Rot-Bearer
A tougher plague devotee spreading despair and infection.
Threat File — Rot-Bearer
TR 3 · Chaos God-Aligned CultsSaves: Toughness +5
Gifted Flesh. The rot-bearer has Resistance to toxic damage, Advantage on saves against disease, and regains 2 Vitality at the start of each of its turns. The wounds close with audible sounds.
Aura of Wilt. Enemies within 10 feet of the rot-bearer suffer -1 to Toughness Saves. Food spoils, wounds sour, resolve softens.
Septic Flail. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 + 2 slashing damage, and the target makes a Toughness Save DC 12 or takes 1d4 toxic damage.
Share the Gift. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: the target is Grappled in a deliberate embrace (escape DC 12). At the start of each of the rot-bearer's turns, a grappled victim makes a Toughness Save DC 12 or takes 1d6 toxic damage, contracting the walking pox on a critical failure.
Morale: Never flees. If destroyed, it thanks its killer with its last wet breath.
Tactics: Walk it forward at the head of rabble and let it eat the party's damage budget — its durability at its rating is the ambush. Its aura punishes holding ground near it, so it herds the party out of positions without swinging. Kill it at range or pay the toll.
Loot / Evidence / Hooks: Censers and blister-charms of no value; its patient route through the district, retraced, maps exactly how the infection spread.
Enemy Dossier
GM ReferenceThe Rot-Bearer is a plague devotee far enough along to be durable and devout enough to be proud of it. It walks its infection into enemy positions like a lantern-bearer bringing light.
Use this enemy as Nurgle's line trooper — the tougher carrier that anchors plague rabble and keeps advancing through fire that should have stopped it.
High durability for its TR, slow advance, poison melee, despair aura, immune to morale — attrition made ambulatory.
Gifted Flesh. Extra Vitality, resistance to poison and disease, and wounds that close with audible sounds.
Aura of Wilt. Enemies within 10 feet suffer -1 to Toughness Saves; food spoils, wounds sour, resolve softens.
Septic Flail. Melee attack with rusted chain and hooks; hits risk poison damage.
Share the Gift. Deliberately embraces one target; the grappled victim saves each round against disease exposure.
Morale: Never flees; if destroyed, thanks its killer with its last wet breath.
Tactics: Walk it forward at the head of rabble and let it eat the party's damage budget — its durability at its TR is the ambush. Its aura punishes holding ground near it, so it herds the party out of positions without swinging. Kill it at range or pay the toll.
Full Stat Block Priority: Medium