Skorpekh Destroyer-Type
A destroyer cult melee machine.
Threat File — Skorpekh Destroyer-Type
TR 10 · NecronsSaves: Toughness +9
Senses: Sees normally in total darkness
Destroyer Clarity. The skorpekh is immune to fear, Morale effects, and anything that would make it stop. It may ignore being Pinned so long as it moves toward an enemy.
Hardwired for Slaughter. The skorpekh gains +1 to hit any target that is Bleeding or below half Vitality; it finishes what is bleeding first.
Hyperphase Reap. A sweeping arc of blades. Melee Attack: +8 to hit, reach 10 ft., each enemy within reach. Hit: 2d10 + 6 rending damage. The attack ignores Defense bonuses from armor.
Locomotion Override. The skorpekh charges up to one and a half times its speed in a straight line, crashing through Light Cover without slowing, and makes one Hyperphase Reap strike against one target with Advantage.
Plasmacyte Frenzy. Its attendant plasmacyte injects overload: the skorpekh takes 1d10 damage and immediately makes one additional Hyperphase Reap strike against one target this turn.
Death Spasm. When the skorpekh is reduced to 0 Vitality, it makes one final Hyperphase Reap strike against one creature within reach before collapsing.
Morale: Does not make Morale checks. It does not retreat, phase out, or acknowledge disadvantage — it kills until destroyed, and its wreckage still twitches toward you.
Tactics: Point skorpekhs at the party and remove every other consideration. Their charge should collapse firing positions and force melee on people built for range; the party's answer is space, terrain, and focused fire before contact. Even the rest of the Necron force keeps its distance — let the party notice that.
Loot / Evidence / Hooks: The plasmacyte survives its host and will try to inject the next machine it meets, including a servo-skull the party was fond of.
Enemy Dossier
GM ReferenceA Skorpekh Destroyer-Type is a Necron that answered the madness of eternity by amputating everything except the desire to kill — a tripodal blade-platform that exists in the space between charges. The Destroyer cult calls this clarity.
Use this enemy when the Necron line needs a melee spearhead that frightens even the tomb's own nobles.
High durability, extreme melee damage, relentless charge mobility, fearless beyond protocol, kill-priority logic that ignores self-preservation.
Destroyer Clarity. Immune to fear, Morale, and any effect that would make it stop; it may ignore being Pinned by moving toward an enemy.
Hardwired for Slaughter. Gains +1 to hit against wounded targets; it finishes what is bleeding first.
Hyperphase Reap. Sweeping blade attack that hits every enemy within reach and ignores armor-based Defense bonuses.
Locomotion Override. Charges its full speed plus half, crashing through Light Cover, and attacks with Advantage.
Plasmacyte Frenzy. Its attendant plasmacyte injects overload: extra attack this turn, at the cost of taking a slice of its own Vitality.
Morale: None; it does not retreat, phase out, or acknowledge disadvantage — it kills until destroyed, and its wreckage still twitches toward you.
Tactics: Point Skorpekhs at the party and remove every other consideration. Their charge should collapse firing positions and force melee on people built for range; the party's answer is space, terrain, and focused fire before contact. Even the rest of the Necron force keeps its distance — let the party notice that.
Full Stat Block Priority: High