Khorne Mutant Brute
A warped slab of muscle and hatred.
Threat File — Khorne Mutant Brute
TR 6 · Chaos God-Aligned CultsSaves: Toughness +7
Brass-Scarred Hide. Warped flesh and rage-fed density give the brute Resistance to ballistic damage.
Pain Is Fuel. While bloodied, the brute suffers no penalties and instead deals +2 damage with its melee attacks.
Bone-Blade Cleave. Melee Attack: +6 to hit, reach 5 ft., up to two adjacent targets (one attack roll against each). Hit: 2d10 + 5 slashing damage.
Rampage Through. The brute moves up to its Movement in a straight line, smashing through Light Cover, doors, and walls of light construction. Each creature in its path makes an Agility Save DC 13 or takes 2d6 bludgeoning damage and is knocked Prone.
Deathgrip Roar. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: the target is Grappled (escape DC 14) and the brute roars: every other enemy within 15 feet makes a Willpower Save DC 13 or is Frightened until the end of its next turn.
Morale: Does not make Morale checks. There is no mind left to break; it fights until destroyed, and it fights hardest while dying.
Tactics: Send it at the party's strongpoint while lighter Khornates flank — it exists to make the safest position the worst one. It gets more dangerous as it dies, so parties who chip at it from cover are feeding it; the fast, committed kill is the right play and they should learn that. Terrain is its only real enemy.
Loot / Evidence / Hooks: Nothing worth prying off the corpse, but the brass collar stamped with a warband glyph traces it back to its handlers.
Enemy Dossier
GM ReferenceThe Khorne Mutant Brute is a warped slab of muscle and hatred — a mutant remade by the Blood God's attention into something between a soldier and a siege engine. It has bone blades where hands were and no memory of why it is angry.
Use this enemy as Khornate heavy assault — the thing that arrives after the rabble dies and before the party has reloaded.
Very high durability, devastating melee, fear presence, mutation-armored, mindless forward pressure with no ranged answer.
Brass-Scarred Hide. Warped flesh and rage-fed density: extra Vitality and reduced damage from ballistic weapons.
Pain Is Fuel. While bloodied, gains +2 melee damage instead of any penalty.
Bone-Blade Cleave. Heavy melee attack against up to two adjacent targets.
Rampage Through. Charges through cover, walls of Light construction, and anyone in between.
Deathgrip Roar. Grabs one target and roars; all other enemies within 15 feet save against fear.
Morale: No morale; fights until destroyed, and its final moments are the most dangerous.
Tactics: Send it at the party's strongpoint while lighter Khornates flank — it exists to make the safest position the worst one. It gets more dangerous as it dies, so parties who chip at it from cover are feeding it; the fast, committed kill is the right play and they should learn that. Terrain is its only real enemy.
Full Stat Block Priority: High