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Lexicanum

Gun-Servitor

A lobotomized weapons platform with simple target logic.

Threat File — Gun-Servitor

TR 3 · Machines, Servitors & Automata
MachineRangedServitorStat Block Priority: Medium
Gun-ServitorTR 3Machine · Gunner
MachineRangedServitor
Defense 13 · Vitality 20 · Move 20 ft. · Initiative -1
STR +2AGI -1TGH +3INT -3WIL +0PRS -4

Saves: Toughness +5

Proficiencies: Awareness +2 (targeting auspex only)

Senses: Targeting auspex ignores dim light and smoke within 60 feet

// Traits

Machine Mind. The gun-servitor does not make Morale checks and is immune to fear, Suppression, and morale pressure. It cannot be reasoned with, only reprogrammed or destroyed.

Simple Target Logic. The gun-servitor engages the nearest target its last instruction designates as hostile. A creature may attempt a Tech check DC 14 while adjacent to it to confuse its logic, causing it to lose its next turn.

No Self-Preservation. The gun-servitor never takes cover, never withdraws, and does not react to being bloodied.

// Actions

Heavy Stubber. Ranged Attack: +4 to hit, range 80/240 ft., one target. Hit: 2d6 + 2 ballistic damage.

Sustained Burst. The gun-servitor establishes a Fire Lane in a straight line within heavy stubber range until the start of its next turn. Creatures that end their turn in the lane make a Willpower Save DC 12 or become Pinned.

// Reactions

Reactive Fire. The gun-servitor makes Reactive Fire against the first creature that crosses its Fire Lane each round.

Morale: Does not make Morale checks (machine mind). It fires until destroyed, deactivated, or out of designated targets.

Tactics: Plant itself at a chokepoint, lay a Fire Lane down the longest sightline, and service targets in strict priority order with no regard for its own survival.

Enemy Dossier

GM Reference

A Gun-Servitor is a lobotomized human chassis fused to a heavy weapon and a target ledger, executing its last instruction forever. It cannot be frightened, negotiated with, or convinced it has already killed the wrong people.

// Battlefield Use

Use this enemy to lock down a corridor, doorway, or kill zone with a Fire Lane that never blinks and never withdraws.

// Threat Profile

Threat Profile: Moderate durability, steady ranged pressure and Reactive Fire, no morale, no self-preservation, slow, exploitable target logic via Tech checks.

// Signature Traits

Machine Mind. Does not check Morale; immune to fear, Suppression, and morale pressure.

Simple Target Logic. Engages the nearest designated hostile; an adjacent creature may attempt a Tech check to stall its logic for a turn.

No Self-Preservation. Never takes cover, never withdraws, does not react to being bloodied.

// Signature Actions

Heavy Stubber. Reliable ranged attack that makes open ground expensive.

Sustained Burst. Establishes a Fire Lane down a straight line; creatures ending their turn in it save or are Pinned.

Morale: None. It fires until destroyed, deactivated, or out of designated targets.

Tactics: Plant it at a chokepoint covering the longest sightline and let it service targets in strict priority order. It is a puzzle, not a duelist: flank it, blind its auspex, or beat its logic with a Tech check. Pair it with mobile enemies who herd the party into its lane.

// Variants
Twin-Weapon Gun-ServitorPlasma Servitor (overheats dangerously)Corrupted-Ledger Servitor (targets everyone)Tracked Chassis Servitor

Full Stat Block Priority: Medium

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