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Cult Gunman

A cult shooter using autoguns, stubbers, or stolen las weapons.

Threat File — Cult Gunman

TR 2 · Chaos & Heretics
HumanHereticUndividedRangedCoverStat Block Priority: Medium
Cult GunmanTR 2Human · Gunner
HumanHereticUndividedRangedCover
Defense 12 · Vitality 10 · Move 30 ft. · Initiative +2
STR +0AGI +2TGH +0INT +0WIL +0PRS -1

Proficiencies: Awareness +3, Stealth +3

// Traits

Learned the Hard Way. While in Light or Heavy Cover, the gunman gains +1 Defense. It will not voluntarily leave cover while enemies can shoot at it.

Scavenger's Arsenal. The gunman's loadout varies; the GM may swap its ranged attack profile between autogun, stubber, and lasgun freely without changing the numbers.

// Actions

Scavenged Longarm. Ranged Attack: +3 to hit, range 60/180 ft., one target. Hit: 1d8 + 1 ballistic damage. If the gunman does not move this turn, it gains +1 to hit against an Exposed target.

Covering Rattle. The gunman sprays a 10-foot zone within weapon range. Creatures in the zone make a Willpower Save DC 11 or become Pinned until the start of the gunman's next turn.

Morale: Falls back through cover when bloodied; abandons the fight entirely if its position is flanked.

Tactics: Post gunmen in elevated or fortified positions covering the lanes the rabble funnels the party down; trade at range, retreat rather than duel, and pair them for crossfire.

Loot / Evidence / Hooks: One functional firearm of actual value in a cult full of junk, often with Imperial serial marks that were never reported stolen.

Enemy Dossier

GM Reference

The Cult Gunman is a heretic who found a real weapon and learned which end matters. Autoguns, stubbers, and stolen las weapons make it the ranged backbone of a cult cell.

// Battlefield Use

Use this enemy when the cult needs actual firepower behind its rabble — overwatch positions, window shooters, and rooftop harassment.

// Threat Profile

Low durability, respectable ranged damage, decent use of cover, folds quickly under Suppression or melee contact.

// Signature Traits

Learned the Hard Way. Gains +1 Defense in cover and will not voluntarily leave it.

Scavenger's Arsenal. Weapon loadout varies; the GM may swap its attack profile between autogun, stubber, and lasgun freely.

// Signature Actions

Aimed Burst. Forfeits movement for +1 to hit against an Exposed target.

Covering Rattle. Cheap suppressive burst over a 10-foot zone; failed Willpower Save leaves targets Pinned.

Morale: Falls back through cover when bloodied; abandons the fight entirely if its position is flanked.

Tactics: Post gunmen in elevated or fortified positions covering the approaches the rabble funnels the party down. They should trade at range and retreat rather than duel. A pair of gunmen in crossfire is worth a dozen rabble.

// Variants
Long-Las MarksmanHeavy Stubber Team (two-cultist crew)Tzeentchian Trick Gunner crossoverVeteran Gunman

Full Stat Block Priority: Medium

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