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Lexicanum

Drukhari Hellion-Type

A skyboard raider who attacks from obnoxious angles.

Threat File — Drukhari Hellion-Type

TR 6 · Drukhari
DrukhariFlyingSpeedStat Block Priority: Medium
Drukhari Hellion-TypeTR 6Xenos · Skirmisher
DrukhariFlyingSpeed
Defense 15 · Vitality 32 · Move 30 ft., fly 50 ft. (skyboard) · Initiative +5
STR +2AGI +5TGH +1INT +1WIL +0PRS +1

Saves: Agility +7

Proficiencies: Acrobatics +7, Guile +3

Senses: Sees clearly in dim light and darkness within 60 feet

// Traits

Skyboard Insolence. The hellion flies, ignores terrain, and never suffers Disadvantage on attacks made in the middle of its own movement.

Gang Bravado. The hellion gains +1 to hit while at least one other hellion is attacking the same target. Showing off is doctrine.

// Actions

Hellglaive Pass. The hellion moves up to its fly speed and makes one attack at any point during the move without stopping. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6 + 3 slashing damage. Reactive Fire against this pass is made with Disadvantage.

Snatch Hook. One Pinned, Prone, or unconscious creature within reach makes a Strength Save DC 13 or is Grappled and carried 30 feet — upward. A carried creature dropped from height takes falling damage as normal.

Skyleash Taunt. The hellion circles one creature within 30 feet, jeering. The target makes a Willpower Save DC 13 or loses its reaction until the start of its next turn, spent on the wrong threat.

Morale: Breaks faster than any other Drukhari — hellions are glory-hunters, and the gang scatters skyward when the sport turns real or the gang-leader dies.

Tactics: Attack in passes, never in place: clip the stragglers, taunt the disciplined, and snatch anyone who goes down. They soften a party's cohesion rather than break its line. Massed Reactive Fire or one dead gang-leader turns the flock's courage off like a switch.

Loot / Evidence / Hooks: A hellglaive-rigged skyboard, gang colors that buy passage in the Dark City's underbelly, and stimm vials of dubious provenance.

Enemy Dossier

GM Reference

A Drukhari Hellion-Type is a skyboard raider from the Dark City's gang underbelly — hook-glaives, hit-and-run insolence, and attacks from angles that respect nothing. They snatch victims off the ground mid-pass and call it sport.

// Battlefield Use

Use this enemy for harassment and abduction pressure: fast attackers who punish stragglers and drag the unconscious into the sky.

// Threat Profile

Threat Profile: Low durability, skyboard flight and speed, hit-and-run melee with hook weapons, snatch-capture capability, evaporates under disciplined Reactive Fire.

// Signature Traits

Skyboard Insolence. Flies; ignores terrain and gains Disadvantage-immunity on attacks made mid-move.

Gang Bravado. Gains +1 to hit while at least two hellions attack the same target; showing off is doctrine.

// Signature Actions

Hellglaive Pass. Fly-by melee attack; the hellion does not stop, and Reactive Fire against the pass suffers Disadvantage.

Snatch Hook. Against a Pinned, prone, or unconscious target: failed Strength Save and the target is carried 30 feet — upward.

Skyleash Taunt. Circles one target, jeering; failed Willpower Save and the target wastes its reaction on the wrong threat.

Morale: Breaks faster than any other Drukhari — hellions are glory-hunters, and the gang scatters skyward when the sport turns real.

Tactics: Attack in passes, never in place: clip the stragglers, taunt the disciplined, and snatch anyone who goes down. They soften a party's cohesion rather than break its line. Massed Reactive Fire or one dead gang-leader turns the flock's courage off like a switch.

// Variants
Helliarch-Led GangSnatch-Squad (capture contract)Stimm-Wild JoyridersHellion Outcasts Selling Their Glaives

Full Stat Block Priority: Medium

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