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Lexicanum

Flesh Hound-Type Hunter

A daemon hunter-beast that pressures psykers and runners.

Threat File — Flesh Hound-Type Hunter

TR 7 · Daemons & Warp Entities
KhorneBeastAnti-PsykerStat Block Priority: Medium
Flesh Hound-Type HunterTR 7Daemon · Skirmisher
KhorneBeastAnti-Psyker
Defense 15 · Vitality 55 · Move 50 ft. · Initiative +3
STR +3AGI +4TGH +3INT -1WIL +3PRS +0

Saves: Willpower +6

Proficiencies: Athletics +6

Senses: Scents its designated prey across any distance or terrain; hiding requires warding, not cover

// Traits

Collar of Khorne. The hound has Advantage on saves against psychic effects. A psyker who targets it with a power and fails suffers immediate Perils backlash.

Daemonic Nature. Does not make Morale checks and is immune to fear and Suppression. At 0 Vitality it is banished, not killed.

Scent of Souls. The hound always knows the direction and distance to its designated prey. Cover, darkness, and speed do not break the trail; only warding does.

// Actions

Rending Bite. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 2d8 + 3 rending damage. The attack is made at Advantage against Prone or fleeing targets.

Loping Pounce. The hound moves up to 50 feet and makes a Rending Bite attack. On a hit, the target makes a Toughness Save DC 13 or is knocked Prone.

Throat-Lock. Melee Attack: +6 to hit, reach 5 ft., one Prone or downed target. Hit: 1d8 + 3 piercing damage and the target is Grappled; the hound drags it up to 20 feet away from its allies.

// Reactions

Run the Runner. When a creature within 30 feet moves away from the hound, it may immediately move up to half its Movement toward that creature.

Morale: Does not make Morale checks (daemonic nature). It breaks pursuit only if its prey dies or its summoner recalls it, and it does not distinguish between the two gladly.

Tactics: Give it one designated prey and play it honestly: it goes through, around, or over everything between it and that character, and the rest of the party becomes obstacles managing a countdown. It punishes psychic self-defense viciously — let the psyker learn that the second time.

Loot / Evidence / Hooks: Its brass collar survives banishment and deadens psychic powers near it — a relic Inquisitors will kill to hold and heretics will kill to recover.

Enemy Dossier

GM Reference

A Flesh Hound-Type Hunter is a daemon beast bred for one purpose: running down the ones who think distance or witchcraft will save them. It exists to make psykers and runners understand they were never safe.

// Battlefield Use

Use this enemy to pressure the party's psyker, courier, or skirmisher — a pursuit predator that punishes exactly the characters used to escaping.

// Threat Profile

Fast, durable, savage melee, anti-psyker collar, unerring tracking, immune to morale and Suppression, banished rather than killed.

// Signature Traits

Collar of Khorne. Advantage on saves against psychic effects; psykers who target it and fail risk immediate Perils backlash.

Daemonic Nature. Does not check morale, immune to fear and Suppression; banished at 0 Vitality.

Scent of Souls. Tracks its designated prey across any distance or terrain; hiding requires warding, not cover.

// Signature Actions

Rending Bite. Melee attack; hits prone or fleeing targets at Advantage.

Loping Pounce. Moves up to 50 feet and attacks; the target saves or is knocked prone.

Throat-Lock. Grapples a downed or prone target, dragging it away from its allies.

Morale: No morale; it breaks pursuit only if its prey dies or its summoner recalls it, and it does not distinguish between the two gladly.

Tactics: Give it one designated prey and play it honestly: it goes through, around, or over everything between it and that character. The rest of the party becomes obstacles managing a countdown. It punishes psychic self-defense viciously — let the psyker learn that the second time.

// Variants
Hunting Pair (herds prey between them)Gorehound Alpha (pack leader, TR 9)Witch-Taker (empowered against psykers specifically)Bound Hound (leashed to a Khornate champion)Blood Trail Hound (stronger the longer the chase)

Full Stat Block Priority: Medium

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