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Signal ▮▮▮▯▯Session 0x1F3AClearance Vermillion00:00:00 M41.026
Lexicanum

Possession Victim

A body losing an argument with something inside it.

Threat File — Possession Victim

TR 4 · Renegade Imperials and Imperial Adversaries
PossessedHorrorCorruptionStat Block Priority: Medium
Possession VictimTR 4Human, Daemon · Horror
PossessedHorrorCorruption
Defense 12 · Vitality 28 · Move 30 ft. · Initiative +1
STR +3AGI +1TGH +2INT -1WIL +0PRS -2
// Traits

Two Voices. The victim alternates between pleading host and mocking passenger; social reads of it suffer Disadvantage.

Unnatural Convulsion. Once per round, the victim may ignore the Pinned or Prone condition or slip a physical restraint as the body bends wrongly.

Escalating Grip. Each scene it survives, the daemon gains ground; at GM discretion the victim upgrades toward a true daemonhost.

// Actions

Wrenching Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 2d6 + 3 bludgeoning damage with strength the body should not have. On a critical hit, the target suffers Corruption exposure.

Borrowed Tongue. The passenger speaks one target's secret aloud. A target within 30 feet that can hear it makes a Willpower Save DC 12 or is Frightened until the end of its next turn.

Morale: The host begs to flee or die; the passenger fights to the last. Roll or choose each round which impulse wins.

Tactics: Run it unpredictably: a lunge, then a collapse, then the host's voice begging for help mid-grapple. Reward restraint with a possible rescue and punish hesitation with escalation. If the party kills it fast and clean, let them learn afterward how close the host was to saving.

Loot / Evidence / Hooks: The host's identity papers — someone is waiting for this person to come home.

Enemy Dossier

GM Reference

A Possession Victim is a human body losing an argument with something inside it — the daemon incomplete, the person not yet gone. It is a fight, a horror scene, and a moral test wearing one face.

// Battlefield Use

Use this enemy for exorcism scenes, containment failures, and encounters where the party must decide whether the host is savable — under fire.

// Threat Profile

Threat Profile: Low durability, erratic melee bursts of unnatural strength, fear and Corruption pressure, escalates toward full possession on a timer.

// Signature Traits

Two Voices. Alternates between pleading host and mocking passenger; social reads of it suffer Disadvantage.

Unnatural Convulsion. Once per round, may ignore Pinned, prone, or restraint as the body bends wrongly.

Escalating Grip. Each scene it survives, the daemon gains ground; at GM discretion it upgrades toward a true daemonhost.

// Signature Actions

Wrenching Strike. Melee attack with strength the body should not have; on a critical, Corruption exposure.

Borrowed Tongue. Speaks a target's secret aloud; failed Willpower Save causes Frightened until its next turn.

Morale: The host begs to flee or die; the passenger fights to the last — which impulse wins varies round to round.

Tactics: Run it unpredictably: a lunge, then a collapse, then the host's voice begging for help mid-grapple. Reward restraint with a possible rescue and punish hesitation with escalation. If the party kills it fast and clean, let them learn afterward how close the host was to saving.

// Variants
Fresh Possession (Host Dominant)Late-Stage Victim (Daemon Dominant)Possessed Child or Notable NPCRitual Vessel Prepared for Something Larger

Full Stat Block Priority: Medium

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