T'au Breacher
A close-range fire warrior built for room-clearing volleys.
Threat File — T'au Breacher
TR 4 · T'au EmpireSaves: Willpower +3
Proficiencies: Awareness +4, Tech +4
Point-Blank Doctrine. The breacher's pulse blaster attacks deal one extra die of damage and ignore Light Cover against targets within 15 feet.
Breach Pair. While another breacher is within 10 feet, both gain +1 Defense against Reactive Fire when entering a room or crossing a doorway.
Pulse Blaster. Ranged Attack: +5 to hit, range 20/60 ft., one target. Hit: 2d6 + 2 energy damage.
Room Sweep. The breacher suppresses one room or a 15-foot zone within pulse blaster range. Creatures in the zone make a Willpower Save DC 12 or become Pinned until the start of the breacher's next turn.
Photon Flash Entry. The breacher throws a photon grenade up to 30 feet, usually through a door its team is about to enter. Each creature in a 10-foot radius makes a Toughness Save DC 12 or is Blinded until the end of its next turn.
Morale: Falls back through its own team by bounds; breaks only if the whole squad is shattered and no drone or leader remains.
Tactics: Refuse long-range fights, rush through cover into blaster distance, and clear rooms in pairs. Lead every entry with a grenade or a shield drone.
Loot / Evidence / Hooks: An intact pulse blaster and breaching harness, plus a bonding knife the T'au will want returned.
Enemy Dossier
GM ReferenceThe breacher is a fire warrior rebuilt for corridor war: a short-range pulse blaster that shreds anything at room distance. It exists to prove the T'au can clear buildings without ever drawing a blade.
Use this enemy in boarding actions, hab-block fighting, or any encounter where the party thought close quarters would favor them.
Threat Profile: Medium durability, devastating close-range firepower, weak at long range, moves in mutually covering pairs, disciplined fallback.
Point-Blank Doctrine. Pulse blaster attacks deal +1 die of damage against targets within 15 feet.
Breach Pair. While another breacher is within 10 feet, both gain +1 Defense against Reactive Fire when entering a room.
Shield-Covered Entry. Often stacks behind a shield drone; the drone eats the first hit of each breach.
Pulse Blaster Point-Blank. Short-range attack that ignores Light Cover at 15 feet or less.
Room Sweep. Suppresses a room-sized zone; creatures failing a Willpower Save are Pinned as the team enters.
Photon Flash Entry. Throws a photon grenade through the door before the stack moves.
Morale: Falls back through its own team by bounds; breaks only if the whole squad is shattered and no drone or leader remains.
Tactics: Never let breachers fight at range — rush them through cover into blaster distance and clear rooms in pairs. Lead every entry with a grenade or drone. Against the party, use them as the hammer that makes 'hole up inside' the wrong answer.
Full Stat Block Priority: Medium