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Lexicanum

Sanctus Sniper

A hidden assassin with a very specific target.

Threat File — Sanctus Sniper

TR 7 · Genestealer Cults
Genestealer CultSniperStealthStat Block Priority: High
Sanctus SniperTR 7Hybrid · Sniper
Genestealer CultSniperStealth
Defense 14 · Vitality 32 · Move 30 ft. · Initiative +4
STR +1AGI +4TGH +1INT +2WIL +3PRS +0

Saves: Agility +7, Willpower +6

Proficiencies: Stealth +8, Awareness +6

Senses: Soulsight familiar senses psykers within 120 feet regardless of concealment

// Traits

Consecrated Purpose. The Sanctus is assigned one target per mission. It gains +2 to hit and an extra 1d10 damage against that target, and Advantage on Stealth checks while stalking it.

Soulsight Familiar. Its psychic familiar spots for it: the Sanctus may target psykers through concealment and smoke, and always knows when its consecrated target uses psychic powers.

// Actions

Silenced Sniper Rifle. Ranged Attack: +7 to hit, range 150/600 ft., one target. Hit: 2d10 + 3 piercing damage. The shot makes no sound that carries. On a critical hit against its consecrated target, the target also makes a Toughness Save DC 13 or takes 2d6 toxic damage from the soul-poisoned round and is Stunned until the end of its next turn.

Bio-Dagger. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6 + 3 piercing damage plus 2d6 toxic damage; a Toughness Save DC 13 halves the toxic damage. Psykers make this save at Disadvantage.

Ghost Relocation. The Sanctus moves up to its full Movement between prepared positions without breaking concealment, if terrain allows.

// Reactions

Spotter's Warning. When its consecrated target uses a psychic power within range, the Sanctus may immediately make one Silenced Sniper Rifle attack against it.

Morale: Withdraws without hesitation once the mark is dead or the position is blown; its life belongs to the next assignment.

Tactics: Establish it before the fight: a glint, a near-miss, a dead sentry with one hole. In combat it ignores everything except its consecrated target and the shortest safe path to another angle. Do not let it duel; force the party to spend smoke, cover, and nerves protecting one person.

Loot / Evidence / Hooks: A soul-poisoned round etched with the mark's name — and a second round etched with a name the party has not heard yet.

Enemy Dossier

GM Reference

A Sanctus Sniper is the cult's consecrated assassin, sent when one specific mind must go silent — usually a psyker, an officer, or whoever is holding the defense together. It fires soul-poisoned rounds from angles no one swept.

// Battlefield Use

Use this enemy when the party's leader, psyker, or key ally needs to feel hunted before the uprising ever goes loud.

// Threat Profile

Low durability, extreme single-target lethality, anti-psyker specialization, deep stealth, withdrawal discipline.

// Signature Traits

Consecrated Purpose. Assigned one target; gains +2 to hit and extra damage against that target, and Advantage on Stealth checks while stalking it.

Soulsight Familiar. Its psychic familiar spots for it: the Sanctus may target psykers through concealment and knows when its mark uses powers.

// Signature Actions

Silenced Sniper Rifle. Long-range precision attack; against its consecrated target, a critical hit also imposes a Toughness Save against soul-toxin.

Bio-Dagger. Envenomed melee attack for close work; psykers save at Disadvantage.

Ghost Relocation. Moves between prepared positions without breaking concealment if terrain allows.

Morale: Withdraws without hesitation once the mark is dead or the position is blown; its life belongs to the next assignment.

Tactics: Establish the Sanctus before the fight: a glint, a near-miss, a dead sentry with one hole. In combat it ignores everything except its consecrated target and the shortest safe path to another angle. Do not let it duel; let it force the party to spend smoke, cover, and nerves protecting one person.

// Variants
Blade-Sanctus (melee infiltrator)Twin Sanctus (overlapping angles)Failed-Ascension Sanctus (unstable, brutal)Patriarch's Silence (nemesis assassin)

Full Stat Block Priority: High

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