Cogitator OnlineArchive LexicanumRecords // Threat File · Aeldari Wraithlord-TypeMachine-Spirit Wary
Signal ▮▮▮▯▯Session 0x1F3AClearance Vermillion00:00:00 M41.026
Lexicanum

Aeldari Wraithlord-Type

A towering construct that combines heavy weapons and monstrous melee.

Threat File — Aeldari Wraithlord-Type

TR 14 · Aeldari
XenosAeldariConstructMonsterHeavyStat Block Priority: High
Aeldari Wraithlord-TypeTR 14Xenos, Construct · Monster
XenosAeldariConstructMonsterHeavy
Defense 20 · Vitality 220 · Move 40 ft. · Initiative +3
STR +7AGI +3TGH +7INT +1WIL +4PRS +1

Saves: Toughness +11, Willpower +8

Senses: Ghost-sight: perceives through its spiritseer's guidance, seeing normally through darkness and smoke

// Traits

Titanic Wraithbone. The wraithlord reduces all incoming damage by 5. Anti-armor weapons and massed heavy fire are the only vocabulary it acknowledges.

Hero's Soul. The wraithlord does not make Morale checks and is immune to fear and Suppression — but it remembers being someone. It moves to protect lesser Aeldari and answers formal challenges with something like pride.

Deceptive Grace. Despite its scale the wraithlord moves like an Aspect Warrior: it ignores difficult terrain, and Reactive Fire against its movement suffers Disadvantage. It does not lumber into prepared lanes.

// Actions

Multiattack. The wraithlord makes two attacks: one bright lance and one ghostglaive, or two ghostglaives. It may move up to its Movement between the attacks, stepping over cover, barricades, and infantry positions as it passes.

Bright Lance. Ranged Attack: +10 to hit, range 120/360 ft., one target. Hit: 4d10 + 6 energy damage. Vehicles and constructs take an extra 2d10 damage; the party's armor is its preferred conversation.

Ghostglaive. Melee Attack: +10 to hit, reach 10 ft., one target. Hit: 3d10 + 7 slashing damage, and the target makes a Toughness Save DC 17 or is thrown 10 feet and Exposed until the end of its next turn.

// Reactions

Guardian of the Host. When an Aeldari ally within 10 feet is targeted by an attack, the wraithlord may interpose its frame: the wraithlord becomes the target instead.

Morale: Does not make Morale checks. It fights until destroyed or recalled, and covers Aeldari withdrawals as its last duty — as it did in life.

Tactics: Use it as the battle's gravity: whatever the party planned, the wraithlord's position amends it. It duels vehicles at range, wades into any melee that threatens the ghost-line, and shields withdrawing units with its frame. Bring it down with focused anti-armor fire and terrain — or finish the mission before it finishes the party.

Loot / Evidence / Hooks: Wraithbone hull fragments and the bright lance core are worth a warrant of trade, but the hero's soul stone at its heart is a theft the entire craftworld will feel.

Enemy Dossier

GM Reference

An Aeldari Wraithlord-Type is a towering ghost-construct combining heavy weapons with monstrous melee — a dead hero given a giant's body and a war to fight. It is a walker-scale threat with a soul, which makes it worse.

// Battlefield Use

Use this enemy as the monster-anchor of an Aeldari engagement: a war-engine-adjacent threat requiring anti-armor answers, terrain play, or the good sense to fight elsewhere.

// Threat Profile

Threat Profile: Walker-scale durability and armor, heavy ranged weapons plus monstrous melee reach, immune to fear and morale, graceful for its size, vulnerable to concentrated anti-armor fire and seer-severance.

// Signature Traits

Titanic Wraithbone. Small arms are irrelevant; anti-armor weapons and massed heavy fire are the only vocabulary it acknowledges.

Hero's Soul. No morale, but it remembers being someone: it protects lesser Aeldari and answers challenges with something like pride.

Deceptive Grace. Moves like an Aspect Warrior despite its scale; it does not lumber into prepared lanes.

// Signature Actions

Bright Lance. Vehicle-killing ranged attack; the party's armor is its preferred conversation.

Ghostglaive. Sweeping monstrous melee; targets save or are also thrown Exposed.

Stride Over the Line. Steps across cover and infantry positions, attacking as it passes; formations mean little to something four times their height.

Morale: None. It fights until destroyed or recalled, and it covers Aeldari withdrawals as its last duty — as it did in life.

Tactics: Use it as the battle's gravity: whatever the party planned, the wraithlord's position amends it. It duels vehicles at range, wades into any melee that threatens the ghost-line, and shields withdrawing units with its frame. Bring it down with focused anti-armor fire and terrain — or by finishing the mission before it finishes the party.

// Variants
Twin Bright Lance HunterSword-and-Shield Duelist PatternWraithseer (psychic ghost-lord)Ancient Wraithlord Guarding a Dead Craftworld

Full Stat Block Priority: High

Bolt & Blade is fan-made homebrew for private tabletop play and is not affiliated with or endorsed by Games Workshop.