Ork Boy
A baseline ork fighter who likes war too much.
Threat File — Ork Boy
TR 3 · OrksSaves: Toughness +5, Strength +5
Proficiencies: Athletics +5, Intimidation +3
'Ere We Go. If the ork boy moves at least 15 feet in a straight line toward an enemy before making a melee attack, that attack deals +2 damage.
Mob Confidence. While at least two other orks are within 15 feet, the ork boy has Advantage on saves against fear and Pinning.
Choppa. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 slashing damage.
Slugga. Ranged Attack: +3 to hit, range 30/90 ft., one target. Hit: 1d8 + 1 ballistic damage.
Dakka Dakka Dakka. The ork boy fires wildly into a 10-foot zone within slugga range. Each creature in the zone makes an Agility Save DC 11 or takes 1d6 ballistic damage. Mostly it makes noise, which is the point.
Morale: Breaks only when the mob does. A lone ork boy fights until bloodied, then goes looking for a bigger mob rather than fleeing the war.
Tactics: Charge the nearest fight, shoot on the way in for the noise, and gang up on whoever hits back hardest.
Enemy Dossier
GM ReferenceThe ork boy is the baseline unit of the most successful war-species in the galaxy: strong as two men, tough as leather sandbags, and delighted to be here. It does not need to be brave, because it has never once considered the alternative.
Use this enemy whenever the encounter needs charging melee pressure that shrugs off the party's first answer and enjoys the second.
Threat Profile: Medium durability, high melee damage on the charge, loud inaccurate shooting, fear-resistant in numbers, morale tied to the mob.
'Ere We Go. Melee attacks after a straight 15-foot charge deal +2 damage.
Mob Confidence. Advantage on saves against fear and Pinning while at least two other orks are within 15 feet.
Made for This. Keeps fighting at wound levels that drop a human; treat bloodied as annoyed.
Choppa. Heavy melee swing; the ork's genuine argument.
Slugga. Loud, inaccurate pistol fire delivered mid-charge for morale purposes, mostly the ork's own.
Dakka Dakka Dakka. Sprays a zone with wild fire; light damage, maximum noise.
Morale: Breaks only when the mob does; a lone boy fights until bloodied, then leaves to find a bigger mob — not fleeing the war, restocking for it.
Tactics: Charge the nearest fight by the straightest line, shooting on the way in. Gang up on whoever hits back hardest, because that one is the most fun. Cover, for a boy, is something between it and the good part.
Full Stat Block Priority: Medium