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Lexicanum

Slaaneshi Lord

A charismatic monster with a blade and a following.

Threat File — Slaaneshi Lord

TR 15 · Traitor Astartes
SlaaneshLeaderDuelistStat Block Priority: Boss
Slaaneshi LordTR 15Astartes · Boss
SlaaneshLeaderDuelist
Defense 21 · Vitality 220 · Move 40 ft. · Initiative +7
STR +5AGI +7TGH +5INT +4WIL +6PRS +7

Saves: Agility +12, Willpower +11, Presence +12

Proficiencies: Command +11, Guile +12, Athletics +10

// Traits

Magnetic Ruin. Enemies that start their turn within 30 feet of the lord make a Willpower Save DC 17 or spend that turn unable to attack him, transfixed.

Perfect Tempo. The lord always acts first in the round, and once per round he negates one Reactive attack against him outright.

Court of Excess. Slaaneshi allies within 60 feet gain +1 to hit and never make Morale checks while the lord performs.

// Actions

Blade of a Thousand Regrets. The lord makes three flickering melee attacks split among up to two targets: +11 to hit, reach 5 ft. Hit: 2d10 + 6 slashing damage. A creature hit at least once makes a Willpower Save DC 17 or has Disadvantage on its next attack, overcome by sensation.

The Compliment. The lord speaks to one enemy within 60 feet that can hear him. It makes a Willpower Save DC 17 or obeys one suggested action — hold, approach, kneel — chosen to humiliate rather than kill.

Ecstatic Flourish. The lord turns the killing floor into a stage: every enemy within 20 feet makes a Willpower Save DC 17, taking 3d8 sonic damage and becoming Exposed until the end of its next turn on a failure, or half damage on a success.

// Reactions

Encore. When the lord reduces a creature to 0 Vitality, he immediately moves up to his speed and makes one Blade of a Thousand Regrets attack (one strike), savoring the moment.

Morale: Leaves any fight the instant it bores him, unhurt and amused; he fights to the end only for an audience he considers worthy, which the party should have to earn.

Tactics: Introduce him before the fight — at the ball, the negotiation, the surrender parley — so the combat is personal. In battle he duels the character he finds most interesting and directs his court against the rest. Give the encounter a spectacle-objective: a performance to interrupt, captives to free before the finale, an exit he plans to make. Killing him should require denying him the ending he wants.

Loot / Evidence / Hooks: His signet opens doors in three noble houses that believe him a patron; the invitations in his effects implicate half the sector's high society.

Enemy Dossier

GM Reference

A Slaaneshi Lord is a charismatic monster with a blade and a following, ruling a warband through desire rather than fear. He is the most interesting person on any battlefield he enters, and he has weaponized exactly that.

// Battlefield Use

Use this enemy as the campaign boss of a Slaaneshi arc — a villain the party has met socially, been charmed by, and must now survive.

// Threat Profile

Extreme speed and initiative, apex dueling melee, charm and morale domination, reaction denial, command over cultists and daemons, dangerous in conversation and combat alike.

// Signature Traits

Magnetic Ruin. Enemies starting their turn within 30 feet make a Willpower Save or spend the turn unable to attack him, transfixed.

Perfect Tempo. Always acts first in the round; once per round, negates one Reactive attack against him outright.

Court of Excess. Slaaneshi allies within 60 feet gain +1 to hit and never check Morale while he performs.

// Signature Actions

Blade of a Thousand Regrets. Flickering melee attacks against up to two targets; those hit save or are Shaken by sensation.

The Compliment. Speaks to one enemy, who saves or obeys one suggested action — hold, approach, kneel — chosen to humiliate rather than kill.

Encore. Immediately takes an additional move and attack after dropping a target, savoring the moment.

Morale: Leaves any fight the instant it bores him, unhurt and amused; he only fights to the end for an audience he considers worthy, which the party should have to earn.

Tactics: Introduce him before the fight — at the ball, the negotiation, the surrender parley — so the combat is personal. In battle he duels the character he finds most interesting and directs his court against the rest. Give the encounter a spectacle-objective: a performance to interrupt, captives to free before the finale, an exit he plans to make. Killing him should require denying him the ending he wants.

// Variants
Lord with Steed of SlaaneshBlade-Sovereign (pure duelist build)Choirmaster Lord (sonic court)Lord with Daemonette CourtAscension-Seeking Lord (keeper of secrets arc)

Full Stat Block Priority: Boss

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