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Signal ▮▮▮▯▯Session 0x1F3AClearance Vermillion00:00:00 M41.026
Lexicanum

Acolyte Hybrid

A hybrid shock fighter with too many truths in the body.

Threat File — Acolyte Hybrid

TR 4 · Genestealer Cults
Genestealer CultMeleeStat Block Priority: Medium
Acolyte HybridTR 4Human, Xenos Hybrid · Melee
Genestealer CultMelee
Defense 14 · Vitality 26 · Move 30 ft., climb 30 ft. · Initiative +3
STR +2AGI +3TGH +1INT +0WIL +1PRS -1

Saves: Agility +5

Proficiencies: Stealth +5, Athletics +4

Senses: Sees normally in dim light and darkness

// Traits

Cult Ambush. If the acolyte hybrid begins the encounter hidden, its first melee attack gains Advantage.

Wall-Runner. The acolyte climbs sheer industrial surfaces at full Movement and ignores difficult terrain in mines, sewers, and hab-warrens.

Too Many Truths. The first time a creature sees the acolyte clearly, it makes a Willpower Save DC 12 or suffers Disadvantage on its next attack as the wrongness of the body registers.

// Actions

Rending Claw. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 2d6 + 2 rending damage. On a critical hit, the target's armor is degraded, reducing its Defense by 1 until repaired.

Heavy Rock Cutter. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2d10 + 2 rending damage. This slow industrial-tool strike destroys Light Cover it is turned against and can be used only every other turn.

Drag Into the Dark. On a hit with Rending Claw against a Pinned or isolated target, the acolyte pulls the target 10 feet toward a hatch, shaft, or shadow.

Morale: Does not flee while the brood's will presses on it; withdraws into tunnels only to reposition and strike again.

Tactics: Stay off-map until the party commits to the firefight, then erupt behind or beneath their position. Punish anyone who leaves the group or stands near a vent. Rotate out through tunnels rather than dying in the open.

Loot / Evidence / Hooks: A worker's ident-tags on a body that stopped being a worker generations ago — proof the infection runs through the census.

Enemy Dossier

GM Reference

An Acolyte Hybrid is a second-generation cultist whose body has stopped keeping the family secret — hunched, clawed, and terribly fast in the dark. It closes distance through spaces humans forgot existed.

// Battlefield Use

Use this enemy when the party needs melee pressure erupting from tunnels, vents, and floor grates in the middle of a firefight.

// Threat Profile

Moderate durability, high melee pressure, strong ambush and climb mobility, fear factor on reveal, fanatical morale.

// Signature Traits

Cult Ambush. If the acolyte begins the encounter hidden, its first melee attack gains Advantage.

Wall-Runner. Climbs sheer industrial surfaces at full Movement and ignores difficult terrain in mines, sewers, and hab-warrens.

Too Many Truths. The first time a creature sees the acolyte clearly, it makes a Willpower Save or is shaken, taking Disadvantage on its next attack.

// Signature Actions

Rending Claw. Melee attack that degrades armor on a critical hit.

Heavy Rock Cutter. Slow, brutal industrial-tool attack that mangles cover and limbs alike.

Drag Into the Dark. On a hit against a Pinned or isolated target, pulls the target 10 feet toward a hatch, shaft, or shadow.

Morale: Does not flee while the brood's will presses on it; withdraws into tunnels only to reposition and strike again.

Tactics: Hold acolytes off-map until the party is committed to a firefight with neophytes, then reveal them behind or beneath the party's position. They should punish anyone who leaves the group, guards the rear alone, or stands near a vent. Rotate them out through tunnels rather than letting them die in the open.

// Variants
Demolitions Acolyte with Cutter ChargesTunnel-Stalker AcolyteIcon-Bearer AcolyteVeteran Broodkin Acolyte

Full Stat Block Priority: Medium

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