Aeldari Howling Banshee-Type
A screaming assault specialist who disrupts reactions and morale.
Threat File — Aeldari Howling Banshee-Type
TR 7 · AeldariSaves: Agility +8
Proficiencies: Athletics +7, Awareness +5
Banshee Mask. Creatures targeted by the banshee's charge cannot use reactions or Reactive Fire against her until the charge resolves.
War Shout. The first time each scene a creature hears the banshee's shriek, it makes a Willpower Save DC 14 or is Frightened until the end of its next turn.
Aspect Grace. Melee attacks against the banshee by Suppressed or Frightened creatures suffer Disadvantage.
Power Sword. Melee Attack: +7 to hit, reach 5 ft., one target. Hit: 2d10 + 3 slashing damage. On a critical hit, the target is Exposed until the end of its next turn.
Shrieking Charge. The banshee moves up to her full Movement and makes one power sword attack. The movement does not provoke Reactive Fire, and the target cannot react to it.
Executioner Sweep. The banshee makes one power sword attack against each of two targets within reach.
Fade From the Kill. When the banshee reduces a creature to 0 Vitality, she may move up to half her Movement toward cover without provoking Reactive Fire.
Morale: Withdraws when the charge fails or the exarch calls the dance ended. Banshees do not grind; they strike and go.
Tactics: Hold her behind terrain until the party settles into a firing rhythm, then take that rhythm away. Hit support characters and heavy gunners first — the people whose reactions matter most. If the party blunts the charge and pins her, she dies like anyone thin-boned.
Loot / Evidence / Hooks: The banshee mask's shriek-circuits burn out for any wearer who did not walk the Aspect path, but a functioning power sword and her spirit stone make the corpse a fortune and a feud.
Enemy Dossier
GM ReferenceAn Aeldari Howling Banshee-Type is a screaming assault specialist whose mask-shriek arrives before her blade and unmakes the defense between them. She kills reactions first and bodies second.
Use this enemy to punish gunlines, camped positions, and any party plan that depends on getting to shoot the charge.
Threat Profile: Low durability, extreme charge speed, reaction denial via banshee mask, high melee precision, fear and morale pressure, fragile if the charge is blunted.
Banshee Mask. Targets of her charge lose Reactive Fire and reactions against her until the charge resolves.
War Shout. Enemies first hearing the shriek each scene save on Willpower or are Frightened until their next turn.
Aspect Grace. Melee attacks against her by Suppressed or Frightened targets suffer Disadvantage.
Shrieking Charge. Moves her full impressive speed and attacks; the target cannot react to the movement.
Executioner Sweep. Power-blade attack against two adjacent targets; critical hits leave targets Exposed.
Fade From the Kill. After downing a target, moves half speed toward cover without provoking Reactive Fire.
Morale: Withdraws when the charge fails or the exarch calls the dance ended; banshees do not grind, they strike and go.
Tactics: Hold them off-map or behind terrain until the party settles into a firing rhythm, then take that rhythm away. They hit support characters and heavy gunners first — the people whose reactions matter most. If the party survives the first charge and pins them, they die like anyone thin-boned.
Full Stat Block Priority: High