Dark Apostle
A preacher of ruin who turns warriors into zealots.
Threat File — Dark Apostle
TR 11 · Traitor AstartesSaves: Willpower +9, Presence +9, Toughness +7
Proficiencies: Command +9, Lore +6, Intimidation +9
Dark Zealotry. Allied cultists and traitors within 60 feet automatically pass Morale checks while the Apostle is conscious and preaching.
The Word Made Ruin. Enemies who can hear the Apostle have Disadvantage on saves against fear and Corruption effects.
Accursed Crozius. Melee Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 4 bludgeoning damage. On a critical hit, the target is branded and suffers Corruption exposure.
Sermon of Ruin. All enemies within 60 feet who can hear the Apostle make a Willpower Save DC 16 or become Frightened until the end of their next turn as doubt and dread take hold.
Exhort the Faithful. Two allied units within 60 feet immediately move up to their Movement or make one attack each.
Martyr Logic. When an allied unit is destroyed within 30 feet, another allied unit within 60 feet immediately rallies, ending any Pinned or Frightened condition, or advances up to its Movement.
Morale: Seeks martyrdom only on his own terms; withdraws behind waves of faithful if the sermon can continue elsewhere.
Tactics: Never fielded alone, because his entire threat is the horde around him. Screen him with bodies, keep the sermon rolling every round, and make silencing him the party's obvious but expensive objective; decide in advance whether his death breaks the horde or enrages it.
Loot / Evidence / Hooks: The accursed crozius and his annotated book of sermons are potent Corruption vectors that Inquisitorial cells pay heavily to see burned, unread.
Enemy Dossier
GM ReferenceA Dark Apostle is a traitor Astartes preacher whose sermons are munitions. He does not need to outfight the party; he needs everyone around him to stop being afraid of dying.
Use this enemy to make cultist and traitor hordes fight like fanatics, or as the voice behind a planetary uprising the party must silence.
High durability, moderate melee, extreme morale support for allies, morale and Corruption pressure against enemies, force-multiplier that makes every other enemy worse.
Dark Zealotry. Allied cultists and traitors within 60 feet automatically pass Morale checks while the Apostle preaches.
The Word Made Ruin. Enemies who can hear him have Disadvantage on saves against fear and Corruption effects.
Martyr Logic. When an allied unit is destroyed within 30 feet, another allied unit immediately rallies or advances.
Accursed Crozius. Heavy melee attack; a critical hit brands the target with Corruption exposure.
Sermon of Ruin. All enemies in 60 feet who hear it make a Willpower Save or are Shaken by doubt and dread.
Exhort the Faithful. Two allied units within 60 feet immediately move or attack.
Morale: Seeks martyrdom only on his own terms; withdraws behind waves of faithful if the sermon can continue elsewhere.
Tactics: Never field him alone — his entire threat is the horde around him. Screen him with bodies, keep the sermon rolling every round, and make silencing him the party's obvious but expensive objective. When he dies, decide in advance whether the horde breaks or avenges him.
Full Stat Block Priority: High