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Plague Surgeon

A healer of rot and collector of ruined flesh.

Threat File — Plague Surgeon

TR 10 · Traitor Astartes
NurgleMedicalDiseaseStat Block Priority: High
Plague SurgeonTR 10Astartes · Specialist
NurgleMedicalDisease
Defense 16 · Vitality 115 · Move 25 ft. · Initiative +1
STR +4AGI +1TGH +5INT +3WIL +4PRS +0

Saves: Toughness +9, Willpower +7

Proficiencies: Medicae +8, Lore +6

// Traits

Disgustingly Resilient. Whenever the plague surgeon takes damage, reduce that damage by 3 (minimum 1). He is immune to poison and disease.

Balms of the Fly-Lord. Once per round, when an allied Nurgle unit within 30 feet takes damage, the surgeon may reduce that damage by 5 or remove one condition from that ally.

Anti-Vitae. Enemies within 15 feet of the surgeon cannot regain Vitality from healing, stimms, or medicae actions.

// Actions

Narthecium of Rust. Melee Attack: +7 to hit, reach 5 ft., one target. Hit: 2d8 + 4 piercing damage, and the target makes a Toughness Save DC 15 or contracts a virulent sickness: 1d4 poison damage at the start of each of its turns until it succeeds a Toughness Save DC 15.

Harvest Sample. The surgeon makes a Narthecium of Rust attack with Advantage against a bloodied or downed enemy. On a hit, he extracts something, and the target's next save is made at Disadvantage.

Triage of Rot. One bloodied Nurgle ally within the surgeon's reach regains 15 Vitality.

// Reactions

Professional Interest. When a creature within 30 feet drops to 0 Vitality, the surgeon may move up to half his speed toward it.

Morale: Withdraws calmly with his samples when the warband's line breaks; the specimens matter more than the battle.

Tactics: Keep him one rank behind the plague marines, undoing the party's damage math every round. He drifts toward downed and bloodied characters with professional interest — use that to create horror and urgency. Killing him should measurably soften the whole force.

Loot / Evidence / Hooks: His sample cases hold cultured strains and tissue from named victims — evidence, cure-stock, and Inquisitorial leverage in one horrible satchel.

Enemy Dossier

GM Reference

A Plague Surgeon is a healer of rot and collector of ruined flesh, keeping the warband's blessings cultured and its casualties productive. He treats the party as an untapped sample archive.

// Battlefield Use

Use this enemy as the support specialist who makes plague marines even harder to put down, and whose interest in wounded characters is genuinely upsetting.

// Threat Profile

Very high durability, ally sustain, healing denial, disease pressure, weak direct offense, high-value support target, Corruption exposure risk in melee.

// Signature Traits

Disgustingly Resilient. Reduces all incoming damage; immune to poison and disease.

Balms of the Fly-Lord. Once per round, an allied Nurgle unit within 30 feet reduces incoming damage further or shrugs off a condition.

Anti-Vitae. Enemies within 15 feet cannot benefit from healing, stimms, or medicae actions.

// Signature Actions

Narthecium of Rust. Melee attack with corroded surgical tools; the target risks a virulent sickness.

Harvest Sample. Attacks a wounded or downed enemy with Advantage; on a hit, he extracts something, and the target's next save is at Disadvantage.

Triage of Rot. Restores vigor to one bloodied Nurgle ally within reach.

Morale: Withdraws calmly with his samples when the warband's line breaks; the specimens matter more than the battle.

Tactics: Keep him one rank behind the plague marines, undoing the party's damage math every round. He drifts toward downed and bloodied characters with professional interest — use that to create horror and urgency. Killing him should measurably soften the whole force.

// Variants
Surgeon with Servo-HarnessVector Surgeon (spreads a named plague the arc tracks)Fleshcrafter (rebuilds slain marines mid-scene)Apothecary-Turned (recent traitor, loyalist gear)Nemesis Collector (keeps samples of the party)

Full Stat Block Priority: High

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