Nurgle Herald-Type
A daemon leader spreading disease and despair.
Threat File — Nurgle Herald-Type
TR 11 · Daemons & Warp EntitiesSaves: Toughness +9, Willpower +8
Daemonic Nature. Does not make Morale checks and is immune to fear, Suppression, poison, and disease. At 0 Vitality it is banished into a garden of filth.
Grandfather's Steward. Lesser Nurgle daemons within 60 feet reduce all incoming damage by 2 and act on the herald's direction.
Miasma of the Manse. The ground within 20 feet of the herald is toxic to enemies: creatures starting their turn there make a Toughness Save DC 15 or take 1d6 toxic damage, and healing attempted inside the miasma fails.
Balesword. Melee Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 4 slashing damage, and the wound festers, resisting all healing until ritually cleansed.
Bestow the Blessing. One enemy within 30 feet makes a Toughness Save DC 15 or contracts a named disease: for the rest of the scene it suffers Disadvantage on Toughness saves and cannot regain Vitality.
Gather the Garden. The herald commands: two lesser Nurgle daemon units within 60 feet immediately advance, or once per scene a nurgling swarm manifests from fouled ground within 20 feet.
Bilious Rebuke. When a creature hits the herald with a melee attack, filth sprays: the attacker makes a Toughness Save DC 15 or takes 1d8 toxic damage.
Morale: Does not make Morale checks (daemonic nature). It treats losing ground as a gardening setback and being banished as a brief errand elsewhere.
Tactics: It advances at the center of its daemons like the eye of a very slow storm, making everything around it harder to kill and everywhere near it worse to stand. It speaks to the party throughout — kindly, horribly, remembering their names. Kill it early or leave; the middle path is where its arithmetic lives.
Loot / Evidence / Hooks: Its garden-plot of banishment yields a rusted balesword hilt that never dries; the diseases it named the party are recorded, lovingly, in a waterlogged ledger nearby.
Enemy Dossier
GM ReferenceA Nurgle Herald-Type is a daemon leader spreading disease and despair with the gentle authority of a village elder — proud of its blights, generous with them, and patient beyond all mortal measure. Where it walks, the ground gives up.
Use this enemy to bind Nurgle daemons into a coordinated attrition engine, or as the voice of a contagion arc before its greater master appears.
Very high durability, disease auras, empowers lesser Nurgle daemons, healing denial, despair pressure, slow, immune to morale and Suppression, banished rather than killed.
Daemonic Nature. Does not check morale, immune to fear, Suppression, poison, and disease; banished at 0 Vitality into a garden of filth.
Grandfather's Steward. Lesser Nurgle daemons within 60 feet reduce incoming damage and act on its direction.
Miasma of the Manse. The ground within 20 feet of it is toxic to enemies; healing attempted inside it fails.
Balesword. Heavy melee attack; the wound festers, resisting all healing until ritually cleansed.
Bestow the Blessing. One enemy within 30 feet saves or contracts a named disease with scene-long consequences.
Gather the Garden. Commands: two lesser Nurgle units immediately advance, or a nurgling swarm manifests from the fouled ground.
Morale: No morale; it treats losing ground as a gardening setback and being banished as a brief errand elsewhere.
Tactics: It advances at the center of its daemons like the eye of a very slow storm, making everything around it harder to kill and everywhere near it worse to stand. It speaks to the party throughout — kindly, horribly, remembering their names. Kill it early or leave; the middle path is where its arithmetic lives.
Full Stat Block Priority: High