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Signal ▮▮▮▯▯Session 0x1F3AClearance Vermillion00:00:00 M41.026
Lexicanum

Exalted Sorcerer-Type

A major psychic commander with layered defenses.

Threat File — Exalted Sorcerer-Type

TR 14 · Traitor Astartes
TzeentchPsychicLeaderStat Block Priority: Boss
Exalted Sorcerer-TypeTR 14Astartes · Psyker Boss
TzeentchPsychicLeader
Defense 19 · Vitality 180 · Move 30 ft. · Initiative +3
STR +4AGI +3TGH +4INT +6WIL +7PRS +4

Saves: Willpower +12, Intellect +11

Proficiencies: Lore +11, Guile +9, Command +8

// Traits

Ninefold Ward. The first three attacks or hostile effects to reach the sorcerer each scene are absorbed by collapsing ward-layers and have no effect. Describe each layer breaking.

I Have Read This Battle. Once per round, the sorcerer may force one enemy roll to be rerolled as fate is adjusted.

Retinue of Echoes. The sorcerer maintains 1d3 illusory duplicates. An attack that would hit him strikes a duplicate instead until all are gone; a duplicate is destroyed by any hit or disproven with an Awareness check DC 16.

// Actions

Bolts of Change. The sorcerer makes two ranged psychic attacks: +10 to hit, range 90 ft., one target each. Hit: 2d10 + 5 warp damage. A critical hit twists the target with a minor mutation and Corruption exposure.

Astral Blast. The sorcerer detonates a point within 90 feet. Creatures within 15 feet of it make a Willpower Save DC 16, taking 4d10 warp damage and falling Prone on a failure, or half damage on a success.

Whisper of the Nine Truths. One enemy within 60 feet makes a Willpower Save DC 16 or acts on a lie: the GM chooses one action — moving, holding, or attacking a target — that it takes as the sorcerer intends.

// Reactions

Unwrite Position. When an enemy ends its movement within 10 feet of the sorcerer, or an allied unit within 60 feet is targeted by an attack, he may teleport himself or that ally up to 60 feet, arriving anywhere the plan requires.

Morale: Never breaks; his escapes are pre-planned, staged to look like victories, and always cost the party something on the way out.

Tactics: Run him at one remove: images, pawns, and voices before the real body ever appears. In combat, he spends the early rounds trading ward-layers for information about the party. Give the encounter a scheme-objective — a ritual step, a stolen truth, a swapped artifact — that he can complete even while losing the fight.

Loot / Evidence / Hooks: His annotations on the party — habits, oaths, debts — are worth more than his reliquary, and prove that someone paid him for them.

Enemy Dossier

GM Reference

An Exalted Sorcerer-Type is a major psychic commander whose defenses are layered nine deep and whose plans were finished before the party arrived. Fighting him is stepping onto a board he has already annotated.

// Battlefield Use

Use this enemy as an arc villain for a Tzeentchian scheme — the mind the party unravels across sessions before they ever trade fire with it.

// Threat Profile

High durability behind layered wards, devastating psychic offense, battlefield rewriting, misdirection and false images, Corruption pressure, commands Rubricae and daemons alike.

// Signature Traits

Ninefold Ward. The first several attacks or effects to reach him each scene are absorbed by collapsing ward-layers; describe each layer breaking.

I Have Read This Battle. Once per round, forces one enemy roll to be rerolled as fate is adjusted.

Retinue of Echoes. Maintains illusory duplicates; attacks against him may strike a false image until it is dispelled or disproven.

// Signature Actions

Astral Blast. Psychic detonation at a point within 90 feet; creatures in 15 feet save or take warp damage and are knocked prone.

Unwrite Position. Teleports himself or an allied unit up to 60 feet, arriving anywhere the plan requires.

Whisper of the Nine Truths. One enemy makes a Willpower Save or acts on a lie: moving, holding, or attacking as the sorcerer intends for one action.

Morale: Never breaks; escapes are pre-planned, staged to look like victories, and always cost the party something on the way out.

Tactics: Run him at one remove: images, pawns, and voices before the real body ever appears. In combat, he spends the early rounds trading ward-layers for information about the party. Give the encounter a scheme-objective — a ritual step, a stolen truth, a swapped artifact — that he can complete even while losing the fight.

// Variants
Disc-Mounted Exalted SorcererCabal Voice (channels absent peers)Curator of Nine Vaults (site boss)Fate-Debtor (empowered, owed to a greater daemon)Campaign Nemesis (the plan spans the whole arc)

Full Stat Block Priority: Boss

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