Shoota Boy
An enthusiastic shooter with volume-based accuracy.
Threat File — Shoota Boy
TR 3 · OrksSaves: Toughness +5
Proficiencies: Athletics +5, Intimidation +3
More Dakka. When the shoota boy misses a ranged attack, each creature within 5 feet of the target makes an Agility Save DC 12 or takes 1d6 ballistic damage. Accuracy is a human superstition; volume is forever.
Mob Confidence. While at least two other orks are within 15 feet, the shoota boy has Advantage on saves against fear and Pinning.
Shoota Burst. Ranged Attack: +4 to hit, range 60/180 ft., one target. Hit: 2d6 + 2 ballistic damage, or 3d6 + 2 against a target within 30 feet, where aiming stops mattering.
Sweep the Street. The shoota boy hoses a 15-foot zone within shoota range. Creatures in the zone make a Willpower Save DC 12 or are Pinned until the start of its next turn. It can do this while moving at full speed, badly.
Bayonet-Shaped Attitude. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 bludgeoning damage. Out of ammunition, it upgrades to this with visible satisfaction.
Morale: Breaks only when the mob does; out of ammunition, it closes to melee rather than withdrawing.
Tactics: Walk forward in a loose line, hosing every window and doorway that might contain a target. Its job is Suppression and covering the choppa boyz' charge.
Loot / Evidence / Hooks: The shoota itself is scrap, but its ammunition hoppers are packed with mixed calibers looted from three different armies.
Enemy Dossier
GM ReferenceA shoota boy is an ork who decided the best part of war is the noise, and armed himself accordingly. Accuracy is a human superstition; volume is forever.
Use this enemy to give an ork force ranged pressure that suppresses through sheer weight of fire rather than aim.
Threat Profile: Medium durability, high-volume inaccurate fire, effective Suppression, still happy to charge, mob-dependent morale.
More Dakka. Its shooting threatens everyone near the target as well as the target.
Mob Confidence. Advantage on saves against fear and Pinning while at least two other orks are within 15 feet.
Shoota Burst. Ranged attack with a bonus die of damage at short range, where aiming stops mattering.
Sweep the Street. Suppresses a 15-foot zone; failed Willpower Saves cause Pinned.
Shoot While Walking. Advances at full speed while maintaining suppressive fire, badly.
Morale: Breaks only when the mob does; out of ammunition, it upgrades to melee with visible satisfaction.
Tactics: Walk shoota boyz forward in a loose line, hosing every window and doorway that might contain a target. Their job is Suppression and covering the choppa boyz' charge. When they finally close, remember the shoota has a bayonet-shaped attitude.
Full Stat Block Priority: Medium