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Lexicanum

Mutant Brute

A swollen mutant built for smashing doors, shields, and people.

Threat File — Mutant Brute

TR 4 · Chaos & Heretics
HumanMutantCorruptedMeleeMonsterStat Block Priority: Medium
Mutant BruteTR 4Human, Corrupted · Brute
HumanMutantCorruptedMeleeMonster
Defense 13 · Vitality 35 · Move 25 ft. · Initiative +0
STR +4AGI +0TGH +3INT -2WIL +0PRS -2

Saves: Toughness +6

Proficiencies: Athletics +6

// Traits

Slab of Meat. The brute ignores the first Pinned result inflicted on it each scene.

Wrecker. The brute deals double damage to cover, doors, and barricades, and can convert a section of Heavy Cover to Light Cover with one full turn of work.

// Actions

Crushing Blow. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 2d8 + 4 bludgeoning damage, and the target makes a Toughness Save DC 12 or is hurled 10 feet back and knocked Prone.

Sweep. The brute strikes every creature within reach. Melee Attack: +5 to hit each target. Hit: 1d8 + 4 bludgeoning damage.

Morale: Too dim to flee while enemies are close; wanders or rampages if its handlers die.

Tactics: Point it at whatever the party is hiding behind and let it walk through the return fire. It forces repositioning, not chases; anyone who kites it wins, anyone who holds ground loses their cover. Cult handlers nearby keep it aimed.

Loot / Evidence / Hooks: Its handler's goad and chain-leash, plus whatever crushed valuables were behind the last barricade it ate.

Enemy Dossier

GM Reference

The Mutant Brute is what happens when the warp decides a human should be a battering ram. Swollen muscle, plated hide, and just enough mind left to hate doors, shields, and people.

// Battlefield Use

Use this enemy to break the party's line, smash fortifications, and give cult forces an answer to Heavy Cover.

// Threat Profile

High durability for its TR, heavy melee damage, slow and stupid, vulnerable to kiting and Fire Lanes.

// Signature Traits

Slab of Meat. Extra Vitality and ignores the first Pinned result inflicted on it each scene.

Wrecker. Deals double damage to cover, doors, and barricades; can convert Heavy Cover to Light Cover with a turn of work.

// Signature Actions

Crushing Blow. Heavy melee attack that can hurl the target back and prone.

Sweep. Strikes every creature within reach at reduced damage.

Morale: Too dim to flee while enemies are close; wanders or rampages if its handlers die.

Tactics: Point it at whatever the party is hiding behind and let it walk through the return fire. It should force repositioning, not chase — anyone who kites it wins, anyone who holds ground loses their cover. Cult handlers nearby keep it aimed.

// Variants
Khorne Mutant Brute (faster, angrier)Nurgle Mutant Brute (harder to kill)Chained Brute released as a weaponTwin Brutes with a shared handler

Full Stat Block Priority: Medium

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