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Lexicanum

Monolith-Type War Engine

A massive tomb war engine and teleport anchor.

Threat File — Monolith-Type War Engine

TR 16 · Necrons
NecronVehicleTeleportStat Block Priority: Boss
Monolith-Type War EngineTR 16Vehicle, War Engine · War Engine
NecronVehicleTeleport
Defense 21 · Vitality 300 · Move fly 15 ft. (hovering) · Initiative -1
STR +8AGI -2TGH +8INT +2WIL +5PRS -2

Saves: Toughness +12

Senses: Sees normally in total darkness

// Traits

Living Metal. The monolith regenerates 15 Vitality at the start of each of its turns; hits dealing 10 damage or less seal over before they matter. Only heavy weapons, demolitions, or core sabotage leave lasting wounds.

Eternity Gate. Once per round, the monolith may deliver a Necron unit from tomb reserves through the portal at its heart. While the gate stands, the enemy has no casualty limit. The gate can be sealed with a Tech check DC 17 at an exposed control seam or by destroying its frame (Defense 18, Vitality 60).

Architecture of War. The monolith is an objective, not a Vitality pool: sealing the eternity gate, planting charges on its exposed core, or guiding heavy ordnance onto it are the intended solutions. If merely battered below half Vitality, the tomb recalls it — it phases out with its gate and its prisoners, and it returns.

// Actions

Gauss Flux Arcs. Every facing fires simultaneously. Ranged Attack: +9 to hit, range 60 ft., every enemy in the open within range. Hit: 2d10 + 4 energy damage. Cover is the only argument it respects: creatures in Light or Heavy Cover are not targeted.

Particle Whip. The crown turret strikes a point within 120 feet: every creature in a 10-foot-radius zone makes an Agility Save DC 17, taking 4d10 + 5 energy damage on a failure, or half on a success. Cover in the zone is destroyed.

Portal of Exile. The gate reaches out. One creature adjacent to the eternity gate makes a Strength Save DC 17 or is pulled through and gone — removed to the tomb, a rescue objective rather than a corpse.

// Reactions

Flux Retaliation. When the monolith is hit by a heavy weapon, the nearest facing answers: one Gauss Flux Arc attack against the attacker, if the attacker is in the open.

Morale: Does not make Morale checks; it is a building with intent. It phases out only when the tomb recalls it, taking its gate and its prisoners with it.

Tactics: Run the monolith as an objective, not a Vitality pool: the party must shut the eternity gate, plant charges on its core, guide heavy ordnance onto it, or hold long enough for evacuation — shooting it with rifles should be visibly pointless. Its arcs punish open ground while its gate feeds the battle, so every round of delay makes the field worse. Give the party a route in — a dead facing, a maintenance seam, a Cryptek's stolen control key — and make them fight for it.

Loot / Evidence / Hooks: A shard of the phase-gate frame and the stolen control key are the campaign's souvenirs — along with whoever the Portal of Exile took, who is still alive, somewhere below.

Enemy Dossier

GM Reference

A Monolith-Type War Engine is a floating tomb-fortress of living metal: gauss arcs on every face, a portal of exile at its heart, and an eternity gate that vomits fresh machine-dead directly from the crypts. It is architecture that declares war.

// Battlefield Use

Use this threat as a battlefield centerpiece and mission objective — the anchor of a Necron assault that conventional weapons visibly fail to solve.

// Threat Profile

War-engine durability, multi-facing gauss firepower, teleport reinforcement gateway, portal-based removal attacks, objective-grade encounter design required.

// Signature Traits

Living Metal. Regenerates Vitality each round; small-arms damage heals faster than it accumulates. Only heavy weapons, demolitions, or core sabotage leave lasting wounds.

Eternity Gate. Each round, the Monolith may deliver a Necron unit from tomb reserves through its portal; while the gate stands, the enemy has no casualty limit.

Slow Certainty. It moves like weather: short, hovering, unstoppable; terrain beneath it is crushed flat.

// Signature Actions

Gauss Flux Arcs. Fires from every facing simultaneously: every enemy in the open within range is attacked; cover is the only argument it respects.

Particle Whip. Heavy turret strike with area damage and cover destruction.

Portal of Exile. One creature adjacent to the gate makes a Strength Save or is pulled through and gone — removed to the tomb, a rescue objective rather than a corpse.

Morale: None; it is a building with intent. It phases out only when the tomb recalls it, taking its gate and its prisoners with it.

Tactics: Run the Monolith as an objective, not a Vitality pool: the party must shut the eternity gate, plant charges on its core, guide heavy ordnance onto it, or hold long enough for evacuation — shooting it with rifles should be visibly pointless. Its arcs punish open ground while its gate feeds the battle, so every round of delay makes the field worse. Give the party a route in — a dead facing, a maintenance seam, a Cryptek's stolen control key — and make them fight for it.

// Variants
Beachhead Monolith (assault anchor)Tomb-Ward Monolith (static dungeon heart)Damaged Monolith (gate flickering, core exposed)Doomsday Monolith (siege-cannon variant, campaign threat)

Full Stat Block Priority: Boss

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