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Signal ▮▮▮▯▯Session 0x1F3AClearance Vermillion00:00:00 M41.026
Lexicanum

Plague Cultist

A sickly cultist whose body is already a weapon.

Threat File — Plague Cultist

TR 1 · Chaos God-Aligned Cults
NurgleDiseaseCorruptedStat Block Priority: Medium
Plague CultistTR 1Human · Grunt
NurgleDiseaseCorrupted
Defense 10 · Vitality 10 · Move 25 ft. · Initiative +0
STR +0AGI +0TGH +2INT -1WIL +1PRS -1

Saves: Toughness +4

// Traits

Walking Contagion. A creature that hits the plague cultist with a melee attack while within 5 feet makes a Toughness Save DC 11 or takes 1d4 poison damage. On a critical failure, the creature is also exposed to Corruption.

Blessed Numbness. The plague cultist has Resistance to poison damage, Advantage on saves against fear and disease, and ignores penalties for being bloodied.

// Actions

Rusted Cleaver. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage, and the target makes a Toughness Save DC 11 or takes 1d4 poison damage.

Bile Spit. Ranged Attack: +2 to hit, range 15/30 ft., one target. Hit: 1d4 poison damage, and the target has Disadvantage on its next attack roll.

Foul the Ground. The plague cultist vomits over a 5-foot square of cover or floor. Until the end of the scene, a creature that ends its turn in that square makes a Toughness Save DC 11 or takes 1d4 poison damage.

Morale: Does not break. Shuffles forward smiling until destroyed or recalled by a preacher.

Tactics: Advance slowly in the open to soak fire, foul the best cover so enemies must choose between infection and standing Exposed, and cluster where the party must eventually push through.

Enemy Dossier

GM Reference

The Plague Cultist is a sickly devotee whose body is already a weapon — touching it is contagion, killing it is aerosol. It advances slowly, smiling, and does not understand why anyone runs.

// Battlefield Use

Use this enemy to make melee contact expensive and to contaminate the cover and choke points the party planned to use.

// Threat Profile

Low durability but hard to discourage, weak attacks with poison riders, contact contagion, terrain contamination, morale-proof.

// Signature Traits

Walking Contagion. Melee attackers within reach risk poison damage and, on critical failure, Corruption exposure.

Blessed Numbness. Resistant to poison, fearless, ignores being bloodied.

// Signature Actions

Rusted Cleaver. Weak melee attack with a poison rider.

Foul the Ground. Contaminates a square of cover or floor; ending a turn there risks poison damage.

Morale: Does not break; shuffles forward smiling until destroyed or recalled by a preacher.

Tactics: Advance them slowly in the open to soak fire, foul the best cover so enemies must choose between infection and standing Exposed, and cluster where the party must eventually push through. They win by contaminating the map, not by fighting.

// Variants
Bloated Carrier (bursts on death)Plague Cultist Procession (mob unit)Bell-Follower (icon-bearer escort)Recently Turned Medicae Staff

Full Stat Block Priority: Medium

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