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Signal ▮▮▮▯▯Session 0x1F3AClearance Vermillion00:00:00 M41.026
Lexicanum

Twist-Seer

A minor seer who makes the future worse by naming it.

Threat File — Twist-Seer

TR 5 · Chaos God-Aligned Cults
TzeentchPsychicDivinationStat Block Priority: High
Twist-SeerTR 5Human · Psyker
TzeentchPsychicDivination
Defense 13 · Vitality 32 · Move 30 ft. · Initiative +2
STR -1AGI +1TGH +0INT +2WIL +4PRS +1

Saves: Willpower +6

Senses: Perceives one round into likely futures; it cannot be surprised by anything planned in advance

// Traits

I Have Seen This. Once per round, the seer forces one enemy to reroll a successful roll, announcing the failure before the dice settle.

Woven Path. Allies within 30 feet act with borrowed foresight: one of them per round may reroll a failed roll.

Fated Elsewhere. Once per scene, the first attack that would reduce the seer to 0 Vitality misses instead; it stepped where it already knew to stand.

// Actions

Speak the Doom. The seer names one enemy's failure aloud. That target makes a Willpower Save DC 13 or suffers Disadvantage on its next two rolls.

Thread-Cut. A precise psychic sting timed to interrupt. One enemy within 60 feet makes a Willpower Save DC 13 or takes 1d8 psychic damage and loses its reaction until its next turn.

Read Deeper. The seer pushes its sight: its next Speak the Doom this turn targets two enemies, and their saves are made with Disadvantage. If either save is a natural 20, the seer rolls Perils.

Morale: Retreats precisely one round before it would have died — unless the party does something it truly did not foresee.

Tactics: Let the table feel watched: the seer counters plans as they form, taxing every good roll. Its weakness is genuine novelty — improvisation and absurdity beat prophecy. Its escape route is pre-planned; the obvious interdiction is exactly what it foresaw.

Loot / Evidence / Hooks: Charts of the party's likely futures, annotated in a steady hand; one page ends mid-sentence.

Enemy Dossier

GM Reference

The Twist-Seer is a minor diviner who makes the future worse by naming it. Its prophecies are accurate, hostile, and delivered mid-battle in a voice the party will learn to hate.

// Battlefield Use

Use this enemy to attack the party's dice and decisions directly — fated failures, stolen crits, and dread spoken aloud.

// Threat Profile

Low durability, no meaningful direct damage, strong probability manipulation, ally coordination through foresight, Perils risk when pushed.

// Signature Traits

I Have Seen This. Once per round, forces one enemy to reroll a successful roll; the seer announces the failure before the dice settle.

Woven Path. Allies within 30 feet act with borrowed foresight: one of them per round may reroll a failed roll.

Fated Elsewhere. The first attack that would kill it each scene misses instead; it stepped where it already knew to stand.

// Signature Actions

Speak the Doom. Names one enemy's failure aloud; that target saves against Willpower or suffers Disadvantage on its next two rolls.

Thread-Cut. A precise psychic sting timed to interrupt: one enemy loses its reaction until its next turn.

Read Deeper. Pushes its sight for a stronger effect; roll Perils on a bad failure.

Morale: Retreats precisely one round before it would have died — unless the party does something it truly did not foresee.

Tactics: Let the table feel watched: the seer counters plans as they form, taxing every good roll. Its weakness is genuine novelty — improvisation, absurdity, and split-second changes beat prophecy. Its escape is pre-planned; interdicting the obvious exit is exactly what it foresaw.

// Variants
Bound Seer (chained oracle, rescue-or-kill dilemma)Twin Seers sharing one sightFalse Seer (a fraud whose luck is real anyway)Nemesis Seer narrating the campaign's end

Full Stat Block Priority: High

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