C'tan Shard of Starless Night
A darkness-warping shard that eats light and courage.
Threat File — C'tan Shard of Starless Night
TR 18 · C'tan ShardsSaves: Willpower +14, Toughness +13
Senses: Sees perfectly in any darkness; darkness it creates is not an obstruction to it
Devourer of Light. Light sources within 60 feet of the shard gutter and die at the end of each round. Las and energy attacks fired through its darkness deal half damage as the beam is sipped away mid-flight.
The Dark That Watches. Creatures that start their turn in the shard's darkness make a Willpower Save DC 20 or become Frightened until the end of their next turn. Morale checks made in its presence are made at Disadvantage.
Anathema of Dawn. This is the objective: overwhelming light - a plasma bloom, a starship lance, a vault containment beacon - deals 5d10 damage to the shard each round of exposure and pins it in place, where it can be bound. This is how it was caged before. Reduced to 0 Vitality without such light, it seeps away and re-coalesces in some other dark.
Umbral Grasp. Melee Attack: +13 to hit, reach 5 ft. or from any point of darkness within its aura, one target. Hit: 4d10 + 7 warp damage as solid night closes around the target who thought distance protected them.
Extinguish. The shard snuffs every light source in a 30-foot zone within 90 feet. Creatures in the zone make a Willpower Save DC 20, taking 3d10 psychic damage on a failure or half on a success, and are Blinded until they reach a working light source.
Night Unfolds. The shard's darkness aura expands by 20 feet for the rest of the scene. The encounter shrinks around the party.
Drink the Beam. When the shard is hit by a las or energy attack, it may swallow the light: the attack deals no damage, and the attacker's position is known to the shard until the end of the encounter.
Morale: Does not make Morale checks. It recedes only from overwhelming light, and it remembers who carried the lamp.
Tactics: Make light the objective and the ammunition: generators to restart, beacons to align, a sacred lumen carried to its heart while the dark eats every torch along the way. Umbral Grasp punishes stragglers, and the shrinking lit zone is the clock. Victory looks like dawn arriving on schedule.
Loot / Evidence / Hooks: The containment beacon that pinned it is a relic in its own right - portable anathema to every creature of the dark.
Enemy Dossier
GM ReferenceThe C'tan Shard of Starless Night eats light — lumens, las-fire, fire itself — and then it eats courage. Where it walks, the dark is not absence but presence, and it is hungry.
Use this threat for horror set-pieces where the party's light sources, sightlines, and nerve become the actual resources being spent.
Boss-grade threat, spreading darkness aura, light-source destruction, severe fear and Morale pressure, objective-based defeat tied to illumination or binding.
Devourer of Light. Light sources within its aura gutter and die; energy weapons fired through the dark are weakened as their light is sipped away mid-beam.
The Dark That Watches. Creatures in its darkness make Willpower Saves each round or become shaken; Morale checks in its presence are made at Disadvantage.
Anathema of Dawn. Overwhelming light — a plasma bloom, a starship lance, a vault's containment beacon — burns it and pins it in place; this is how it was bound before.
Umbral Grasp. Tendrils of solid night strike from any shadow in its aura, hitting targets who thought distance protected them.
Extinguish. Snuffs every light source in a zone and deals cold psychic damage to those left blind.
Night Unfolds. Expands its darkness aura, swallowing more of the map; the encounter shrinks around the party.
Morale: No morale; it recedes only from overwhelming light, and it remembers who carried the lamp.
Tactics: Make light the objective and the ammunition: generators to restart, beacons to align, a sacred lumen to carry to its heart while the dark eats every torch along the way. Attacks from the shadow aura should punish stragglers, and the shrinking lit zone gives the encounter its clock. Victory looks like dawn arriving on schedule.
Full Stat Block Priority: Boss