Killa Kan-Type Walker
A smaller ork walker piloted with questionable consent.
Threat File — Killa Kan-Type Walker
TR 7 · OrksSaves: Toughness +7
Tin Can Courage. The kan is immune to fear while the hull holds. The grot inside is terrified, but nothing can hear it.
Kan Pack. Kans deploy in packs of three. Each kan destroyed forces an immediate Morale check on the survivors, hull or no hull.
Panicked Stomp. While bloodied, at the start of each of its turns the kan flails: every creature adjacent to it, friend or foe, makes an Agility Save DC 13 or takes 1d10 bludgeoning damage.
Kan Klaw. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 2d10 + 4 rending damage. It treats infantry as an editing process.
Big Shoota Rattle. Ranged Attack: +6 to hit, range 60/180 ft., one target. Hit: 2d6 + 2 ballistic damage, and each creature within 5 feet of the target makes a Willpower Save DC 13 or is Suppressed until the start of the kan's next turn.
Grot Reflexes. The kan makes Reactive Fire against the first creature that crosses its sightline each round, with no penalty against adjacent targets. It is surprisingly quick for scrap.
Morale: Fights boldly while the pack holds; a lone or bloodied kan may bolt, waddling at full speed with the grot audibly weeping inside.
Tactics: Run kans as a bullying screen ahead of the mobs — infantry cannot hurt them and must reposition, which is the point. Focus their fire on the party's heavy weapons before those answer, and play the pack's morale honestly when one dies; the comedy is doctrinally accurate.
Loot / Evidence / Hooks: The hull is scrap, but the grot pilot — if extracted alive — will trade everything it knows about the mek yard for a promise not to be put back in.
Enemy Dossier
GM ReferenceA killa kan-type is a smaller walker with a grot riveted inside, piloted with questionable consent and genuine spite. It is cheap, numerous, and braver than its pilot by exactly the thickness of the hull.
Use this enemy in packs as light armored support — walkers that screen mobs and bully infantry until something big shoots back.
Threat Profile: Light vehicle durability, solid ranged and melee output for its size, pack deployment, morale that is grot cowardice in an armor shell.
Tin Can Courage. Immune to fear while the hull holds; the grot inside is terrified, but nothing can hear it.
Kan Pack. Deploys in threes; each kan destroyed forces morale checks on the survivors, hull or no hull.
Grot Reflexes. Surprisingly quick for scrap; its Reactive Fire suffers no penalty against adjacent targets.
Kan Klaw. Heavy melee attack that treats infantry as an editing process.
Big Shoota Rattle. Sustained ranged fire that Suppresses as much as it hits.
Panicked Stomp. When bloodied, flails at everything adjacent, friend and foe, as the grot loses composure.
Morale: Fights boldly while the pack holds; a lone or bloodied kan may bolt, waddling at full speed with the grot audibly weeping inside.
Tactics: Run kans as a bullying screen ahead of the mobs — infantry cannot hurt them and must reposition, which is the point. Focus their fire on the party's heavy weapons before those answer. When one dies, play the pack's morale honestly; the comedy is doctrinally accurate.
Full Stat Block Priority: High