Kelermorph-Type Gunfighter
A mythic cult gunfighter inspiring rebellion.
Threat File — Kelermorph-Type Gunfighter
TR 8 · Genestealer CultsSaves: Agility +8
Proficiencies: Stealth +6, Awareness +6, Guile +5
Living Icon. When the Kelermorph kills a leader or elite in view of cult forces, all cult allies who saw it gain Advantage on their next attack and automatically pass their next Morale check.
Impossible Gunhands. Three liberator autostubs on three arms: the Kelermorph may split its attacks across multiple targets without penalty.
Gunfighter's Instinct. Reactive Fire against the Kelermorph suffers Disadvantage as it reads the lanes and moves between them.
Liberator Fusillade. The Kelermorph makes three attacks, split freely among targets. Ranged Attack: +7 to hit, range 40/120 ft., one target. Hit: 1d10 + 3 ballistic damage, plus an extra 1d10 against an Exposed leader or elite.
Dead-Eye Execution. One aimed shot against a leader, sniper, or heavy gunner. Ranged Attack: +7 to hit with Advantage, range 40/120 ft., one target. Hit: 2d10 + 3 ballistic damage. This attack scores a critical hit on a 19 or 20.
Vanish Into the Crowd. The Kelermorph disengages into cover, crowds, or smoke without provoking Reactive Fire. Tracking it costs an action and a contested Awareness check against its Stealth.
Answering Shot. When a creature within 40 feet misses the Kelermorph with a ranged attack, it may make one autostub attack (+7 to hit, 1d10 + 3 ballistic damage) against that creature.
Morale: Supremely confident; withdraws only to reappear where the legend does the most damage, and never dies quietly if an audience is available.
Tactics: Stage its entrances. It should appear at the worst moment, kill something important in one flourish, and let the morale shockwave do the real work. Keep it moving between cover; it duels the party's best shooter only on its own terms.
Loot / Evidence / Hooks: Three liberator autostubs already being painted onto propaganda posters — displaying them publicly helps the Imperium, or martyrs the legend, depending on who is watching.
Enemy Dossier
GM ReferenceA Kelermorph-Type Gunfighter is a three-armed cult legend with revolvers, walking out of propaganda posters and into the street. Every officer it drops in front of a crowd converts a hundred witnesses.
Use this enemy for a dramatic reveal that flips a crowd, breaks a command squad, or turns a controlled withdrawal into a rout.
Moderate durability, very high pistol burst damage, officer-killing precision, morale warfare through visible heroics, fast and hard to pin.
Living Icon. When the Kelermorph kills a leader or elite in view of cult forces, all cult allies who saw it gain Advantage on their next attack and automatically pass their next Morale check.
Impossible Gunhands. Three liberator autostubs: it may split its attacks across multiple targets without penalty.
Gunfighter's Instinct. Reactive Fire against the Kelermorph suffers Disadvantage as it reads the lanes and moves between them.
Liberator Fusillade. Three fast pistol attacks, split freely among targets; extra damage against Exposed leaders.
Dead-Eye Execution. One aimed shot against a leader, sniper, or heavy gunner with Advantage and doubled critical range.
Vanish Into the Crowd. Disengages into cover, crowds, or smoke; tracking it costs an action and a contested check.
Morale: Supremely confident; withdraws only to reappear where the legend does the most damage, and never dies quietly if an audience is available.
Tactics: Stage the Kelermorph's entrances. It should appear at the worst moment, kill something important in one flourish, and let the morale shockwave do the real work. Keep it moving between cover; it duels the party's best shooter only on its own terms.
Full Stat Block Priority: High