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Ork Battlewagon

A rolling scrap fortress full of shouting.

Threat File — Ork Battlewagon

TR 12 · Vehicles & War Engines
OrkVehicleHeavyStat Block Priority: High
Ork BattlewagonTR 12Vehicle · Heavy
OrkVehicleHeavy
Defense 18 · Vitality 160 · Move 50 ft. (tracked; anything it rams is reprocessed into terrain) · Initiative +0
STR +7AGI +0TGH +7INT -1WIL +2PRS +2

Saves: Toughness +10

// Traits

Scrap Fortress. Any single ballistic or las attack that deals 12 or less damage is shrugged off by layered junk armor. Each time the battlewagon loses 40 Vitality, a breach exposes a new absurd subsystem: a fuel line, a shell rack, a squig pen, at GM discretion.

Krew of Gunners. Its guns fire independently, crewed by orks on the deck (each gunner Defense 13, Vitality 12). Each dead gunner removes one attack from Broadside of Everything. Killing gunners degrades it faster than shooting the hull.

Deff Rolla Bow. Cover, vehicles, and structures the battlewagon rams are destroyed, not damaged. Its ram attacks ignore armor plating traits on lighter vehicles.

// Actions

Broadside of Everything. All deck guns fire at once: up to four Ranged Attacks, +6 to hit each, range 60/180 ft., against any targets in a wide arc. Hit: 2d8 + 3 ballistic damage. Accuracy is poor; volume is not.

Ram the Line. The battlewagon charges up to its full Movement through the party's position. Each creature in its path makes an Agility Save DC 16, taking 4d8 + 6 bludgeoning damage and being knocked Prone and scattered on a failure, or half damage on a success. Survivors within 10 feet of the path are Suppressed until the start of its next turn.

Nob Boarding Party. The battlewagon disgorges up to five elite orks directly onto walls, vehicles, or rooftop positions within 15 feet of its hull.

// Reactions

Gunner's Grudge. When a deck gunner is killed, another gunner immediately fires at the killer: Ranged Attack, +6 to hit, 2d8 + 3 ballistic damage.

Morale: No meaningful morale while the boss rides it; if the wagon dies gloriously enough, the survivors call it a win.

Tactics: Give it an approach the party can see and fear, then make stopping it the mission. Boarding it is legitimate and horrible: the deck is its own melee battlefield with gunner nests and a warboss problem. If it reaches a fixed position, that position stops existing.

Loot / Evidence / Hooks: Teef, trophies, looted Imperial guns bolted on sideways, and enough scrap plate to armor a small convoy badly.

Enemy Dossier

GM Reference

An Ork Battlewagon is a rolling scrap fortress — deck guns, ram plates, and a hold full of the biggest boyz the warband owns. It is a mobile stronghold, an assault transport, and a morale event with wheels.

// Battlefield Use

Use this vehicle as the centerpiece of an ork assault: a fortress the party must stop, board, or turn against its owners.

// Threat Profile

Threat Profile: Heavy scrap armor, multiple crewed guns, devastating ram, large boarding-capable deck, elite ork cargo, requires anti-armor plans, sabotage, or boarding rather than attrition.

// Signature Traits

Scrap Fortress. Layers of junk armor absorb hits unpredictably; each breach exposes a new absurd subsystem.

Krew of Gunners. Its guns fire independently; killing gunners on the deck degrades it faster than shooting the hull.

Deff Rolla Bow. Anything it rams — cover, vehicles, buildings — is reprocessed into terrain.

// Signature Actions

Broadside of Everything. All deck guns fire at once across a wide arc; accuracy is poor, volume is not.

Ram the Line. Charges through the party's position; everything in the path saves or is crushed, scattered, and Suppressed.

Nob Boarding Party. Disgorges elite orks directly onto walls, vehicles, or the party's rooftop position.

Morale: No meaningful morale while the boss rides it; if the wagon dies gloriously enough, the survivors call it a win.

Tactics: Give it an approach the party can see and fear — then make stopping it the mission. Boarding it is legitimate and horrible; the deck is its own melee battlefield with gunner nests and a warboss problem. If it reaches the party's fixed position, that position stops existing.

// Variants
Warboss Command WagonKannon-Deck Gun PlatformBoarding-Rig Wagon (grapples and ramps)Looted Baneblade Pretender

Full Stat Block Priority: High

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