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Lexicanum

Abhuman Mercenary

A heavy-hitting hired fighter with awkward legal status.

Threat File — Abhuman Mercenary

TR 5 · Renegade Imperials and Imperial Adversaries
ImperialMercenaryHeavyStat Block Priority: Medium
Abhuman MercenaryTR 5Elite Human · Brute
ImperialMercenaryHeavy
Defense 14 · Vitality 45 · Move 30 ft. · Initiative +1
STR +4AGI +0TGH +3INT -1WIL +1PRS +0

Saves: Toughness +6

Proficiencies: Athletics +6, Awareness +3

// Traits

Contract Discipline. The mercenary is immune to Morale collapse while the contract holds; it walks away the moment the contract is breached or bought out.

Abhuman Frame. Ogryn-strain: the mercenary reduces incoming damage by 2 and its melee attacks have reach 10 feet. Ratling-strain: it instead has Advantage on Stealth checks and on ranged attacks made from concealment.

// Actions

Ripper Gun Point-Blank. Ranged Attack: +5 to hit, range 20/60 ft., one target (ogryn-strain). Hit: 2d10 + 3 ballistic damage, plus an extra 1d10 against Exposed targets within 20 feet.

Contracted Shot. Ranged Attack: +6 to hit, range 100/300 ft., one target (ratling-strain). Hit: 2d6 + 3 ballistic damage, plus 2 damage against the employer's named target.

Hold the Door. The mercenary braces at a chokepoint until the start of its next turn. Enemies crossing its zone provoke Reactive Fire or a free melee attack.

Morale: Fights exactly as hard as the pay justifies; negotiates mid-fight if the party offers a better contract or proves the employer is doomed.

Tactics: Play mercenaries as professionals: good positions, no heroics, clean withdrawal terms. They protect the payer, not the plan, and will honor a surrender they would not offer. The counter is rarely firepower — it is the contract.

Loot / Evidence / Hooks: Quality weapons and a literal signed contract; the employer's name on it is the real prize.

Enemy Dossier

GM Reference

An Abhuman Mercenary is a professional heavy — ogryn-grade muscle or ratling-grade precision — selling stable violence in a market that despises them. Legally tolerated, socially loathed, and worth every throne.

// Battlefield Use

Use this enemy when a hostile employer needs quality hired force with deniability, or when the party's enemies buy better muscle than they can field.

// Threat Profile

Threat Profile: High durability or high precision by strain, disciplined for money not ideology, reliable morale up to the exact limit of the contract.

// Signature Traits

Contract Discipline. Immune to Morale collapse while the contract holds; walks away the moment it is breached or bought out.

Abhuman Frame. Ogryn-strain: reduce incoming damage slightly and add melee reach; Ratling-strain: Advantage on Stealth and ranged Advantage from concealment.

// Signature Actions

Ripper Gun Point-Blank. Brutal short-range volley (ogryn-strain) that shreds anything Exposed in front of it.

Contracted Shot. Precise rifle attack (ratling-strain) with bonus damage against the employer's named target.

Hold the Door. Braces at a chokepoint; enemies crossing its zone provoke Reactive Fire or a free melee attack.

Morale: Fights exactly as hard as the pay justifies; negotiates mid-fight if the party offers a better contract or proves the employer is doomed.

Tactics: Play mercenaries as professionals: good positions, no heroics, clean withdrawal terms. They protect the payer, not the plan, and will honor a surrender they would not offer. The counter is rarely firepower — it is the contract.

// Variants
Ogryn-Strain Line-BreakerRatling-Strain MarksmanMixed Abhuman Fire TeamBeastman-Strain Outcast Skirmisher

Full Stat Block Priority: Medium

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