Chaos Marine Chosen
An elite traitor marine with better wargear and older sins.
Threat File — Chaos Marine Chosen
TR 11 · Traitor AstartesSaves: Toughness +8, Willpower +7
Proficiencies: Awareness +7, Fieldcraft +6, Athletics +8
Panoply of Long Wars. The first critical hit scored against the Chosen each scene is downgraded to a normal hit by armor older than most dynasties.
Ten Thousand Years of Practice. Once per round, the Chosen may reroll one failed save as old instinct takes over.
Combi-Weapon Volley. Ranged Attack: +8 to hit, range 100/300 ft., one target. Hit: 2d8 + 4 ballistic damage. Once per scene, the Chosen may instead discharge the combi-mount: Ranged Attack: +8 to hit, range 40/120 ft., one target. Hit: 3d10 + 4 fire or energy damage.
Power Weapon Strike. Melee Attack: +8 to hit, reach 5 ft., one target. Hit: 2d8 + 4 energy damage. This attack ignores Defense bonuses granted by cover or mundane shields.
Advance by Bounds. The Chosen moves up to its Movement from cover to cover without breaking its Fire Lane coverage.
Veteran Fire Discipline. The Chosen may make Reactive Fire against a creature crossing its Fire Lane; while it holds cover, this Reactive Fire does not suffer Disadvantage.
Morale: Does not break; withdraws in good order if the warband's leadership orders it or the objective is already secured.
Tactics: Fights as a coordinated kill-team, not an individual monster: bound between cover, overlap Fire Lanes, save the combi-weapon charge for the party's armor or psyker, and kill medics and leaders first.
Loot / Evidence / Hooks: The combi-weapon and pre-Heresy warplate are relic wargear any armory would kill to recover, and one of them already has.
Enemy Dossier
GM ReferenceA Chaos Marine Chosen is a traitor elite whose wargear, scars, and sins are all older than most Imperial dynasties. Where a line marine is a disaster, a Chosen is a disaster with better equipment and worse intentions.
Use this enemy as a bodyguard for warband leaders, a boarding-action elite, or proof that the party's tactics against ordinary traitors will no longer be enough.
Very high durability, superior wargear, strong melee and ranged pressure, disciplined squad tactics, resistant to suppression.
Panoply of Long Wars. Improved armor; the first critical hit against the Chosen each scene is downgraded to a normal hit.
Veteran Fire Discipline. The Chosen's Reactive Fire does not suffer Disadvantage while it holds cover.
Ten Thousand Years of Practice. Once per round, may reroll one failed save as old instinct takes over.
Combi-Weapon Volley. Bolter fire with a once-per-scene melta, flame, or plasma discharge.
Power Weapon Strike. Armor-defeating melee attack that ignores mundane shields and cover-scrap.
Advance by Bounds. Moves cover to cover without breaking its Fire Lane coverage.
Morale: Does not break; withdraws in good order if the warband's leadership orders it or the objective is already secured.
Tactics: Run Chosen as a coordinated kill-team, not individual monsters. They bound between cover, overlap Fire Lanes, and save the combi-weapon charge for the party's armor or psyker. They kill medics and leaders first because they have seen what happens when you do not.
Full Stat Block Priority: High