Drukhari Reaver-Type
A jetbike threat specializing in drive-by pain.
Threat File — Drukhari Reaver-Type
TR 7 · DrukhariSaves: Agility +8
Proficiencies: Pilot +9, Awareness +4
Senses: Sees clearly in dim light and darkness within 60 feet
Bladevanes. Any creature the reaver passes within 5 feet of during its movement makes an Agility Save DC 13 or takes 2d6 slashing damage. Its movement is an attack.
Velocity Is Armor. Ranged attacks against a reaver that moved its full speed this round are made with Disadvantage. A reaver that is Pinned, Grappled, or grounded loses this trait and its Bladevanes.
Murder Pass. The reaver moves up to its full fly speed in a straight line through the party's position, triggering Bladevanes against everything along the route, and ends its move up to its full distance away.
Splinter Strafe. Ranged Attack: +7 to hit, range 30/90 ft., one target. Hit: 1d8 + 3 piercing damage, and the target makes a Toughness Save DC 13 or is Poisoned until the end of its next turn. Delivered on approach, before the blades arrive.
Grav-Talon Clip. The reaver targets one creature it passes within 5 feet of. The target makes an Agility Save DC 13 or takes 1d10 bludgeoning damage and is knocked Prone and Pinned until the end of its next turn — ready for the raid's collectors.
Morale: Withdraws at speed when the pack takes losses — reavers measure victory in style, and dying to ground fire has none.
Tactics: Run reavers on a circuit: pass, loop, pass again, each run choosing the most exposed flesh. They make open ground a tax and slow formations a buffet. The counter is timing — braced Reactive Fire on a predicted lane, wires, or terrain that breaks the circuit. A grounded reaver is just a lean corpse waiting.
Loot / Evidence / Hooks: A Drukhari jetbike with intact grav-drives, worth a small fortune and several awkward questions to any Imperial buyer.
Enemy Dossier
GM ReferenceA Drukhari Reaver-Type is a jetbike assassin specializing in drive-by pain — bladed vanes, murderous speed, and passes calibrated to take a head without dropping velocity. The engagement lasts as long as the flyby.
Use this enemy for high-speed harassment that punishes open ground and turns every crossing into a wager.
Threat Profile: Low durability, extreme jetbike speed, bladed-pass damage against everything it flies through, splinter fire on approach, nearly impossible to catch, brittle when clipped.
Bladevanes. Creatures the reaver passes within 5 feet of during movement save on Agility or take slashing damage; its movement is an attack.
Velocity Is Armor. Ranged attacks against a reaver that moved its full speed this round suffer Disadvantage.
Murder Pass. Full-speed move through the party's position; everything along the line saves against the vanes, and the reaver ends far away.
Splinter Strafe. Poisoned ranged attack delivered on approach, before the blades arrive.
Grav-Talon Clip. Targets one creature mid-pass; failed save knocks it Pinned for the raid's collectors.
Morale: Withdraws at speed when the pack takes losses — reavers measure victory in style, and dying to ground fire has none.
Tactics: Run reavers on a circuit: pass, loop, pass again, each run choosing the most exposed flesh. They make open ground a tax and slow formations a buffet. The counter is timing — braced Reactive Fire on a predicted lane, wires, or terrain that breaks the circuit. A grounded reaver is just a lean corpse waiting.
Full Stat Block Priority: Medium