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Signal ▮▮▮▯▯Session 0x1F3AClearance Vermillion00:00:00 M41.026
Lexicanum

Tzeentch Icon-Bearer

A bearer of shifting signs that twist battlefield outcomes.

Threat File — Tzeentch Icon-Bearer

TR 5 · Chaos God-Aligned Cults
TzeentchIconMutationStat Block Priority: Medium
Tzeentch Icon-BearerTR 5Human · Support
TzeentchIconMutation
Defense 14 · Vitality 38 · Move 30 ft. · Initiative +1
STR +1AGI +0TGH +2INT +1WIL +3PRS +2

Saves: Willpower +6

// Traits

Standard of Shifting Signs. Tzeentchian allies within 30 feet may collectively reroll two failed rolls per round; the icon chooses which, not the allies.

Aura of Slipping Fate. Enemies within 15 feet treat one success per round (GM's choice) as a bare success with a complication.

Nine-Fold Anchor. While the icon stands, one teleporting or phasing ally per round may arrive in an unoccupied space adjacent to it.

// Actions

Icon Staff. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 + 1 bludgeoning damage plus 1d4 warp damage.

Invert the Omen. Once per scene, the bearer swaps the outcomes of the last two rolls made within its aura — a hit becomes the miss, the miss becomes the hit — catastrophically.

Plant the Sign. The bearer fixes the icon in place. Its auras persist there even if the bearer moves or falls, and the ground within 15 feet stops being trustworthy: it counts as difficult terrain for enemies.

Morale: Fights while the script says fight; abandons the icon and flees the moment its masters' plan says the icon has served.

Tactics: Let its aura be felt before it is understood — successes souring, enemy saves landing improbably. It is the cabal's logistics: rerolls for the witch, arrival point for the tricks. When the icon is destroyed it discharges violently; the party learns to want distance from the thing they must reach.

Loot / Evidence / Hooks: Fragments of the shattered icon still tug at nearby dice rolls; carrying one is Corruption bait dressed as a trophy.

Enemy Dossier

GM Reference

The Tzeentch Icon-Bearer carries a standard of shifting signs that twist battlefield outcomes — an icon that edits probability in its bearer's favor and everyone else's confusion. Its aura is the sensation of the dice being wrong.

// Battlefield Use

Use this enemy to make a Tzeentchian formation uncanny — rerolls, swapped fates, and misfortune arriving on schedule.

// Threat Profile

Moderate durability, weak attacks, probability-warping ally support, enemy misfortune aura, high-value kill with an unstable aftermath.

// Signature Traits

Standard of Shifting Signs. Tzeentchian allies within 30 feet may collectively reroll two failed rolls per round; the icon chooses which, not the allies.

Aura of Slipping Fate. Enemies within 15 feet treat one success per round (GM's choice) as a bare success with a complication.

Nine-Fold Anchor. While the icon stands, one teleporting or phasing ally per round may arrive adjacent to it.

// Signature Actions

Invert the Omen. Swaps the outcomes of the last two rolls made within its aura, once per scene, catastrophically.

Plant the Sign. Fixes the icon; its aura holds there, and the ground around it stops being trustworthy.

Morale: Fights while the script says fight; abandons the icon and flees the moment its masters' plan says the icon has served.

Tactics: Let its aura be felt before it is understood — successes souring, enemy saves landing improbably. It is the cabal's logistics: rerolls for the witch, arrival point for the tricks. Destroying the icon should discharge violently; the party learns to want distance from the thing they must reach.

// Variants
Changing Icon (aura effect rotates each round)Bound-Familiar Icon (it watches back)Ritual Anchor Icon (summoning objective)False Icon (a decoy; the real one is elsewhere)

Full Stat Block Priority: Medium

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