Traitor Guard Ogryn Brute
A huge abhuman shock brute used to smash lines and soak fire.
Threat File — Traitor Guard Ogryn Brute
TR 6 · Traitor GuardSaves: Toughness +8
Proficiencies: Athletics +7
Slab Shield and Thicker Skull. While advancing behind its slab shield, the ogryn reduces incoming ballistic and las damage by 3. It has Advantage on saves against being Pinned.
Simple Orders. The ogryn is immune to fear and morale pressure while a traitor officer or sergeant it trusts is alive and shouting.
Ripper Gun Point-Blank. Ranged Attack: +6 to hit, range 20/40 ft., one target. Hit: 2d10 + 3 ballistic damage. In melee it swings the gun as a club: Melee Attack: +7 to hit, reach 5 ft. Hit: 2d8 + 5 bludgeoning damage.
Line-Breaker Charge. The ogryn moves up to its full Movement in a straight line, smashing through Light Cover and barricades. Each creature in its path makes an Agility Save DC 13 or takes 2d8 + 5 bludgeoning damage and is knocked Prone.
Hold Still. The ogryn attempts a grapple at +7 against one adjacent target. A held victim is Exposed to every traitor gun on the field.
Morale: Fights while its handler lives; if the handler dies, it either guards the body or rampages, at GM discretion.
Tactics: Advance it up the middle behind its shield while traitor infantry shoot past it. The party must choose between focusing it or ignoring it until it arrives; its bond to its handler is both its engine and its off switch.
Loot / Evidence / Hooks: A slab shield that doubles as portable Heavy Cover for anyone strong enough to lift it, and the handler's whistle the ogryn still answers to.
Enemy Dossier
GM ReferenceA Traitor Guard Ogryn Brute is a huge abhuman shock trooper whose simple loyalty was simply re-aimed. It exists to walk through lasfire, break the enemy line, and keep breaking it until told to stop.
Use this enemy to lead traitor assaults, absorb the party's firepower, and threaten anyone who thought Heavy Cover was safe.
Very high durability for its TR, devastating melee, slow and loyal to its handlers, weak to kiting and massed fire on open approach.
Slab Shield and Thicker Skull. Extra Vitality, reduces incoming ballistic damage while advancing behind its shield, hard to Pin.
Simple Orders. Immune to fear and most morale pressure while a traitor officer or sergeant it trusts is alive and shouting.
Ripper Gun Point-Blank. Brutal short-range blast; worse in melee, where it swings the gun as a club.
Line-Breaker Charge. Charges through Light Cover and barricades, scattering and knocking prone anyone in the path.
Hold Still. Grabs one target; a held victim is Exposed to every traitor gun on the field.
Morale: Fights while its handler lives; if the handler dies, it either guards the body or rampages, at GM discretion.
Tactics: Advance it up the middle behind its shield while traitor infantry shoot past it. The party must choose between focusing it (freeing the infantry to maneuver) or ignoring it (until it arrives). Its bond to its handler is both its engine and its off switch.
Full Stat Block Priority: High