Ghostkeel-Type Stealth Suit
A large stealth battlesuit that should not be allowed to choose range.
Threat File — Ghostkeel-Type Stealth Suit
TR 12 · T'au EmpireSaves: Agility +7, Toughness +7
Proficiencies: Stealth +8, Awareness +6
Senses: Suit sensors see normally in darkness and smoke within 120 feet
Impossible Silhouette. Despite its size, the ghostkeel counts as concealed against attackers more than 30 feet away; ranged attacks against it at that distance suffer Disadvantage.
Stealth Drone Screen. Two escort stealth drones (Defense 13, Vitality 5 each) extend its countermeasures. While at least one lives, Impossible Silhouette applies even within 30 feet; when both are destroyed, the trait is lost entirely until the suit escapes and recovers.
Fusion Collider. Ranged Attack: +8 to hit, range 40/80 ft., one target. Hit: 4d10 + 5 energy damage. Against a target within 20 feet, this attack ignores armor-based Defense bonuses and destroys the cover the target is using.
Cyclic Burst. The suit rakes a 15-foot zone within 100 feet. Creatures in the zone make a Willpower Save DC 15 or become Suppressed until the start of the suit's next turn; the suit then moves up to half its Movement.
Ghost Withdrawal. The suit disengages at full Movement into cover or concealment without provoking Reactive Fire.
Holophoton Countermeasures. Once per scene, when an attack would hit the suit, decoys and ghost-images bloom and the attack misses instead.
Morale: Never stands its ground; withdraws when bloodied or revealed and returns on its own terms.
Tactics: Run the ghostkeel as a horror-movie monster with a fusion gun: strike, displace, and let the party argue about where it went. Its counterplay is killing the stealth drones and denying its disengagement lanes; reward parties who work that out.
Loot / Evidence / Hooks: Holophoton emitters and a fusion collider core, if anything that hidden can be said to be recovered.
Enemy Dossier
GM ReferenceA battlesuit the size of a small walker that should not be able to hide, and does. The ghostkeel-type is an ambush weapon system: it chooses the range, opens with something devastating, and is gone before the smoke clears.
Use this enemy as a recurring phantom that strikes the party across an encounter or a whole mission, never fighting fair.
Threat Profile: High durability, very high ambush burst damage, large-frame stealth with countermeasure drones, controls engagement range, frustrating by design.
Holophoton Countermeasures. Once per scene, forces an attack that would hit it to miss as decoys and ghost-images bloom.
Impossible Silhouette. Counts as concealed beyond 30 feet despite its size; ranged attacks at distance suffer Disadvantage.
Stealth Drone Screen. Its escort drones extend its concealment; killing them strips the Disadvantage.
Fusion Collider Ambush. Massive short-range opening attack that deletes armor, cover, or one unlucky target.
Cyclic Burst. Sustained fire that Suppresses a zone while the suit displaces.
Ghost Withdrawal. Disengages at full Movement into concealment without provoking Reactive Fire.
Morale: Never stands its ground; withdraws when bloodied or revealed and returns on its own terms.
Tactics: Run the ghostkeel as a horror-movie monster with a fusion gun. Strike, displace, and let the party argue about where it went. Its counterplay is killing the stealth drones and denying it disengagement lanes — reward parties who work that out.
Full Stat Block Priority: High