Drukhari Wych
A fast arena killer built to punish slow targets.
Threat File — Drukhari Wych
TR 5 · DrukhariSaves: Agility +7
Proficiencies: Acrobatics +7, Guile +4, Intimidation +4
Arena Grace. Melee attacks against the wych made by creatures that moved 10 feet or less this turn are made with Disadvantage.
Combat Stimms. Once per scene, the wych may take one additional action on its turn or add 15 feet to its Movement until the end of the turn.
Hekatarii Blade. Melee Attack: +7 to hit, reach 5 ft., one target. Hit: 1d8 + 5 slashing damage.
Splinter Pistol. Ranged Attack: +7 to hit, range 30/90 ft., one target. Hit: 1d6 + 2 piercing damage, and the target makes a Toughness Save DC 13 or is Poisoned until the end of its next turn.
Crowd-Pleaser. The wych makes one Hekatarii Blade attack. On a hit, the target must also make a Willpower Save DC 13 or lose its reaction until the start of its next turn as the wych performs for an audience that is not there.
Matador's Sidestep. When a melee attack misses the wych, it may move 5 feet without provoking Reactive Fire.
Morale: Cruel, not suicidal. Withdraws toward extraction when bloodied or when the raid stops being profitable — possibly dragging a captive.
Tactics: Isolate slow targets, dance through reactions, bleed the strong for spectacle, and take live prisoners when the arena mood allows.
Enemy Dossier
GM ReferenceA Drukhari Wych is a fast arena killer built to punish slow targets — combat drugs, blade-dance training, and an audience in her head that must be entertained. Every fight is a performance; the party is the material.
Use this enemy to punish static positions, slow heavies, and anyone who thought a defensive stance was safety.
Threat Profile: Low durability, extreme speed and evasion, melee precision with reaction denial, poison side-arm, capture instinct, withdraws when the raid sours.
Arena Grace. Melee attacks against the wych by creatures that moved 10 feet or less this turn suffer Disadvantage; stillness is what she eats.
Combat Stimms. Once per scene, takes an extra action or adds 15 feet of Movement; the drugs are part of the costume.
Hekatarii Blade. Fast precise melee attack, delivered mid-motion.
Splinter Pistol. Poisoned side-arm shot; failed Toughness Save leaves the target Poisoned.
Crowd-Pleaser. Blade attack that, on a hit, also forces a Willpower Save; failure costs the target its reaction as the wych performs for an audience that is not there.
Morale: Cruel, not suicidal — withdraws toward extraction when bloodied or when the raid stops being profitable, possibly dragging a captive.
Tactics: Isolate slow targets, dance through reactions, and bleed the strong for spectacle. She fights the heavy gunner and the braced defender because their stillness feeds her Advantage. Pin her — Suppression, webs, a grapple — and the performance ends abruptly; wyches die like anyone once the dance stops.
Full Stat Block Priority: Medium