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Signal ▮▮▮▯▯Session 0x1F3AClearance Vermillion00:00:00 M41.026
Lexicanum

Toxic Traitor Guardsman

A traitor soldier with contaminated ammunition and no urgency.

Threat File — Toxic Traitor Guardsman

TR 3 · Chaos God-Aligned Cults
NurglePoisonRangedStat Block Priority: Medium
Toxic Traitor GuardsmanTR 3Human · Trooper
NurglePoisonRanged
Defense 13 · Vitality 16 · Move 25 ft. · Initiative +1
STR +1AGI +1TGH +2INT +0WIL +2PRS -1

Saves: Toughness +4

Proficiencies: Awareness +4, Fieldcraft +3

// Traits

Corroded Rounds. A creature hit by the guardsman's ranged attack makes a Toughness Save DC 12 or takes 1d4 toxic damage at the start of its next turn. Every graze is a gift.

Patient as Rot. The guardsman is immune to fear and cannot be Pinned by Suppression while in cover. It simply waits out the noise.

// Actions

Blighted Lasfire. Ranged Attack: +4 to hit, range 80/240 ft., one target. Hit: 1d8 + 2 energy damage, plus the Corroded Rounds rider.

Unhurried Volley. If the guardsman does not move this turn, it makes a Blighted Lasfire attack with +1 to hit. It has nowhere better to be.

Morale: Does not retreat and does not hurry. It holds its position until destroyed or ordered elsewhere by a preacher.

Tactics: Emplace it in cover on the approaches and let attrition work — each hit the party shrugs off keeps costing them. It lacks the mobility to respond to flanking, which is the party's answer; make them earn the angle through contaminated ground. Pairs miserably well with blight grenadiers.

Loot / Evidence / Hooks: Contaminated charge packs — worthless as ammunition, damning as evidence of which manufactorum blessed them.

Enemy Dossier

GM Reference

The Toxic Traitor Guardsman is a soldier whose lasgun charge packs and ammunition were blessed by rot — contaminated rounds, unhurried doctrine, and a persistent cough. It keeps Guard discipline at plague-cult tempo.

// Battlefield Use

Use this enemy as Nurgle's ranged line infantry, making every wound the party takes a lingering problem.

// Threat Profile

Moderate durability, disciplined ranged fire with poison riders, cover use, slow but unshakeable — attrition with a trigger.

// Signature Traits

Corroded Rounds. Its ranged hits force a Toughness Save against lingering poison damage; every graze is a gift.

Patient as Rot. Immune to fear and Pinned states from Suppression while in cover; it simply waits out the noise.

// Signature Actions

Blighted Lasfire. Standard ranged attack with the toxin rider.

Unhurried Volley. Forgoes movement for +1 to hit; it has nowhere better to be.

Morale: Does not retreat and does not hurry; holds its position until destroyed or ordered elsewhere by a preacher.

Tactics: Emplace it in cover on the approaches and let attrition work — each hit the party shrugs off keeps costing them. It lacks the mobility to respond to flanking, which is the party's answer; make them earn the angle through contaminated ground. Pairs miserably well with blight grenadiers.

// Variants
Toxic Fire Team (mob unit)Blight-Round SniperTrench-Rot Veteran (dug in, half-fused to the position)Contaminated Heavy Stubber Crew

Full Stat Block Priority: Medium

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