technical or disruption-based, the GM may allow Intellect instead.
Kill Algorithms are special. Sicarians do not gain a new Kill Algorithm every level.
Data-Shadow represents the Sicarian's stealth profile, sensor distortion, and noospheric absence.
The enemy cannot fear what their sensors refuse to admit.
| Sicarian Level | Kill Algorithms Known |
|---|---|
| 1 | 3 |
| 5 | 4 |
| 9 | 5 |
| 13 | 6 |
| 17 | 7 |
This progression is a working draft. Final class balance may change after all classes are designed.
Your next melee or close-range attack gains +2 to hit if you moved at least 10 feet, attacked from stealth, or attacked from an unexpected angle.
Move 5 feet into cover, darkness, smoke, concealment, or behind a larger creature without triggering Reactive Fire from one enemy.
After hitting a target with a taser, transonic, flechette, or data-spike attack, force it to make a Toughness Save or lose its Reaction until your next turn.
Gain Advantage on one Stealth check. If you succeed by 5 or more, you may also move half your Movement without breaking concealment.
Your next melee attack ignores one source of armor-based Defense or deals extra damage equal to your Proficiency Bonus.
Target one enemy leader, vox unit, drone, sensor, or data-node. On success, nearby enemies cannot benefit from command, shared targeting, or reaction coordination until your next turn.
After reducing a target to 0 Vitality, move up to half your Movement without triggering Opportunity Strike from that target or one adjacent enemy.
Sicarian progression uses Doctrine Trees.
Doctrine Trees replace the idea of a locked subclass plus scattered feature choices. A Sicarian does not choose one permanent subclass and then receive a random pile of features. Instead, they earn Doctrine Points and spend them across Sicarian Doctrine Trees.
A player may specialize deeply in one tree or spread points across several to become a broader infiltrator, blade-duelist, neural disruptor, armor-breaker, or data-ghost saboteur.
Each rank costs 1 Doctrine Point and requires the previous rank in that tree unless future rules say otherwise.
Sicarians gain 1 Doctrine Point at every even level.
| Sicarian Level | Doctrine Points Gained |
|---|---|
| 2 | +1 |
| 4 | +1 |
| 6 | +1 |
| 8 | +1 |
| 10 | +1 |
| 12 | +1 |
| 14 | +1 |
| 16 | +1 |
| 18 | +1 |
| 20 | +1 |
This progression is a working draft. Final class balance may change after all classes are designed.
Gain +1 to Stealth checks against machines, sensors, drones, auspex, and guards using technological detection.
When you begin combat in Data-Shadow, your first attack or Algorithm gains +2 to hit or +2 to its DC.
After you strike from stealth, one enemy within 30 feet must make a Willpower Save or lose its Reaction.
Once per safe rest, enter Data-Shadow even while observed if smoke, darkness, machinery, crowding, or battlefield chaos exists.
Once per safe rest, declare a prior infiltration advantage: unlocked route, disabled sensor, planted relay, hidden weapon, or known patrol gap. GM defines limits.
The alarm begins after the corpse.