Gun-Servitor
A lobotomized weapons platform with simple target logic.
Threat File — Gun-Servitor
TR 3 · Machines, Servitors & AutomataSaves: Toughness +5
Proficiencies: Awareness +2 (targeting auspex only)
Senses: Targeting auspex ignores dim light and smoke within 60 feet
Machine Mind. The gun-servitor does not make Morale checks and is immune to fear, Suppression, and morale pressure. It cannot be reasoned with, only reprogrammed or destroyed.
Simple Target Logic. The gun-servitor engages the nearest target its last instruction designates as hostile. A creature may attempt a Tech check DC 14 while adjacent to it to confuse its logic, causing it to lose its next turn.
No Self-Preservation. The gun-servitor never takes cover, never withdraws, and does not react to being bloodied.
Heavy Stubber. Ranged Attack: +4 to hit, range 80/240 ft., one target. Hit: 2d6 + 2 ballistic damage.
Sustained Burst. The gun-servitor establishes a Fire Lane in a straight line within heavy stubber range until the start of its next turn. Creatures that end their turn in the lane make a Willpower Save DC 12 or become Pinned.
Reactive Fire. The gun-servitor makes Reactive Fire against the first creature that crosses its Fire Lane each round.
Morale: Does not make Morale checks (machine mind). It fires until destroyed, deactivated, or out of designated targets.
Tactics: Plant itself at a chokepoint, lay a Fire Lane down the longest sightline, and service targets in strict priority order with no regard for its own survival.
Enemy Dossier
GM ReferenceA Gun-Servitor is a lobotomized human chassis fused to a heavy weapon and a target ledger, executing its last instruction forever. It cannot be frightened, negotiated with, or convinced it has already killed the wrong people.
Use this enemy to lock down a corridor, doorway, or kill zone with a Fire Lane that never blinks and never withdraws.
Threat Profile: Moderate durability, steady ranged pressure and Reactive Fire, no morale, no self-preservation, slow, exploitable target logic via Tech checks.
Machine Mind. Does not check Morale; immune to fear, Suppression, and morale pressure.
Simple Target Logic. Engages the nearest designated hostile; an adjacent creature may attempt a Tech check to stall its logic for a turn.
No Self-Preservation. Never takes cover, never withdraws, does not react to being bloodied.
Heavy Stubber. Reliable ranged attack that makes open ground expensive.
Sustained Burst. Establishes a Fire Lane down a straight line; creatures ending their turn in it save or are Pinned.
Morale: None. It fires until destroyed, deactivated, or out of designated targets.
Tactics: Plant it at a chokepoint covering the longest sightline and let it service targets in strict priority order. It is a puzzle, not a duelist: flank it, blind its auspex, or beat its logic with a Tech check. Pair it with mobile enemies who herd the party into its lane.
Full Stat Block Priority: Medium