Burna Boy
A flame-weapon ork used to clear cover.
Threat File — Burna Boy
TR 5 · OrksSaves: Toughness +5
Cover Doesn't Count. The burna boy's flame attacks ignore Light and Heavy Cover bonuses entirely.
Kustom Torch. Given one round of uninterrupted enthusiasm, the burna boy cuts through a barricade, door, or bulkhead, opening a new assault lane for the mob.
Volatile Rig. If the burna boy is killed by fire or explosion damage, its tanks detonate: each creature within 10 feet makes an Agility Save DC 13, taking 2d8 fire damage on a failure or half on a success.
Burna Sweep. A 15-foot cone of flame. Each creature in the cone makes an Agility Save DC 13, taking 2d8 fire damage on a failure or half on a success. A creature that fails burns, taking 1d4 fire damage at the start of each of its turns until it spends an action to extinguish itself.
Torch the Room. The burna boy fills an enclosed space of up to 20 feet on a side with fire. Every creature inside makes an Agility Save DC 13 or takes 2d8 fire damage and burns as per Burna Sweep. Cover is irrelevant.
Morale: Breaks with the mob; a cornered burna boy opens the fuel valves and grins, which the archive recommends taking seriously.
Tactics: Send burna boyz at whatever position the party is proudest of. Their approach is the vulnerable window — massed fire on the tanks solves them loudly. Indoors the fire spreads, and orks think that is funny.
Loot / Evidence / Hooks: The burna rig doubles as an industrial cutting torch for any party willing to carry a temperamental fuel bomb on purpose.
Enemy Dossier
GM ReferenceThe burna boy carries a scrap-built flamethrower it also uses as a cutting torch, and considers both applications recreation. It exists to make cover a temporary opinion.
Use this enemy to evict the party from fortified positions, trenches, and buildings the hard way.
Threat Profile: Medium durability, area flame damage that ignores cover, cutting-torch anti-barricade utility, short reach, spectacular death when its tanks rupture.
Cover Doesn't Count. Its flame attacks ignore Light and Heavy Cover bonuses entirely.
Kustom Torch. Cuts through barricades, doors, and bulkheads given a round of uninterrupted enthusiasm.
Volatile Rig. On death by fire or explosion, its tanks detonate in a burst around the body.
Burna Sweep. Cone of flame; failed Agility Saves take fire damage and continue burning.
Torch the Room. Fills an enclosed space with fire; everyone inside saves or burns, cover irrelevant.
Cutting Charge Entry. Burns through a wall or door to open a new assault lane for the mob.
Morale: Breaks with the mob; a cornered burna boy opens the fuel valves and grins, which the archive recommends taking seriously.
Tactics: Send burna boyz at whatever position the party is proudest of. Their approach is the vulnerable window — massed fire on the tanks solves them loudly. Indoors they are a nightmare; the fire spreads, and orks think that is funny.
Full Stat Block Priority: Medium