Chaos Space Marine
A transhuman traitor with armor, discipline, and contempt.
Threat File — Chaos Space Marine
TR 8 · Traitor AstartesSaves: Toughness +7, Willpower +5
Proficiencies: Athletics +7, Awareness +5, Intimidation +4
Transhuman Physiology. The chaos space marine has Advantage on saves against poison, disease, and fear. Once per scene, it ignores the Pinned condition.
Corrupted Warplate. While the chaos space marine is in Light or Heavy Cover, ranged attacks against it have Disadvantage unless the attacker is within 30 feet.
Centuries of Treason. The chaos space marine cannot be Suppressed by attacks from enemies of TR 2 or lower.
Boltgun. Ranged Attack: +6 to hit, range 100/300 ft., one target. Hit: 2d8 + 3 ballistic damage.
Chainsword. Melee Attack: +7 to hit, reach 5 ft., one target. Hit: 2d6 + 4 slashing damage. On a critical hit, the target is Exposed until the end of its next turn.
Bolter Suppression. The chaos space marine suppresses a 10-foot zone within boltgun range. Creatures in the zone make a Willpower Save DC 14 or become Pinned until the start of the chaos space marine's next turn.
Reactive Fire. The chaos space marine may make Reactive Fire against a creature crossing its Fire Lane.
Morale: Does not make Morale checks against ordinary battlefield fear; withdraws only for tactical advantage or when the warband's objective is met.
Tactics: Advance through Fire Lanes it creates, suppress exposed targets, close to chainsword range against the weakest flank, and never waste ammunition on panic.
Enemy Dossier
GM ReferenceA Chaos Space Marine is a transhuman veteran of ten thousand years of treason, wearing armor your lasguns were never rated against. One of them arriving on the field is not a reinforcement; it is a change of subject.
Use this enemy when the encounter needs to escalate from a firefight into a survival problem, or when a cult or traitor cell needs a spine the party cannot simply shoot out.
High durability, heavy armor, strong ranged and melee pressure, immune to ordinary fear, nearly impossible to suppress with light weapons.
Transhuman Physiology. Advantage on saves against poison, disease, and fear; once per scene ignores the Pinned condition.
Corrupted Warplate. Ranged attacks from beyond 30 feet have Disadvantage while it holds cover.
Centuries of Treason. Cannot be Suppressed by enemies of TR 2 or lower.
Boltgun. High-damage ranged attack that turns light cover into a suggestion.
Bolter Suppression. Suppresses a 10-foot zone; failed Willpower Save causes Pinned.
Chainsword. Brutal melee attack; a critical hit leaves the target Exposed.
Morale: Does not check morale against ordinary battlefield fear; withdraws only for tactical advantage or when the warband's objective is met.
Tactics: Run it like a veteran, not a monster. It advances through Fire Lanes it creates, suppresses whoever shoots best, and closes to chainsword range against the weakest flank. Never waste its ammunition on panic and never let it stand in the open out of pride.
Full Stat Block Priority: High