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Lexicanum

Blood Champion

A terror duelist whose victories break morale.

Threat File — Blood Champion

TR 12 · Traitor Astartes
KhorneFearMeleeStat Block Priority: High
Blood ChampionTR 12Astartes · Champion
KhorneFearMelee
Defense 18 · Vitality 135 · Move 30 ft. · Initiative +3
STR +5AGI +3TGH +4INT +1WIL +4PRS +3

Saves: Toughness +8, Willpower +8

Proficiencies: Intimidation +8, Athletics +8

// Traits

Executioner's Theater. When the blood champion reduces a creature to 0 Vitality, all enemies who saw the kill make a Willpower Save DC 16 or become Frightened until the end of their next turn; allied NPCs instead make their next Morale check at Disadvantage.

Momentum of Slaughter. After each kill, the blood champion gains a stacking +1 to hit for the rest of the scene (maximum +3).

Unshakeable in the Red. The blood champion is immune to Frightened and has Advantage on saves against anything that would stop him from fighting, including Stunned and Pinned.

// Actions

Headsman's Blade. Melee Attack: +9 to hit, reach 5 ft., one target. Hit: 2d10 + 5 slashing damage, plus 1d10 slashing damage if the target is Frightened or Exposed.

Break Their Symbol. The blood champion makes a Headsman's Blade attack with Advantage against a leader, standard-bearer, medic, or priest. On a hit, that target's allies within 30 feet make a Willpower Save DC 16 or become Frightened until the end of their next turn.

Blood Salute. The blood champion marks one enemy he can see; he and the marked enemy gain Advantage on attacks against each other until one of them falls.

// Reactions

Riposte for the Crowd. When his marked opponent misses him with a melee attack, the blood champion may make one Headsman's Blade attack against them.

Morale: Fights while anyone is watching; if no audience remains — allies or enemies — he loses interest and seeks a better war.

Tactics: He selects the target whose death will hurt the survivors most, not the biggest threat: banner, medic, leader, then the rest. Every kill should be described; the description is his weapon. Deny him witnesses and he becomes just a swordsman.

Loot / Evidence / Hooks: His blade's hilt is wound with campaign ribbons from famous regiments; each one is a verified kill and an intelligence lead.

Enemy Dossier

GM Reference

A Blood Champion is a terror duelist whose victories are staged for the watching field: every kill is a demonstration, and morale collapses on schedule. He fights beautifully and only ever for an audience.

// Battlefield Use

Use this enemy when you want a melee threat that attacks the party's cohesion and courage as much as their bodies.

// Threat Profile

High durability, elite melee, heavy fear and morale pressure, kill-fed momentum, dangerous to leaders and symbols specifically.

// Signature Traits

Executioner's Theater. When the Blood Champion kills, all enemies who saw it make a Morale check at Disadvantage.

Momentum of Slaughter. After each kill, gains +1 to hit for the rest of the scene (stacking).

Unshakeable in the Red. Immune to fear; Advantage on saves against anything that would make him stop fighting.

// Signature Actions

Headsman's Blade. Precise heavy melee attack; deals bonus damage against Shaken or Frightened targets.

Break Their Symbol. Attacks a leader, standard, medic, or priest with Advantage; a hit forces nearby enemies to check Morale.

Blood Salute. Marks one enemy; both gain Advantage on attacks against each other until one falls.

Morale: Fights until the audience is gone; if no one is left watching — allies or enemies — he loses interest and seeks a better war.

Tactics: He selects the target whose death will hurt the survivors most, not the biggest threat. Kill order: banner, medic, leader, then the rest. Every kill should be described; his weapon is the description. Deny him witnesses and he becomes just a swordsman.

// Variants
Champion with Skull-Tally RelicGladiatorial Champion (arena encounter)Herald-Sworn Champion (daemon patron)Blood Champion Ascendant (TR 14)Rival Champion (recurring, keeps score against the party)

Full Stat Block Priority: High

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